
Dustin Thomas of the Scholarly Gamers reflects on Ed Boon's studio, NetherRealm, which has many quality titles, but his/their work in Konquest mode shines brighter than many other full releases.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
"It was so offensive to me"
Cliff Bleszinski shares thoughts on Gears of War’s PlayStation debut, E-Day, and Microsoft’s Game Pass strategy.
Very interesting article about a game mode I never really new was expanded upon in Deception. My only gripe is claiming that Deadly Alliance was the first fully 3D Mortal Kombat. Come on man Mortal Kombat 4 was totally 3D!! Lol, I guess it depends on what your definition of "fully" is.
I never hated Stryker, he had his uses so the claim "everyone hates Stryker" is kinda false. I loved the mode as well and spent plenty of time with it back in college. I do agree that my love of fighting games has diminished because of the online focus. Nothing was better than spending a night with your brother or friend playing or waiting in line and putting your quarter on the screen to signer you got next at the arcade(when you get older it's not so easy as it used to be to have people over to game ha ha)