
Far Cry 2 was one of the most ambitious AAA titles of 2008's holiday season - but what did it actually accomplish? Gamasutra reflects with Ubisoft Montreal narrative designer Patrick Redding.
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.
I will defend this game till the day I die. It was different to anything else I'd played and it offered a very different story to anything I've played since. Little bits of repetition creeped in but i was thoroughly engrossed throughout.
Hated this game