100°

Beyond Far Cry 2 : Looking Back, Moving Forward

Far Cry 2 was one of the most ambitious AAA titles of 2008's holiday season - but what did it actually accomplish? Gamasutra reflects with Ubisoft Montreal narrative designer Patrick Redding.

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gamasutra.com
Mikefizzled3202d ago

I will defend this game till the day I die. It was different to anything else I'd played and it offered a very different story to anything I've played since. Little bits of repetition creeped in but i was thoroughly engrossed throughout.

JEECE3202d ago

Same. The Far Cry games since have improved in some areas, but have also become far more hand-holdy. 2 had a feel they've never quite recaptured, and unfortunately, no games seem to go for anymore.

Mikefizzled3202d ago

Yeah, it felt a little raw. For better and for worse. Static save locations, gun jamming/exploding, malaria and bloody aggressive drivers. Anything since feels a little easy.

40°

Former Highguard level designer suggests "sweaty" competitive 3v3 play "turned a lot of players off"

A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having "leaned too far into the competitive scene".

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eurogamer.net
isarai_lee1d 12h ago

Ummm no 🤨

Seriously wtf is with devs just ignoring what players are saying?

40°

Nintendo's partners are selling $2 billion in shares — here's what that actually means

Nintendo announced Friday that several of its long-time partners, including DeNA, will sell off some ¥300 billion in company shares.

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hanafuda.report
30°

How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless

Windless is not - despite having its origins in a hugely popular high fantasy series that's yet to break the west - the "Korean Witcher". Yet that's how the project first caught Méthé's eye after he left Ubisoft.

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eurogamer.net