
Justin wrote:
"Wolfenstein 3D, Doom, Duke Nukem 3D, Quake, Half-Life, Unreal Tournament. These are the most popular shooters of the 90s. They were pretty simple by today’s standards—pick a gun and turn any lifeform in the vicinity into mush. I mean, yes, we can get technical about it, like adaptive level layout, contextual use of proper arsenals, or even the highly competitive multiplayer scene that spawned from some of these titles. But in its essence, a shooter is a shooter. Pull the trigger with a faster accuracy than the opposition, get a kill."

Gamepressure: "Let them call you a boomer or whatever, but playing these old-school shooters made today is as fun as it would be 30 years ago."

Entering this world as a Kickstarter campaign over five years ago and fully releasing in 2017, Pixel Titans' hectic, roguelike first-person shooter, STRAFE, is finally reaching the end of its life with one last major content update, dubbed Gold Edition.
Didn't knew they kept supporting the game. I wonder if the game is much more positively recieved now since at launch it got mixed reactions.

BacklogCritic: "Strafe strives for old school difficulty and scores a little too well. Level design is not varied enough to endure the countless run-throughs required to proceed. Tight corridors, coupled with unfair monster spawns make your deaths feel cheap. The core gunplay is just not meaty enough to carry the game."
I really wanted to like Strafe, because I love old school FPS games. Sadly the controls felt absolutely awful; either way too sluggish, or way too sensitive, despite the ability to adjust sensitivity. Tried very hard to adjust the options to make it better, but I was never able to make it playable. For a much better experience, try Immortal Redneck (out for both the PS4 and XBox One), it controls great and is an excellent Serious Sam style of FPS.