
Let's leave the format war between Sony and Microsoft and explore a gaming phenomena that unquestionably improves current gaming trends - Artificial Intelligence, or AI to many. Touted to make new breakthroughs and trends in the world of gaming, AI is the enabling of intricate decision-making capabilities in a software. Speaking of AI, the Xbox 360 boasts of an AI-capable system designed and developed by many brilliant and innovative engineers.
The key to achieving that is to make sure that the AI programs of the new Xbox run smoothly on all three cores. Therefore, the developers need to take extensive sections from their codes and test it on all three cores. As a result of all these great efforts, the CPU's main processor does not take all the burden of handling multiple tasks; instead, the added cores take over the job. The results are more efficient gaming, sharper graphics, quality audio, and thinking characters which give Xbox 360 games advantage over others.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
I think maybe the Viva Pinata series is a good example of the 360's A.I. capabilities. There are more unique a.i. creatures running at once in those games than I have seen in other games.