
PLAY Mag reports:
''Before anyone tells you otherwise, BioShock isn't the greatest FPS of all time. The fact that it's headed to PS3 is important, though, given that 2K is providing all-new content for the game, and that its transition will probably precede cross-platform sequels to the first title. More than that, however, BioShock is an absolutely must-play title, regardless of platform, release date and price. The rich combination of setting, storytelling and creative riffs on the FPS added up to a ground-breaking and unpredictable experience, which only disappointed on the rarest occasion.
BioShock puts you in the role of Jack, a passenger on a plane that is downed in the middle of the Atlantic Ocean. The year is 1960. Jack swims to a nearby lighthouse, where he finds an underwater vessel – upon entering, he's taken to the beautiful underwater city of Rapture, which resembles a prosperous, Fifties-era US city, with all the décor and sound cues to match. Rapture, created by a man called Andrew Ryan, was once a peaceful utopia until the inhabitants were infected by a much sought-after underwater resource known as ADAM.
There are many more layers to it, though. Jack has an initially unknown link to Rapture, revealed later in the game, and some key moral choices (see 'Kill a small girl') will have a certain effect on the outcome of the game. As far as plot and artistic direction goes, BioShock is a little pretentious, but this does make a refreshing change from the countless space marine shooters on the market.''

The fourth game in the ‘BioShock’ series has been in development for more than a decade
Bioshock is one of my favourites franchises. I love all 3 games and have played each several times. I even have a room in my house that is loosely decorated around the theme of Bioshock (with a Lighthouse, coral models and postcards styled as though they are from both Rapture and Columbus).
And yet I am going to find it extremely difficult to get even remotely excited about any future episode in the series after all the problems this has had in its development cycle.
Leave the franchise alone. Remaster them again if you have to. Then put whatever talent you have to use on something brand new.
It sucks this game is in development hell because I love BioShock and would love a 4th game. I hope it turns out great, but I guess we'll see.
It's been in development hell since 2014. This is nothing new. It saddens me because it's one of my favorite series. At this point, Judas may end up releasing first.
Bioshock 4 (if it ever comes out) will probably still look and play like a Bioshock game, but without Kevin, it might miss that spark that made the originals so special. Honestly, Judas might end up feeling more like the real spiritual successor.

Learn where you can get BioShock Remastered for free and enjoy playing it on your devices, including the Steam Deck.

Console Creatures writes, "The BioShock film at Netflix is still happening but with a reduced budget."
It's 10 years too late for a BioShock film. The world of Rapture would have been perfect for a film. It's actually a good candidate for proper utilization of 3D, for increased depth rather than bullshit popping out of the screen. It could really show off the underwater city that way. But BioShock as a brand is so irrelevant these days that a film just doesn't make sense. Especially considering it would need a big budget and top notch effects to really take advantage of the IP.
Netflix greenlights anything, so that shows me very little faith in the project. Enough to just crap something out as they're, more and more, known to do.
I'll laugh if it turns out to be better then the Borderlands movie