
The App Store has been a monster success for Apple. Earlier this month, Apple CEO Steve Jobs touted that over 100 million games and applications had been downloaded for iPhone and iPod Touch -- and the majority of the downloads were games. Developers have also benefited from the heat, too. Reports stating the developer of Trism has bagged $250,000 since debuting the game on the App Store this summer were met with both praise and a hint of jealousy. There's money to be made in iPhone gaming, even after handing over 30-percent of revenue to Apple, and this exactly the shot in the arm mobile gaming needed in America after a very flat 2007.
But does the App Store have to be such a mess?

Growth driven by digital software and console hardware sales.

The winner of the Pokémon Go Championship grand finals in Orlando was stripped of their title, allegedly for 'unsportsmanlike conduct' during their victory celebration. The celebration involved the winner removing their headset, standing up, and pumping their fists before shaking hands with their opponent. Many believe the ruling was excessive and that winner's victory celebration was tame compared to celebrations by winners in other competitive games.
There are people that get offended seeing others just enjoying a moment, or enjoying a hobby, or just having fun.
Can someone explain to me what is so problematic with this? I watched video multiple times and all I see dude having bit of celebration. None of his actions felt aggressive or seem like they symbolize anything... Like winning sure deserves bit of celebration like that. I mean who wants to live in the world where you aren't allowed to be excited or have bit of burst of happiness when you win? Like was he supposed to act like emotionless robot? He should be allowed to have bit of his victory "hell yeah" moment, even if it is before shaking hands with opponent. Like it is not like he didn't shake hands or whatnot. And it is not like he is like some super serious government official to have to stick to protocol to a letter. This whole thing is just ridiculous.

These new paid games, game trials and “buy once, play anywhere” pricing are coming to Play.
I think the major problem with the iPhone/iTouch platform in general is lack of information. With the exception of major publishers like Gameloft, Ubisoft, EA, release dates aren't known ahead of time.
Even sites like N4G and Games Press lump things into the Mobile category. We need to see informational sites start devoting sections specifically to iPhone coverage, and developers need to get to work on their marketing and PR skills.
This won't necessarily help consumers sort through the mess IMMEDIATELY, but it will help gaming journalists like myself have more knowledge in order to cover as much content as possible - and that WILL help the casual App Store browser eventually.
</rant>