Playstation has a bad habit of not supporting the peripherals it puts out. Will the Aim Controller suffer the same fate, or will the the strong PSVR support so far keep it from falling to the wayside?

PlayStation wowed gamers from day one, but developers managed to push the console much further - TechStomper tracks the progress made over the PS1's years at the top through five games that show how programmers and artists unlocked the legendary grey box's potential.
Look, I loved my PS1. Graphically though N64 delivered a better overall experience. The difference that gave PS1 an advantage was CD storage PS1 had some beautiful cut scenes, but in terms of graphical power N64 hands down was better. PS1 had WAY more GAMES though. I think Developers preferred the tstorage over squeezing everything onto a cartridge with VERY limited space!
GameCube same thing Nintendo went with storage that was limited, but had games using multiple disks. RE4 is one port that clearly showed GC advantage. Rouge Squadron 2 and Luigi's mansion were beautiful launch games. Again PlayStation didn't Limit developers storage space. Nintendo's mini discs were expensive, and developers went with PS2! PS2 I am pretty sure has the largest game library of all consoles. Maybe not if you in include the vast amount.of.shovel wear on current consoles.
After that ugh, Nintendo seems to have given up on graphical power. Switch 2 games look really good, but I am usually going to buy ports on PS5/Series X.
PlayStation 1 Devs were so innovative back in the day utilising so many techniques to achieve the best results. I think this article needed to focus on the games that used pre-drawn backgrounds like Resident Evil, In Cold Blood and FF8 to produce visuals that surpassed anything at the time.

Today, during Sony's quarterly conference call, CFO Lin Tao offered more color on the PlayStation business and the plans for PS5.

Valve writes: "Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible."
Unfortunately, after hearing the price of this thing it’s undoubtedly going to fail out the gate.
Why would anyone pay premium PC pricing for an extremely gimped pc… insane logic. Which is weird coming from valve, but I guess the people running the steam box division still haven’t learnt a thing.
This may appeal to some but I don’t think the market will be that big. If I wanted to game on PC I would build one or buy a gaming laptop if anything. For console PS5/Switch is the way to go. This is sort of an in between but no first party games, physical games, consoles cost less and probably cheaper or about the same price (my guess) to go the other PC routes unless you go for the highest end.
"Steam Machine's SSD (NVMe 2230 or 2280) and memory (DDR5 SODIMMs) are both accessible and upgradeable." GREAT to know.
There are already 2 games out now that support it and 3 more are releasing soon or getting patches to support it.
Am not worried. Let's wait it out a bit, ok? It's been only a week since the AIM released!
Farpoint is $50, the bundle with Farpoint + AIM is $80. Theoretically the AIM cost me a whopping $30. There are 5 games confirmed to support the AIM, and if no other game were to be announced to support it (unlikely) i would've already gotten my $30 worth. I'm not worried and i'm in love with my purchase.
Sony Santa Monica is developing a huge unannounced PSVR game that should be shown at e3. I wonder if it has AIM support? Exciting times. ROM, AZ Sunshine, and Brookhaven should be fun.
Turn your overhead lights off, and or hold option button to recenter gun.