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Here's How A PC With Xbox Scorpio Specs Performs

Gamespot: "An in-depth walkthrough of how we built and benchmarked an Xbox Project Scorpio-inspired PC."

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gamespot.com
Bigpappy3172d ago

Okay then. We are now going to guess at how a custom built chip can be constructed using off the shelf parts with no embedded software.

So lets see how this guestimate compares to the real thing come E3 and beyond.

Kribwalker3171d ago

And they only used 8gb of ram...

thekhurg3171d ago Show
Razzer3171d ago

Incorrect. The GPU has 8GB of RAM. They also used 8GB of system ram.

NewMonday3171d ago Show
thekhurg3171d ago

@NewMonday

Microsoft has already stated they have their own version of checkboard rendering.

OC_MurphysLaw3171d ago

@NewMonday ... lol why am I not surprised to see you here making dumb comments?

4Sh0w3171d ago (Edited 3171d ago )

Well, I wasn't into counting pixels before and I'm not into counting them now but better hardware for my 4K TV is great news, so whatever the hardware can or cannot do at the end of the day Scorpio will be THE most powerful console in every spec category= Thats a plus for Xbox gamers....so no worries.

morganfell3171d ago

"better hardware for my 4K TV"

If you want the best looking games on your TV there is a PC. if you want to save money or do not like the PC in the living room - I don't - do what I did and get a Shield TV. It streams in 4K HDR. I have a beast of a PC in my recording room with a hardline CAT to the router in my living room where I have my PS4, X1s PS3 and 360. You do not need Steam link either because Shield TV streams your Steam titles as well with the Steamlink app. All other games you pull through the Gamestream App. Only requirement is you must have a Nvidia card in your PC. Since it also uses Plex and you can also install SPMC from the Play store it covers all your file formats including MKVs on either a local drive, NAT, or PC.

Christopher3171d ago

Just FYI, 4 GB of the 12 GB on XBO is reserved for OS/hypervisor functions.

Kribwalker3171d ago

@christopher
Yeah 4gb is reserved, but how much ram is reserved for the CPU background process etc. The regular Xbox/PS4 are about 4.5-5gb usable ram. So adding that extra ram to 8gb usable ram is about 60% more available ram

4Sh0w3171d ago (Edited 3171d ago )

morganfell,
Thanks that's good info but I actually dont do much gaming on pc anymore, not because I can't afford it but I started waaay back on Atari, then NES, and so on, now for a variety of reasons I just always preferred consoles. PS is a beast, Sony does a great job for all kinds of gamers but generally I've gravitated more to Xbox over the years so when I say "better hardware for my 4K TV", really the only option I'm looking at is Scorpio. It's nothing against the other platforms at all, I just know my gaming habits and for now Xbox is what suits me best.

freshslicepizza3171d ago

@Christopher1h ago
"Just FYI, 4 GB of the 12 GB on XBO is reserved for OS/hypervisor functions."

This is true but it's still a huge jump from the 5GB only alloted to the Xbox One (which uses the slower ram) and 5GB of freeable GDDR5 ram for the PS4. The PS4 Pro has 1GB of addition slower ram they can switch over to freeing up to maybe 6GB of GDDR5.

gums0073171d ago

4show You're not into counting pixels but you own a 4k tv. Lmao

4Sh0w3170d ago (Edited 3170d ago )

"4show You're not into counting pixels but you own a 4k tv. Lmao"

OMG, because if I want the latest TV & hardware it must be so I can particpate in all the fanboy pixel counting contest, ya know stare at my games, more than play them pffft, kids.

-Uhm, not counting pixels means Im not into judging a game based solely on resolution, for example I still to this day think Ryse at 900p is still one of the best looking games this gen.

So obviously I do like graphics, which is why I do like new tech/hardware, and I always buy the best TV to get the most out of movies and games.

Contrary to what you may believe adults understand you can appreciate better graphics WITHOUT thinking its necessary to actually stress over the exact pixel count, a blade of grass, or a
imperfect texture, etc like we've seen in so many screenshot side by side comparisons.

3170d ago
TheTony3163170d ago

8GB system Ram + 8GB Vram.

DialgaMarine3170d ago (Edited 3170d ago )

Scorpio only has 8 GB of RAM for games. What other number were they supposed to use?

Also, contrary to popular belief, the PS4's RAM amount reserved for the OS capped out at only 1 GB. That's why Sony added the extra GB of DDR3 RAM to the Pro to take over all OS functions, while the full 8 GB of GDDR5 remains exclusively for games. PS4 OS isn't your conventional OS.

donthate3170d ago

Also, the RX580 only has 256bit interface that gives 256GB/s memory bandwidth compared to the massive 326 GB/s of Scorpio. In fact, PS4 Pro has even less than the RX580, with a measly 218 GB/s.

However it is very telling that their approximate system, easily hits native 4K around 30fps. This means, with optimization and other improvements, Scorpio can hit 4k/60fps! o_0

Saweeeet!

I-Say3170d ago (Edited 3170d ago )

Hey Garfield I'm sure it matters to Xbox fans and judging by all these comments it seems to matter alot to everyone.

DragonbornZ3170d ago (Edited 3170d ago )

@New Monday

Jesus, man. If this was the PS4 Pro you know damn well you would have account for:

1. The obvious lack of optimization consoles provide

2. That they ran these at 4K maxed out.

Also the Forza Horizon games have been running at 30 fps since forever. But I bet you knew that.

Just say you hate Xbox in every article instead of doing this pointless bs.

Edit: Lol and of course you even left out how well Fallout 4 and Overwatch performed.
You children need to stop.

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ShadowKnight3171d ago (Edited 3171d ago )

The total price $877.44 Lol Since Scorpio is using a laptop cpu the price will be down. They should have use Ryzen instead imo. You can't just have a powerful GPU and crap CPU and call it a day, you will run into bottleneck issues that's a FACT

Gazondaily3171d ago

Meh forget the bottleneck issues on the MOST POWERFUL console on EARTH. I think it'll be fine 😊

NewMonday3171d ago

@Septic

these benchmarks show the Scorpio will not be fine actually, not up to the promises MS are making for sure.

Rude-ro3171d ago Show
Gazondaily3171d ago

Oh I'll dance hard on those articles for the lols 😁

https://68.media.tumblr.com...

dantesparda3171d ago Show
3171d ago
freshslicepizza3171d ago (Edited 3171d ago )

Bottleneck on a PC but it won't be on a console like Scorpio. Are you suggesting the PS4 pro is severely bottlenecked? No, of course you wouldn't. Scorpio will also have 12GB of DDDR5 ram. Digital Foundry already had an inside scoop and were ecstatic but we want to hear from you who has been nothing but negative about Scorpio since it was announced? Yeah, sure buddy. Forza with all the bells and whistles was shown to them and it barely even got to 70% threshhold at 4k and 60fps, you think GT Sport is only using 65-70% of the PS4 Pro? It's probably being tapped out to achieve checkerboard rendering so we already have an idea how much more powerful Scorpio is going to be.

For someone who says he has all these systems to play on you sure have a lot of spare time to downplay Scorpio.

3171d ago
Razzer3171d ago

Someone explain to me why DF didn't get Forza Horizon 3 to test rather than Forza 6. Forza 6 already ran at a rock solid 1080/60 on lowly Xbox One.

Nivekki3171d ago

Garfield81 , the Neo Geo was a console that had arcade perfect games, something consoles were unable to do at the time. It had tons of exclusives, loads. But it was so expensive that it would have been over a thousand dollars in todays money. The games cost more than a snes.

The reason it didn't sell by the bucketload wasn't because of power, or exclusives, it was because the console and games were unbelievably expensive.

freshslicepizza3171d ago

@Nivekki
"Garfield81 , the Neo Geo was a console that had arcade perfect games, something consoles were unable to do at the time. It had tons of exclusives, loads. But it was so expensive that it would have been over a thousand dollars in todays money. The games cost more than a snes.
The reason it didn't sell by the bucketload wasn't because of power, or exclusives, it was because the console and games were unbelievably expensive."

Some people try just so hard don't they? That system was incredibly expensive and as you said the games were out of reach in price for most people. By comparison Scorpio will have access to already roughly 1,000 games and over 350 Xbox 360 titles. The prices for these games will also be the same as they are on the PS4 but will be the best console versions out there. It will also be the only console to play upcoming games like Sea of Thieves, Crackdown 3, State of Decay 2 and hundreds of other titles already out.

PistolsAtDawn3171d ago

You do realize that every time you talk trash about Scorpio and it's bottlenecks...you're doubling down on PS4 Pro and PS4 right???? Esp considering the customization involved with Scorpio that cannot be emulated by this PC build....with the Scorpio, it's design allows GPU tasks that used to take thousands of commands to run on dozens...making it worlds more efficient. If ANYTHING this makes me even MORE excited than before. A PC that costs over $800 with NO customization and not a true correlation playing games that have not been tweaked AT ALL for Scorpio actually showing better progress than you should expect. It seems like in your rush to trash Scorpio, you forgot about reality.

Christopher3171d ago (Edited 3171d ago )

***these benchmarks show the Scorpio will not be fine actually, not up to the promises MS are making for sure.***

Take away the 'True 4k gaming' comments, and I think Microsoft has been accurate about the Scorpio. It will be the most powerful console on release, it will play games at 4k (just not all, not at max settings, and not at all at 60fps+graphics).

It's that 'True 4k gaming' thing that annoys me since, well, PCs, you know. Those kind of have been doing it for a very long time.

***Are you suggesting the PS4 pro is severely bottlenecked? No, of course you wouldn't.***

Severely? No, but it sure as heck is bottlenecked on that CPU.

3171d ago
bluefox7553171d ago

Exactly. I mean, the console will still do fine, but it seems like wasted GPU power, they could cut costs by having a weaker CPU since they're wasting it's top end power.

ArmrdChaos3171d ago Show
Babadook73171d ago (Edited 3171d ago )

Ryzen would not be backwards compatible.

Death3171d ago

@New Monday,

PC to console benchmarks are never relevant since they aren't optimized and have many more functions other than gaming. This is why lower powered consoles have games that look so good.

3171d ago
Sharky2313170d ago

@Septic.

The most powerful console is the PS4 pro! The Scorpio is only talked about right now!

jasonpugh3170d ago

This is fact says every PS4 Pro owner ever. Also, what degree in computer engineering do you have to speak so intelligently on this topic? Maybe you should have been hired by MS to help with the build ShadowKnight.

3170d ago
XanderZane3170d ago

On that PC they built they will, yes. lol!! There's no customization to help the CPU at all. They will definitely get some bottleneck issue on open world big battle games like Battlefield 1 if they run it at 4K. As long as they lower the resolution down from native 4K, it will probably run pretty well.

3170d ago
DialgaMarine3170d ago

Yeah, because MS has had a great track record of keeping their promises this gen... Smh. -_-

donthate3170d ago (Edited 3170d ago )

It still has the most powerful CPU on any console to date. It will be the best place to play all your third party games. Oh, let's not forget the awesome upcoming exclusives too! MR solutions looks awesome and Crackdown 3 with the most advanced physics in any game to date. Saweet!

Uncompressed and native 4k, here I come!

Don't hate, get Scorpio! XD

Sevir3170d ago

People said the same thing when Digital foundry did the same thing with a PS4 Pro inspired PC. And what we got was a machine that actually punched above the requisite specs, due to custom pipelines and system level tweaks to both processing cpu and gpu.

This basically just proves a ball park performance of Scorpio will be but the reality will be much like the PS4 Pro.

It will take games made for the XBO and One S and effectively run them at better performance levels.

This PC doesn't have slot of the things going on that the Scorpio has embedded into it.

aragon3170d ago

https://www.gamespot.com/ar...

look at the cost of the pro with the 99 dollar windows 10 price not included.

dcbronco3170d ago

While it is usually best to compare custom and off the shelf like this(/s), I would pause considering consoles built with SoCs using things like read and write to memory and hardware based API support can't be really duplicated with basic parts. Been gone for months. Seems I haven't missed a thing.

3168d ago
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dantesparda3171d ago (Edited 3171d ago )

@big pappy,

In some games the Scorpio will perform better and in other games this PC will perform better. To think that the Scorpio will outperform this PC in every instance is just dumb.

4Sh0w3171d ago

Yeah but he never said Scorpio would outperform PC in every game, all he said was a PC comparison with off the shelf parts is basically just a guess, FACT is there is NO direct comparison with Scorpio because whether you like it or not customization plays a big part in performance.

tyasia03171d ago

You guys are really setting yourself up for disappointment.

4Sh0w3171d ago (Edited 3171d ago )

No, why would Xbox fans be disappointed? I mean the vast majority of Xbox fans are NOT expecting Scorpio to be some super pc console producing 4K60fps games across the board. Microsoft simply promised a mid gen console that will be the most powerful on the market....soooooo, thats all Xbox fans are expecting. FACT is no matter what ps fanboys say about Scorpio it's still more powerful than ps4pro, which means Xbox Scorpio games whether sub 4K, 4K30 or 4K60 still have a spec advantage.

Sure what games you prefer and quality of those games is ultimately what REALLY MATTERS but that will always be a subjective debate, the power debate is already over, as far as technical output Scorpio will have the most *native 4K games and head to head multiplats will generally have anywhere from a minor to a significant advantage in favor of Xbox Scorpio, basically ending the spec advantage ps has enjoyed this gen= Xbox fans will NOT be disappointed with that.

seanpitt233171d ago Show
DJ_Professor_K3171d ago

it's a big difference between stock and customs in anything
again commonsense.

GUTZnPAPERCUTZ3171d ago

They did not even cover how fast the memory bandwidth they used was? lol

bluefox7553171d ago (Edited 3171d ago )

For a reference point, here is a RX 480 with a i5-6400, running Forza Apex at 4k/60fps @ Max Settings. This is barely a mid-range gaming rig. https://www.youtube.com/wat...

Bigpappy3170d ago (Edited 3170d ago )

Not saying that scorpio is not mid-range, but that guy didn't have all setting at ULTRA. Some like textures were set to HIGH. Even with some lower settings, there are still moment where the fps fall into the 40's.
Keep in mind that DF said all setting on ultra, and they were only using 60% of the power, so Scorpio hand overhead to do much more.
I would say wait until E3 where there will be more hands on and larger variety of games to judge it with. PS4 guy hate Phil, but he has been saying exactly this all along. He said he will prefer to wait on setting up pre-orders until people get to see the games running on Scorpio. He wants to sell Scorpio on the experience not the specs alone.

3171d ago Replies(1)
kevnb3171d ago (Edited 3171d ago )

its still a fair comparison, the low level api stuff really mostly helps the weak cpu compete with gaming pc cpus. If they want to be really safe they could throw in an i5 and they would get an even better comparison.

Tghood853170d ago

Sick of the "the best experience is on a PC argument". I'll take the top five console exclusive games over the top 5 pc exclusive games all year.

rainslacker3170d ago

It helps boost PC performance, but the low level API's for PC aren't as low level as they can be on consoles. that just isn't a good thing for the stability and security of the OS on a PC, and is actually bad in terms of ensuring compatibility since there are no actual strict hardware requirements to ensure compliance to these low level routines.

Consoles get more out of the same or less power due to low level interfaces. But more than that, the streamlined bridges and structured implementations of how the software should be built makes it more efficient. When things are designed to move specific kinds of data around in certain ways, as opposed to allowing the OS to handle such data, it makes it so the software can be written to actually run faster due to not having to run through the OS to manage the interpretation between the software and the hardware.

Aenea3170d ago

Same crap happened with the PS4 Pro comparison to a PC with 'similar' specs...

It's not the same thing. For one the GPU and CPU do not have the customisations from MS included but also on Scorpio video memory and regular RAM is the same so no need to move data back and forth.

This is not showing the complete picture and I find it a silly thing to do....

notachance3170d ago

this is useless comparison

remember, TLoU runs on a PS3 which has 256mb RAM and 256mb VRAM. You can't even run windows 10 on a computer with that spec..

Aenea3170d ago

@notachance

Perhaps read more carefully what someone writes before saying it's a useless comparison?

I was talking about the PS4 Pro, not the PS3, nor about a specific game like TLoU. I was referring to the video DigitalFoundry made right before the PS4 Pro came out last year where they had built a PC with similar specs as the Pro's specs.

It's the exact same thing as is happening now with the Scorpio so it's a perfect comparison...

notachance3170d ago

?

I was referring to the article when I say useless comparison though?

?

Aenea3170d ago

@notachance

1) you're replying to my comment, if you wanted to reply to the article make a top most comment instead
2) the article is NOT about PS3 or TLoU so have no clue what your comment even has to do with the article

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rainslacker3170d ago (Edited 3170d ago )

It's pretty hard to make direct comparisons because of system overhead. A properly built computer though should be able to manage to keep the rendering pipeline in tact, and continue to use the same DirectX API, then it should come within a few percent of of the approachable teraflop rendering capabilities of the console.

Harder part to compare is how the bridges and APU set up with direct memory access for the GPU can boost the overall performance, but overall, this shouldn't change graphics quality capabilities...or if it does, it's only a few things which may be affected.

The thing about rendering pipelines is that they exist solely on the GPU, only to be initiated by the CPU as it goes through the game loop, so a 6TF GPU is a 6TF GPU, and regardless of if it's on console or PC, should be able to achieve similar graphics performance at similar levels. Only difference would be is if they used slower memory on the GPU, and in some cases, if the class of GPU wasn't similar. The customizations may make some things run better on the console, but those things would be trading performance in one area for another, because again, a teraflop rating is what it is.

Keep in mind that most developers do develop their game on a properly equipped PC, where the GPU is generally the same class, with less customization. It's not until it gets down to low level optimization that they start putting it on the dev consoles. Usually these PC's are more powerful than the console itself, and offer more memory, but they strive to achieve similar specs in many things just to maintain compatibility between the early builds, and the eventual console build. The extra power that does exist is there for debugging purposes, and making sure there is a buffer there for code which won't be as optimized through the course of development.

I do think the bigger issue with a comparison like this though is on the software level. PC software itself is generally written to the API at a higher level than it is on consoles. Even with the low level PC stuff in DX12, it's not as low level as it can be on the consoles. So there is some overhead introduced. On top of that, the PC performance can vary wildly between developers, and vary in the actual optimization that is done compared to consoles which tend to get more focus in this area.

QUIMICOMORTAL3170d ago

All I got from this is that Scorpio's price sounds closer to 600 than 400!

XanderZane3170d ago (Edited 3170d ago )

That's what I was thinking. Their built PC without the customizations is not going to run anything like the Scorpio. Will probably run more like the PS4 Pro if anything.

@NewMonday
LMAO!! All those games will be running on the Scorpio at native 4K 30fps/60fps. Definitely the 1st party games. Their comparable PC system would never run as fully optimized as the Scorpio with all it's customized features.

Also their built PC cost Total: $877.44
I'm pretty sure the Scorpio won't be that high.

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jonivtec3172d ago

for the next 2 years...4k/60fps will always be compromised.Im talking from a pc with sli gtx /1070 and still..have to some point need to compromised.

Tech53172d ago

there's a bit of a difference though, the games on Scorpio are being built with resolution in mind. PC games are built with features in mind. more features = GPU more stress.

Bigpappy3171d ago

I actually agree. Consoles are a fixed hardware set and will always be more optimized than a PC. With a PC you don't know transfer speeds, type of RAM and other bottlenecks. So developers have to use a dynamic solution. On consoles, they can use custom compression methods and tricks to get the needed result. We shall see what Scorpio can really do after E3. No need for all the specul

Rude-ro3171d ago

@big..
The issues is that this is a Microsoft product..,
It will be windows 10 s basically with a better game mode.

Tech53171d ago (Edited 3171d ago )

@ Bigpappy

well there are games that are well optimized on pc too. it has come along way with support. but i actually wasn't getting at this. PC actually does have exclusive features that remain "untested" for consoles, like Nvidia's VXAO, Hairworks and Fluidworks. which consume lots of GPU power. Nvidia is always trying to implement new features in pc games. this is why i say "more features in mind."

bluefox7553171d ago

So, 4k on low settings? I don't think they are marketing that way, so are you being realistic, or do you know something we don't?

BLizardXD3170d ago

we'll wait and see. it's a 6 tflops console, so power won't be an issues there.

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pleasuretokill3170d ago

I'm running one 1080TI OC'd to 1950 and I don't have to compromise very much. I would say 90% of games play 4k/60 Ultra. Another 5-7% play at a mix of high/ultra at 4k/60 and then there are the 2-3% outliers like WIldlands that you have to turn down a lot of settings to run 4k/60. That is really good for one card. With 2 1080TIs, which I will be getting a second soon.... there are literally only like 3 games that you can't completely max at 4k/60fps, and even those you only have to turn down a couple of settings to high from Ultra.

3170d ago Replies(1)
corroios3172d ago

Almost 900 price tag would be crazy and some still think it will be 399.Lol. How much microsoft will lose with every single console sold is the question. Because if its more then 499 well...

ShadowKnight3171d ago

It will be interesting to see if Microsoft makes profit from it because they will definitely lose money every single console sold for a while

Kakashi Hatake3171d ago

I don't get how that would be worth it for MS. They lost this gen already. Sony is going to put their spec resources to PS5 and still continue to dominate this gen. 4k isn't mass market yet so people aren't going to care much about the difference from 1800p and 2160p

Rude-ro3171d ago

@kakashi...
Microsoft is gambling to see if third party games truly sway the market...
If the Scorpio comes out, and people jump from Sony to the Scorpio... then they have something to fight for.
If Scorpio fails... well... I would not expect much after it as far as consoles go.
I am sure they will do small production numbers and refill stock slowly. They get the pr of it being sold out and create a sense of demand while not over spending on production costs.

3171d ago
freshslicepizza3171d ago

@ShadowKnight
"It will be interesting to see if Microsoft makes profit from it because they will definitely lose money every single console sold for a while"

You already said no matter what price it is you're not interested so why do you care one way or the other? You think anything above $399 is too high so you've already established your thoughts about Scorpio and putting into a no-win situation either way. The head of Microsoft has also made it very clear Xbox is an integral part of Microsoft and that Xbox Live makes them lots of money.

Maybe you should be more concerned with how Sony is investing all those Plus memberships back into their online infrastructure because as far as I can tell they have far less dedicated servers than the PS3 era. The you have Nintendo who can't even get voice chat going while third party charge more for Switch games. But don't worry, Nintendo is all about profits so don't expect them selling anything below cost.

Razzer3171d ago

ShadowKnight has a shadow. lol

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ruefrak3171d ago

It won't be $900 as they will get better pricing on all the components, but the point still stands that the idea this thing will only cost $400 is beyond ludicrous. I think when all is said and done, Scorpio is going to be more expensive than people think and not as powerful as people are expecting.

Kingthrash3603171d ago

What I'm hearing from my connect (retailer) is it will be in the 599.99 range... he said people are forgetting that retailers need to make a profit.
Looking at it from his perspective he is right. Whatever the price will be it won't be at what MS actually sells it for. They will sell it to retailers and suggest a price. So say it's 399.99 that would mean they sold it to retailer for around 300 to 350$. Which also means it has to be even cheaper to make. (If they want to make a profit.) So you put 2 and 2 together

Death3170d ago

@King,

You need to find a new retailer connection. Retailers make $5.00 on new hardware sales. Software has a 25% retail market.

rainslacker3170d ago (Edited 3170d ago )

@King

General profit built into consoles for the retailers is only $10-20. There is more for those that buy direct and in bulk, but nowhere near $50-100. Those that buy from wholesalers usually buy it at full price unless they have some agreement to get rebates on things.

I looked into selling consoles when I started selling games, and none of the wholesalers had more than a $10 profit margin for my end. Wasn't worth selling them.

The retailers expect to make their money off peripheral and software sales.

So, no, MS isn't selling these things to retailers for $300, for them to make a 25% profit margin. If they did, you'd see more competitive sales between retailers, as opposed to trying to make better deals through bundles, which increase the cost of purchase, but can give better profit margins due to the mark ups on software giving a higher profit margin.

I think MS is probably shooting for $499. With bulk purchases in sourcing parts, it's certainly feasible. Comparing a retail brought/priced PC/parts to determine the final product doesn't work, because for that PC, and those parts, you are paying for the markup by the retailer, as well as the mark up from the manufacturer over their own sourced parts which they get cheaper.

freshslicepizza3169d ago

@Kingthrash360
"What I'm hearing from my connect (retailer) is it will be in the 599.99 range... he said people are forgetting that retailers need to make a profit.
Looking at it from his perspective he is right. Whatever the price will be it won't be at what MS actually sells it for. They will sell it to retailers and suggest a price. So say it's 399.99 that would mean they sold it to retailer for around 300 to 350$. Which also means it has to be even cheaper to make. (If they want to make a profit.) So you put 2 and 2 together"

Unfortunately your 2 plus 2 doesn't equal anything. This is not Bose speakers we are talking about with a huge markup for profits, this is console pricing and as others have noted the console hardware makes very little for retailers. So what you are hearing is just more noise intended to try and further the cloud you want to cast on Scorpio.

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Bigpappy3171d ago

Looks like you guy really believe this guy built a Scorpio. This is NOT a Scorpio, and no one knows how much it cost to build until they can do a teardown of and actual Scorpio

corroios3171d ago

we are just talking about it, because its the only thing after almost a year that we dont know.

Of course we know it will not cost 867, but gives you a idea of the price to reach that kind of performance.

I would also like to know how much cost the cooling system of the Scorpio. Because, for me, that the most advanced tech there. Because never did we get a GPU so overclocked like the one on the Scorpio and also the CPU on a console.

Chris123171d ago

@corroios - it gives a price to get that kind of performance? Because Gamespot have the same buying power as MS? Dear oh dear.

3170d ago Replies(1)
onisama3170d ago

No it would not be 900 and 450-500 is highly expected ...and MS always more software profit anyway i just hope they success fanboys dont know what is better for them its competition as long as their is compitition sony and ms woll bring the best they can and who wins ??? Gamers

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TheColbertinator3172d ago

This is a very good article. I wonder if Gamespot will test out an nvidia card to match the Scorpio performance.

Of note is that Scorpio will have to run some parlor tricks to get cutting edge 4K 60FPS from the more graphically intense games.

brich2333171d ago (Edited 3171d ago )

If the game runs at 1080p 60fps on Xbox one, then it is guaranteed too run at 4k 60fps on scorpio. Ultimately it would come down to what the developer wants but Microsoft engineered this console for that parameter. They showed us at Digital foundry.

Razzer3171d ago

DF showed you one highly optimized game. MS handed DF the game and equipment knowing exactly what the results would be. If you think the same results will be seen on all games then I'm afraid you are going to be very disappointed.

Folks should wait for unscripted testing and analysis before they jump on this train.

DoubleM703171d ago

@thekhurg You just don't want it to be..smh

bluefox7553171d ago (Edited 3171d ago )

This is utter bull!@#$, you just made that up. There is zero evidence to suggest that. One highly optimized game is not evidence, especially when that game has already runs at 4k/60fps on PC on a $200 GPU. It is not indicative of what other games will do.

_-EDMIX-_3171d ago

What? No.

That is developer dependent ,that is not an automatic thing, all games are different and they vary.

+ Show (2) more repliesLast reply 3171d ago
Bigpappy3171d ago (Edited 3171d ago )

But they don't really know what Scorpio is capable of. They need to get a Scorpio in hand before they do this. This is actually stupid.
They should actually be running Forza 6 at ultra settings on 4k/60 on their rig. If there are not getting that with room to spare, then their rig is not powerful enough. That is all they really know about Scorpio's power and that is what DF game them and everyone else

3171d ago Replies(2)
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