
Xenoblade Chronicles 2 is on the way, and it has high hopes to live up to in terms of story and world building, but there’s one area in particular James want to focus on today: Combat. James has always lauded the greatness of Xenoblade’s combat, both in the original and Xenoblade Chronicles X, which has the best combat system to ever grace an RPG. It avoids the boredom inherent to the turn based combat systems of traditional JRPGs, and cuts down on the stiff, janky combat that saturates Action-RPGs. Combat in Xenoblade Chronicles X feels like the proper evolution of Final Fantasy XII’s Active Dimension Battle system, but it’s missing one vital piece that’s holding it back from perfection: Gambits.

NE: "Today, we're taking on the difficult task of ranking every single game in the Xenoblade Chronicles series from best to least best."
For me, Xenoblade 2 and 3 and Final Fantasy 7 remake and rebirth are the best JRPGs or RPGs in general ever made. Yes, they even surpassed Expedition 33 in my honest opinion. Before, the Tales series was among my favorites, but I was very disappointed with their last game, Tales of Arise. Its world has become linear and not as expansive as their previous games. Fortunately, its battle gameplay is still very good. I hope that in the next Tales game, they will expand the game even more.
Hoping for a new Xenoblade game from Monolith Soft in this year's Nintendo General Direct. And it should be a Switch 2 exclusive.
The "worst" Xenoblade game is still better than 95% of games out there. Xenoblade 2 is my favorite rpg ever. All the Xenoblade games have incredible characters, soundtracks, voice acting, stories, world design and combat (save for Xenoblade 1 whose combat, while good, is not incredible).

NE: "We look at each Xenoblade Chronicles game's performance on Nintendo Switch and how each one would be impacted by a Switch 2 Edition or patch."
What makes it even sadder is that if you jailbreak your Switch 1, it actually runs those games better than the Switch 2. Since you can, on the fly, change the rendering resolution and overclock the device to handle it.
I’m currently playing Xenoblade X like that and it’s great, no FPS drops, and even in handheld mode, the game looks very clear. Though, I have to say, I’m still a bit divided on whether I like or dislike the changes they made from the Wii U version. On one hand, everything looks cleaner and the models feel more alive, but on the other hand, it looks less unique.

Monolith Soft may be hinting at a remaster of its action role-playing game, Xenoblade Chronicles 2, for the Nintendo Switch 2.
They should update these games for the switch 2 hardware, might as well as we wait for the next new xenoblade game.
So outside of a side by side comparison you would never notice a difference between the original title and the remaster?
It’s depressing how many people want to keep buying the SAME GAME on a new platform.
The Xenoblade franchise's combat always played very similar to FFXII
NO FUCKING WAY! I hate FFXII & the main reason was this auto-pilot retarded battle system it have that was made for brain-dead people, in the one & only time I finish it I didn't fight against the last boss I just watch as my party kill him, it was the ultimate face-palm ever.. keep that disgusting shit away from the Xeno series.
I got as far as "inherent bordom of turnbased systems" before I decided the authors opinion isn't worth considering.(I'm only half joking.)
That asside, people do know FF12 wasn't the first and isn't the only game with that kind of system right?
Also, one of the pillars of their argument is false. Even with an ai scripting system, the programmers *still* have to make AI that accounts for everything because otherwise they can't provide the player with the option to enable/disable the various responses, so it's not decreasing the burden on programmers at all. It might actually be increasing the burden on the programmers. What it's doing is moving the responsibility of making sure the AI acts appropriately from the developers to the player