
Why is auto saving not mandatory in games? Pause Resume looks at the limitations and issues it can cause

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.
Spread across two main entries of the franchise, it just is a very respectable success, isn't it.
Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.
And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.
Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.
All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.
It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish
Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.
Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.
I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.
But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.
The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.
Horrible designs on all things except the dinos. Some of the getups are really funny tho

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.
While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo
The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.
Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty
ohh boo hoo, you stopped playing horizon because you couldn't save every 2 minutes, heres a thought, walk down any path for 2 minutes and you will find a save point.
the option to save anywhere is nice, but it should never be a deciding factor for a game, afterall, that save anywhere feature might also screw you over if you have to overwrite your save in a spot that you cant possibly win at (low health, too many enemies)
I grew up playing games where you couldn't save at all. Playing through the excellent Super Mario Bros 3 on the NES without using the flute warps meant hoping power wouldn't fail for several days.
But I understood even then that the limitations were cost and technology, not game design. There is no excuse whatever nearly 30 years later for being unable to save your progress when needed in games. Gaming is surrounded by real life, where you get limited time to play, and unforeseeable interruptions. It is imperative to be able to save your progress at any time.
If game design calls for limited save points, then an exit-save system can be implemented, where restarting the game later loads the exit save, then deletes it. That prevents creep-and-save while taking real life into account.
That would feel too much like cheating. I'm sure most devs opt not to include this because it would break their games. Get gud bruh...
Uh....I have a full-time job and a family. I got the plat in Horizon. I'm about to take on the final boss in Persona 5. How the hell did do this without being able to "save anywhere"?! I must be a magician.
Nope. I'm just not so damn lazy to not travel to a save point.
How did I know you would bring up Zelda. So you don't mind having to fast travel to a town to BUY arrows over crafting them whenever, wherever but save anywhere should be "required"?
With wife / kid, Mortgage, Job, and 2 freelance jobs, I usually get to play twice a week with solid times (3.5hrs), and maybe 15 min here and there but yet somehow (sarcasm) was able to Platinum the game. GG could have let you save anywhere but the save point are also part of the gameplay dynamic. I'd rather control the save point than a game do it for me. I've played games where it does that for you and have been stuck with a bad save forcing me to start the game over. Like you said game can go into pause resume, that usually takes care about 88% of your problems I would imagine anyways. You used to leave systems on for days since there were no saves. Really? not to play one of the best games this year cuz of that, is just bizarre. Perhaps it's time to find a new hobby.