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Very Close. Very Different (Sakurai Column 527)

Source Gaming: A week before writing this column, two wonderfully outstanding works were released and I was torn between how to spend my time. Horizon Zero Dawn (from here on out “Horizon”) and The Legend of Zelda: Breath of the Wild (further referred to as “Zelda”). By all means, play them both because they really are masterpieces.

With that being said, I am surprised by the fact that although there are aspects that are very close, there are other aspects that are very different.

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-Foxtrot3304d ago

Masahiro Sakurai...guy who made Smash Bros and Kirby. Wow I'm surprised he's so honest about something Nintendo related and didn't just say it was "perfect" or "flawless". Takes balls in this industry.

deafdani3304d ago

Masahiro Sakurai is a huge Playstation fan and have been for years. He's always been open about that, I think.

Also, Shu Yoshida is a Nintendo fan. He got two Wii U's, I believe. He once added me as a friend on Miiverse, lol. Sadly that Wii U I had with my account was stolen. :(

-Foxtrot3304d ago

Well lets be honest Shu Yoshida praises any game regardless of platform he thinks is good

Microsoft and Sony are quite open to praise one another and even Nintendo but Nintendo has a hard time praising Sony or Microsoft when it comes to games or even their consoles.

Hearing Sakurai, a high up respected Nintendo developer say something about a Sony game is quite rare.

Kaneki-Ken3304d ago

Just imagine if Masahiro Sakurai ever did PlayStation All Star, it would be awesome but too bad that it will never happen.

mikeslemonade3304d ago

Still haven't really played Horizon, but Zelda is tiresome. Most of the game you're running to the next area of the map and climbing things.

ABizzel13304d ago

He summed it up perfectly.

"Sakurai then gave some more thoughts about comparing the two open-world titles. “Overall, Horizon is more stress free and Zelda is becoming a tiresome routine. However, if you’ve played Zelda, you probably understand this well: the chores of Zelda are the most fun part!” Sakurai wrote."

Both are great and amazing games. Horizon is for gamers who enjoy action-based games set in an amazing post-post-apocalypse world filled with Mechanical dinosaurs. It's just so original in it's world setting, and stays true throughout the game to that world.

Whereas Zelda is got gamers who enjoy adventure-based games. The world of Zelda is vast and meant to be explored with the amazingly diverse gameplay mechanics available to you.

I throughly enjoyed both, but I will say playing Zelda on the Switch made me enjoy and appreciate the game much more than I would have being stationary on a Wii U would have, and the same cannot be said for Horizon, the sheer beauty of the game was all thanks to having a platform with the power to handle it. Two great, but different RPG's one taking the Action path, the other taking the Adventure path.

bmf73643304d ago

He had a launch-model PS3 that had all of his save data from PS1 and PS2. Kotaku did an article when it was announced that the PS3 YLOD'd and he lost 20 years of save-data. I felt so bad for Sakurai

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freshslicepizza3304d ago

Did you read it all?

"However, if you’ve played Zelda, you probably understand this well: the chores of Zelda are the most fun part!"
"By all means, play them both because they really are masterpieces"

It was meant to be a compliment, something that seems very alien to you.

The_Sage3304d ago Show
-Foxtrot3304d ago

*sigh*

Always finding a way to take something so personally which gets your panties in a twist so you can throw some shade

The last part of his comment is nice and all but he's just trying to sugarcoat it a little because he knows Nintendo will be watching what he says. Fact is he said it was tiresome, especially for being a long term franchise and we actually saw a Nintendo developer throw some praise at the competition which doesn't happen often.

Chill your bean

Chevalier3304d ago

@Moldy

Complains about not giving compliments

Then proceeds by giving no compliments himself, then throwing shade.

Thanks for proving your supposed point. Compliments seem pretty alien to you too.

UGXwolf3304d ago

-Foxtrot, I see your point, but I think you underestimate the freedom Nintendo grants their top developers. Also, I'd like to point out that while Sakurai does work almost exclusively with Nintendo, he is technically a separate entity. His group, Sora LTD., is a private company and could likely work with anyone they choose, but he chooses to work with Nintendo.

Now, you're right that Sakurai would be expected to biased in favor of Nintendo, if for no other reason than it's the company he's personally familiar with. However, Sakurai has also gone on record as disagreeing with many of Nintendo's decisions. He has no problems criticizing them.

With that said, I also think it's very likely that the translation loses some context, as it so often does. I don't think he means to sugar coat his opinion. I think he feels that Zelda being exhausting is important to the tone set by the game (which I would actually kind of agree with.)

ion6663304d ago

You said chores are fun ? Lol They're side quest my boy side quest. Jk

Inzo3303d ago

Seriously dude you need a life or a girlfriend, which ever comes first. No one should see the world so negatively.

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EddieNX 3304d ago

To me it sounds like he could be refering to the difficulty because he goes on to say that its tthe chores in Zelda that are fun, anyway, we all already know theyre both top games. He needs to make Kid Icarus uprising HD!!!!

ShadowWolf7123304d ago

Weren't you the one who said you knew without ever playing that Horizon could never be even close to BotW's level?

EddieNX 3303d ago

lol I dont think so? Even if I did my opinion would be irrelivent anyway having only played one, was probanly just responding to Sony fanboys doing the same thing.

Dan_scruggs3304d ago Show
_-EDMIX-_3304d ago

I think it's a breath of fresh air as I don't really honest the God believe every single last developer loves the direction that breath of the wild took the series.

The lack of structure in regards to the Dungeons and even the quality of the dungeons themselves might be some of the worst in the series.

By no means are the dungeons in breath of the wild the best that is Zelda game has ever received.

The removal of several weapons and moves is also even more questionable as a lot of that was the identity of the series.

DarXyde3304d ago

So which exec has EVER said the company they work with is perfect? Just curious. It sounded like you had examples...

Moreover, you assume Sakurai is being honest or genuine because it's contrary to someone of his position. And he may well be sincere... but how cynical must you be to believe that, had he said Horizon was tiresome and Breath of the Wild was stress free, he's being dishonest? Both are phenomenal games, and if Sakurai spoken more highly of Zelda, he'd be full of it, I guess. Pretty difficult to prove since Zelda released to greater critics reception. It really doesn't matter. I just find the way you framed this to be shortsighted.

-Foxtrot3304d ago

"but how cynical must you be to believe that"

Hi I'm Foxtrot pleased to meet you...

Big_Game_Hunters3303d ago

Found the guy who only read the headline.

xtheblackparade3303d ago

Yeah, I think the genius minds of the gaming industry shouldn't be restricted to develop for one platform only. Imagine the sheer force when they would work together.

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Deep-throat3304d ago ShowReplies(23)
InTheZoneAC3304d ago (Edited 3304d ago )

Nintendon'ts trying to figure out how to down vote Sakurai's opinion ... Using the word tiresome alone brings 'em out

Quetzll3304d ago

Not sure which side you're on. Sak's opinion was pretty even-split.

Gemmol3304d ago

did you real his whole comment or you just focus on tiresome part

InTheZoneAC3304d ago

I'm completely aware he thinks highly of both games. Did you just assume something on your part?

Jaqen_Hghar3304d ago

NINTendrones trying to make everything he does into this great big deal. Any talking about their precious ceos brings em out. A man can say things too

Gemmol3303d ago

i have ps4 and switch so who was you speaking about specific

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Razzer3304d ago (Edited 3304d ago )

I like Zelda but I definitely had more fun playing Horizon. Both are great games though.

AspiringProGenji3304d ago

I agree with him and I have played and love both as well

Horizon gets to the point more and keeps you engaded with the mystery and story, and also the gameplay. The tasks and the side stuff aren't numerous, which makes it less stressful and less repetitive.

All the idiots who say this is an Ubisoft game have not played the game to realize that Horizon doesn't overuse the ideas that has taken from other games. There are only 6 tallnecks and like 8 outposts to take. This is way low than the docens of towers and outpost that are in Far Cry. Horizon sticks to its concept 90% of the time; **you are always hunting machines!***

As for Zelda, I got tired of it and haven't finished it. The side content became a chore, and the story does very little to keep me going. The weapon durability keeps pissing me off and that also contributes to the tireness of this game. Still love it and will be back to finish it when I'm done with some other games

Razzer3304d ago

Yep. And Zelda borrows from Ubisoft as well. All those towers you climb? Camps of enemies? Hunting? Yep. Both have original stuff, but they both do their fair share of copying.

DanteVFenris6663304d ago

Honesty if the weapon durability bothers you I'd say you haven't played it or haven't played it enough. It becomes a very minour problem later on, I for one see it as a positive mechanic.

It incentives weapons with lower stats rather than just using op weapon 100% of the time and never switching.

Horizon was much more boring, a long tutorial, no physics or interactions with the environment, no clever puzzles, automated platforming.

I can stand the automated climbing in uncharted because it's epic scenes and also a bit more skill based than horizons.

All tall necks might as well be the same because of how automated climbing is.

Now horizon has no rewards, everything good in the game can be bought in Mira. Nothing substantial besides one suit can be found in the open world. This makes it so their is no incentive to explore let alone how even the one interesting to find the cauldrons are labeled on your map. So it feels like a busy checklist like Ubisoft games.

However the story was fantastic, the combat was great. Enemies were unique and satisfying to take down

Razzer3304d ago (Edited 3304d ago )

How is the climbing in Zelda not automated again? Push your thumbstick up and watch that stamina wheel. What am I missing?

In Horizon, hunting and scavenging produce items for crafting and upgrading. There are treasure boxes just like in Zelda. Don't Tell there are no rewards. Cuz that isn't true.

AspiringProGenji3304d ago (Edited 3304d ago )

I have played it enough to lose interest actually. Saying the weapon durability becomes a minor problem later on, well it has actually gotten worse for me. When I can finally craft acient weapons that require lots of resources, only to realize they break as easy. What was the point of it when I can also get more in the shrines. Too fkin bad they break as fast as the shitty clubs

Does it get better over a hundreds hrs then? Well then that is a replay killer to me. It should be better at least half the story.

"It incentives weapons with lower stats rather than just using op weapon 100% of the time and never switching."

That sounds like BS to me! That is not a problem in any other Zelda, and certainly not in RPG games to my knowledge. They should have divided the weapons into tiers, so at leats they feel like they have some value over the other.

"Now horizon has no rewards, everything good in the game can be bought in Mira."

Just like the outpost in Zelda are barely rewarding. You waste more resources than you get. I didn't bother with them anymore. At least you get EXP and resources from taking enemy outpost in Horizon. That is a REWARD!

To tell the truth, None are perfect games. I'm sure their sequels may be. Zelda is awesome, but I have enjoyed Horizon more because imo it has a better flow with its story and gameplay

light693304d ago

Lol why do you get all triggered from the guys opinion? What you're stating get is also an opinion let alone one based of the idea that you haven't finished the game. Sorry but don't think people should state things from an incomplete run through the game

Gemmol3304d ago

did you read his whole comment or you just focus on tiresome word,,,,he said thats what make zelda so fun

Razzer3304d ago

Could ask the same question of you. Seems you get just as "triggered" over other opinions.

3304d ago
Gaming4Life19813304d ago (Edited 3304d ago )

Well i beat zelda and still havent beat horizon zero dawn only because zelda captured me more . Weapon durability is not a problem but at the very beginning i also hated it because i failed to realize that good weapons are so easy to come by if you explore. I made the mistake of trying to play zelda botw like a traditional zelda game and its clearly not.

Im like you i like both games and i will beat horizon zero dawn soon but imo zelda is the better game. Horizon is great but plays it safe with bringing nothing new to this type of genre which is not a bad thing cause the game is still great and fun. Horizon is clearly like far cry and thats not a bad thing so i dont why you tried to down far cry and boost horizon when they are so similar. Zelda has so many wild moments that are just not in horizon and yea they maybe small but it makes me question why these things are not in every game.

Like i said i like both but zelda took things to the next level imo.

InTheLab3304d ago

I feel the same way with Zelda although if I had a Switch and played it on the go, I might feel differently. In Horizon, each area is unique and offers a new challenge be it the enemies or the layout of the land. In Breath, endless amounts of tedium be it shrines, seed mini games, boring combat outside of mini bosses an Lynals, broken weapons making me even less interested in combat, etc. Nearly everything in Zelda seems to be intentionally tedious. Cooking, travel, stamina....weapons break but gear doesn't. Even the lack of voice overs.

I have no desire to finish Zelda and that's a shame. I tried.

AspiringProGenji3303d ago

"Sorry but don't think people should state things from an incomplete run through the game"

Except the game barely changes after a while. I only have like 2 areas to reveal in the map. I've done a shit ton of sidequests, and I have beaten two dungeons already. I also got the Master Sword!

I stopped at Rito village because I lost interest with the game. That should be well over 50 hrs already. And fun fact, this is my second playtrought because the first one I kinda eas rushing the game and wasn't having much fun. I've put a lot of hrs to make have an opinion about this game

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ShinRon3304d ago

after reading the article im guessing theres a communication misunderstanding...

horizon has a smoother climbing system? how can that be accurate, it doesnt even have a climbing system.

Razzer3304d ago

Sure it does. Why do you say it doesn't?

PlebeGamer3304d ago

It has a very rigid, clumsy climbing system. Find the yellow tape and push in the proper direction AAA type climbing.

bluefox7553304d ago (Edited 3304d ago )

@plebegamer Rigid? Sure. Clusmy? How so? It was very smooth and precise.
@Erik I thought it was fun, and a refreshing way to break up the gameplay, wish there was more of it. But hey, don't let opposing opinions make you insecure. We all know how much you love Nintendo, you don't gotta sell anyone on that.

Erik73573304d ago (Edited 3304d ago )

Oh the generic outlined ledges and in controlled areas climbing? I guess thats a system but its a dumb and boring one.

Razzer3304d ago

At least in Horizon they don't pretend you are Spider-Man

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bluefox7553304d ago

Yes...it does. There are places you climb, not a lot, but they exist, and it is smooth.

DanteVFenris6663304d ago

But it's automated, that's not fun. Cool to look at but not fun.

Razzer3304d ago

So Zelda is just as automated and not as cool to look at. Agreed.

-Foxtrot3304d ago (Edited 3304d ago )

It's more realistic as nobody can climb anything. Aloy has to find special points which she can latch onto, these points would be stable enough to grab onto and hold her weight, something most climbers would do.

However do I think it was annoying as there wasn't enough of these points in the game? Yes

Do I think they need to not be as obvious and stick out like a sore thumb so it would make you think more? Please

Should Aloy be allowed to climb more smaller things like ledges and small rocks which any person could pull themselves up if you really needed to? Of course

It's not perfect and is something which obviously needs improving but it's better then just being allowed to climb anything and have an annoying green circle pop up.

rainslacker3303d ago (Edited 3303d ago )

Wasn't as bad as say MGSV, where snake could scale up 10 foot walls, yet couldn't seem to jump up over a knee high rise in the landscape.

Climbing in Horizon was pretty basic. Kind of a dumbed down version of what we see in UC. It was serviceable I guess, but so rarely used in the game, I never really considered it good or bad...just mostly nonexistent.

wonderfulmonkeyman3303d ago

Sorry, but no.
I don't care how much you hate Nintendo, or love Sony or realism, Horizon's climbing is in no way better than BotW.

It isn't horrible, mind, but compared to BotW, it's limited and restrained as all heck.

There's much more exploratory freedom the way BotW does it; realism and its fanboys can take a figurative hike for this particular instance, because it would just hold the sense of freedom back.
Slap on some grade 2 climbing gear, eat some Speedy and Enduring food for extra movement and stamina, and you're suddenly climbing at any angle aside from entirely upside-down, to get to new areas as well as to get the drop on enemies.
The stamina circle isn't even a limitation, either; cook food or elixers beforehand and you can recover to max in an instant, and that's before you even have 3 full wheels.

The stealth is better, too; no special grass needed. Just crouch and keep movement slow, or eat the right meal, wear the stealth suit, and if possible approach when its raining. You're as invisible as you wanna be, unless you're just dumb enough to walk right under their noses.XD

-Foxtrot3303d ago (Edited 3303d ago )

Monkeyman...forever getting onto his high horse and making this into a Nintendo v Sony war

I don't hate Nintendo it's just tough love. The problem is you love them far too much where anything even the smallest criticism is long olds upon as a "hater"

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admiralvic3304d ago

"horizon has a smoother climbing system? how can that be accurate, it doesnt even have a climbing system."

Horizon totally has a climbing system, which works like Uncharted and similar games. There are set places to jump and you follow a pre-determined patch up the side of a mountain, cliff and what have you. Some are straight up, where as others have you zip around and so forth. It isn't as sophisticated as Zelda's, but I could see it being smoother since it's fairly scripted (you have to go out this way, so it has all these elements designed to make the ascent interesting/flow), where as Zelda you can pretty much do whatever and as long as you have the stamina and or life, you'll hit the top.

Sunny_D3304d ago

This is the correct answer. Zelda is akin to Shadow of the Colosus climbing system. However, SOTC had you finding actual specific textures/material for you to climb on. Not just anything like Zelda.

UCForce3304d ago

It has climbing system without stamina like BOTW.

Dark_Knightmare23304d ago (Edited 3304d ago )

It absolutely as a climbing system what the hell are you talking about

_-EDMIX-_3304d ago

So you never played the game?

InTheLab3304d ago

Horizon's climbing at least makes some sense. Link can scale anything except shrine walls for no logical reason aside from lazy developing. Think about that.

wonderfulmonkeyman3303d ago (Edited 3303d ago )

"No logical reason"
You're playing in a world where magic is a thing. Check your realism at the door.
Screw "sense"; BotW's climbing is much more free. Calling that lazy dev work is just hater drivel.

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60°

Take-Two CEO Once Again Side Steps Grand Theft Auto 6 Price Point

Strauss Zelnick says price of GTA 6 is being carefully considered and that Rockstar is focused on "making the most spectacular piece of entertainment on Earth."

Kuma28d ago

If GTA 6 abandons everything that made GTA 5 great, it will crash and burn right out of the gate. GTA 5 was funny and not at all PC. My worry is that they will cave to the PC crowd and ruin the vibes.

Eonjay28d ago

They got freaking BBLs twerking on the top of trucks for the gram, the freaking Flordia joker, and dude running down the stree in their undies and you are worried about it being 'too PC'? The internet has runied gamers. It doesn't matter how non-PC they make the game, you will all listen to the grifters telling you not to believe your lying eyes lol.

gigoran828d ago

"Rockstar Games’ co-founder and former VP of Development Jamie King said he envisions GTA 6 as a game that’s “maybe not quite as edgy or quite as funny” as its satirical predecessors."

oh yeah, totally internet grifters spreading rumors...

blacktiger28d ago

That's part of the plan, they destroyed you but they need to destroy the shareholders? Only 1 shre holder is the true elite that don't care

1nsomniac28d ago (Edited 28d ago )

Meh.., if it’s above £55 I ain’t buying it.

Rockstar are genuinely not half the company they used to be. I was a die hard GTA fan I’ve purchased every game and expansion and spin off day 1.

My opinion of GTA6 is that I can take it or leave it. Not bothered. They burnt too many bridges.

DaReapa28d ago (Edited 28d ago )

So they're actually leaving the door open for an L.A. Noire sequel? Nice!

VaNdAl28d ago (Edited 28d ago )

He should just come out and say it already it's getting stupid it's going to be a 100 bucks $200 for the special edition🤡🤡; 29315;🤣♿

Storm2328d ago

I won't be getting this game until I can get it for $70. SHoot, I could wait for it to be even lower. I don't need the game that badly as my backlog is still huge and I am enjoying playing other things.

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40°

Talking Aliens: The Video Games With Author Mike Diver

Skewed and Reviewed have posted an interview with Author Mike Diver about his pending book on Aliens video games.

70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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Eonjay29d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn230d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers30d ago (Edited 30d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn229d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown30d ago

You don't really know how this works huh?

Profchaos30d ago (Edited 30d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay29d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay29d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac29d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger30d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300030d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde30d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood30d ago (Edited 30d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde29d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

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