90°

Playstation's Peripheral Problem | Triangle Squared Ep. 8

Playstation has a bad habit of not supporting the peripherals it puts out. Will the Aim Controller suffer the same fate, or will the the strong PSVR support so far keep it from falling to the wayside?

Aenea3182d ago

There are already 2 games out now that support it and 3 more are releasing soon or getting patches to support it.

Am not worried. Let's wait it out a bit, ok? It's been only a week since the AIM released!

mcstorm3182d ago

This is still a big worry for vr. Having to buy the brand it's self and the addons and the extra add-ons for some games. For me is part of the reason vr will not be the next big thing.

Only time will tell though.

Aenea3182d ago

It will really be big, not with the current tech, but one day. Without the current tech and the enthusiasts it will never become more in the future. They have to start somewhere!

mcstorm3181d ago

Aenea I'm not sure vr is not new and is only good for something. For me I see AR being the bigger one but only if it can become glasses size device. Each to there own though but for me I just don't see vr being the next big thing.

chaimera0863180d ago

@mcstorm, I see them as entirely different markets. One is to put you in another world, the other is to put the game in our world. They have very different applications in my opinion, so I feel like there really isn't competition in that sense. Like you said though, to each their own. They are both interesting.

mcstorm3180d ago

Your spot on there they are 2 markets but because of this this is the reason I don't see it being the next big thing. I also think things like phone vr don't help gaming vr. I know quite a few people enjoy got a Samsung vr with their galaxy last year and everyone said the same thing is cool but nothing to keep you going back and a few saying I already have a vr headset why should I spend £300 on another one that is just for games.

There are a few things I think need to change and one is eveyone making vr need to come together and make them comparable with each others products but I don't see this happening. Microsoft may do this with the windows 10 and scoripo stuff but I'm not sure if it will help but like we said it's still early in the tech but psrv is missing games and also advisement space to.

+ Show (1) more replyLast reply 3180d ago
chaimera0863181d ago

Hey, I'm optimistic. Just cautiously so. I'm loving PSVR. Had it since launch, but there are definitely fears of long term support. Honestly, I've gotten my money's worth out of it but everyone has a different idea of what that value is and when it hits it.

IamTylerDurden13182d ago

Farpoint is $50, the bundle with Farpoint + AIM is $80. Theoretically the AIM cost me a whopping $30. There are 5 games confirmed to support the AIM, and if no other game were to be announced to support it (unlikely) i would've already gotten my $30 worth. I'm not worried and i'm in love with my purchase.

Sony Santa Monica is developing a huge unannounced PSVR game that should be shown at e3. I wonder if it has AIM support? Exciting times. ROM, AZ Sunshine, and Brookhaven should be fun.

chaimera0863181d ago

Arizona Sunshine definitely looks like it could be promising. I definitely hope this thing sees a longer support stem than some of the other peripherals that came out. I'm not too worried, as VR seems to actually be performing to a point where support for it won't lapse so quickly anyway. If anything Farpoint makes me want an even crazier FPS experience for VR. Really can't wait to see Santa Monica VR title though. Just curious what it could be?

KickSpinFilter3182d ago

Turn your overhead lights off, and or hold option button to recenter gun.

chaimera0863181d ago

Did all that, always play VR with the lights off, still kept happening. Still haven't been able to hop back in as I've had a crazy week, but I'm going to try this weekend for sure.

KickSpinFilter3181d ago (Edited 3181d ago )

Hum could be spacing try to get a few more feet away from camera, had same issue moved two feet more back and it stopped happening

chaimera0863181d ago

Definitely going to try and change my spacing from the console. The game gives you a "cage" that you should be inside of, and I was definitely within that range comfortably. Going to try moving forward some, back, some, or possibly even moving the PS Camera. Hope I get it working right, because the game is awesome so far, but when you can't always aim down the sights right, makes it a little hard to play. Thanks for the tips.

60°

A History of PS1 Graphics in Five Games

PlayStation wowed gamers from day one, but developers managed to push the console much further - TechStomper tracks the progress made over the PS1's years at the top through five games that show how programmers and artists unlocked the legendary grey box's potential.

Read Full Story >>
techstomper.com
GotGame81819h ago

Look, I loved my PS1. Graphically though N64 delivered a better overall experience. The difference that gave PS1 an advantage was CD storage PS1 had some beautiful cut scenes, but in terms of graphical power N64 hands down was better. PS1 had WAY more GAMES though. I think Developers preferred the tstorage over squeezing everything onto a cartridge with VERY limited space!

GameCube same thing Nintendo went with storage that was limited, but had games using multiple disks. RE4 is one port that clearly showed GC advantage. Rouge Squadron 2 and Luigi's mansion were beautiful launch games. Again PlayStation didn't Limit developers storage space. Nintendo's mini discs were expensive, and developers went with PS2! PS2 I am pretty sure has the largest game library of all consoles. Maybe not if you in include the vast amount.of.shovel wear on current consoles.

After that ugh, Nintendo seems to have given up on graphical power. Switch 2 games look really good, but I am usually going to buy ports on PS5/Series X.

PrimeVinister17h ago

N64 had some stunning games, but a lot of the library ran poorly. PS1 games tended to hit a playable 30 more often, albeit with less complex geometry and less/no filtering of textures, and the inherent flaws in how PS1 rasterises graphics.

I played loads of both back in the day and I definitely preferred the solid geometry and smooth textures of N64.

Terry_B52m ago

Most N64 games looked pretty bland compared with PS1 games.

gaffyh9h ago

PlayStation 1 Devs were so innovative back in the day utilising so many techniques to achieve the best results. I think this article needed to focus on the games that used pre-drawn backgrounds like Resident Evil, In Cold Blood and FF8 to produce visuals that surpassed anything at the time.

PrimeVinister8h ago

I think you are right and I might add in an honourable mentions to at least discuss pre-rendered backgrounds in the visual history of PS1. It was hugely important and should have been in there.

I was going to include Resident Evil for 1996 but I wanted to talk about a second-generation 3D engine versus Ridge Racer, and I also wanted to talk about Lara's animation.

I was also going to put FF8 for 1999 on the list, even wrote a sentence. But then I figured that Driver would say more about how far programmers (and artists) had come in getting the most from the console.

PrimeVinister8h ago

Could even do an 'alternative PS1 graphics' history. Focus on atypical presentations, like pre-rendered, 2D, BSP engines etc.

50°

Sony Discusses Plans to Mitigate RAM Shortage for PS5, Cheaper PlayStation for Japan, and More

Today, during Sony's quarterly conference call, CFO Lin Tao offered more color on the PlayStation business and the plans for PS5.

Read Full Story >>
simulationdaily.com
50°

Steam Hardware: Launch timing and other FAQs

Valve writes: "Our goal of shipping all three products in the first half of the year has not changed. But we have work to do to land on concrete pricing and launch dates that we can confidently announce, being mindful of how quickly the circumstances around both of those things can change. We will keep you updated as much as we can as we finalize those plans as soon as possible."

Read Full Story >>
store.steampowered.com
Eonjay3d ago

Expecting a June release at this point. Stay tuned for developments.

1nsomniac3d ago

Unfortunately, after hearing the price of this thing it’s undoubtedly going to fail out the gate.

Why would anyone pay premium PC pricing for an extremely gimped pc… insane logic. Which is weird coming from valve, but I guess the people running the steam box division still haven’t learnt a thing.

Inverno3d ago

There's been non announced lolz

Christopher3d ago

Yeah, hit us up with this price news please.

KyRo2d ago

Valve could have sold this at a loss and raked it in with the gained game sales. It seemed as soon as they said it's priced more like a PC and less like a console, everyone lost interest. They could have stole so many console players.

jznrpg3d ago

This may appeal to some but I don’t think the market will be that big. If I wanted to game on PC I would build one or buy a gaming laptop if anything. For console PS5/Switch is the way to go. This is sort of an in between but no first party games, physical games, consoles cost less and probably cheaper or about the same price (my guess) to go the other PC routes unless you go for the highest end.

Alek832d ago

"Steam Machine's SSD (NVMe 2230 or 2280) and memory (DDR5 SODIMMs) are both accessible and upgradeable." GREAT to know.