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270°

It’s 2017, Why Can’t I Save Anywhere?

Why is auto saving not mandatory in games? Pause Resume looks at the limitations and issues it can cause

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pauseresume.com
Goldby3291d ago

ohh boo hoo, you stopped playing horizon because you couldn't save every 2 minutes, heres a thought, walk down any path for 2 minutes and you will find a save point.

the option to save anywhere is nice, but it should never be a deciding factor for a game, afterall, that save anywhere feature might also screw you over if you have to overwrite your save in a spot that you cant possibly win at (low health, too many enemies)

SideNote3290d ago

I'm with you. How bloody lazy do you have to be.

ninsigma3290d ago

"that save anywhere feature might also screw you over if you have to overwrite your save in a spot that you cant possibly win at"
Certainly screwed myself over with that in pokemon before. Only strong enough to beat the first of the elite 4 but saved it after the first fight 😑

ocelot073290d ago

Did that my self on Fallout 3 a long time ago. No stim packs left to heal and no food or water to help get my HP up. Quick saved as soon as I got into a radio tower thinking it was save. Had super mutants outside that I barely just escaped from. I had like 2 HP left. If I went outside I was dead.

Took a step forward in this radio tower. Got shot by a wall turret. A wall turret I simply can't see unless I take at least 3-4 steps forward. The curret could see my legs after 1 step. So it was instant death if I took a step forward or a step outside.

Due to the quick save. Saving my progress as soon as I got into the building I was pretty much screwed. I had to reload a save which lost me about 5-6 hours worth of play. So yer screw quick saving.

UnHoly_One3289d ago

Haven't you guys learned to keep multiple saves, just in case?

I know in some games that isn't an option, but in something like Fallout, I usually have a dozen saves or more at any given time.

CorndogBurglar3290d ago

Saving anywhere is a design decision, not a technological limitation. Being 2017 has nothing to do with anything.

Soc53290d ago (Edited 3290d ago )

What a great way to start a comment, "oh boo hoo"

All they have to do is use the witcher system it auto saves at important moments and at pre set times you select and you have the option to save anytime. Works for me

CorndogBurglar3290d ago

I also fail to see how this guy says he doesn't have time to play much because he's a family man, yet he has time to fit in 3-4 hour gaming sessions.

I also have a family and thats about how much time I can play for each day as well. I don't see the problem, or how savepoints hinder this.

boomtube19873290d ago (Edited 3290d ago )

games should have auto heal. Medic pack ect should be only for extreme difficult setting. This isn't the 90s.

Goldby3290d ago

games should have auto heal if they are built into the lore of the game. aka not shooters unless its a medpac or medic.

autoheal is one of the banes of gaming. ahhh ive been hit by an RPG, let me just hide behind the table for 30 seconds to get full health/s

nitus103289d ago (Edited 3289d ago )

He should play a Souls or Bloodborne game. You actually can save anywhere and the game pretty much does this every few seconds except if you die (and you die a lot unless you have really got gud) you start again at the last bonfire or lantern minus your souls or blood echoes and you have only one chance to get them back again. 🙂

+ Show (4) more repliesLast reply 3289d ago
Cobra9513290d ago

I grew up playing games where you couldn't save at all. Playing through the excellent Super Mario Bros 3 on the NES without using the flute warps meant hoping power wouldn't fail for several days.

But I understood even then that the limitations were cost and technology, not game design. There is no excuse whatever nearly 30 years later for being unable to save your progress when needed in games. Gaming is surrounded by real life, where you get limited time to play, and unforeseeable interruptions. It is imperative to be able to save your progress at any time.

If game design calls for limited save points, then an exit-save system can be implemented, where restarting the game later loads the exit save, then deletes it. That prevents creep-and-save while taking real life into account.

Goldby3290d ago

"There is no excuse whatever nearly 30 years later for being unable to save your progress when needed in games."

What about creative design towards the game.
Would dark souls be the game it is today if you could save where ever you wanted and not worry about having to restart a level?
some games it works for it, others, it is part of the design of the game

NotoriousWhiz3290d ago

The exit save system would work just fine for Dark Souls. Basically it's like suspending your game. When you load it back up, your save is gone. It's just a way to quit without losing your progress. It's not a way to give you extra save points to exploit.

The 10th Rider3290d ago

Yeah, I was going to mention that Fire Emblem using the same type of thing (or at least the console ones did, haven't played the 3DS games). You could 'battle save' in the middle of a match and you could only load it up once. It's basically as if the game had a built in suspend feature. That type of thing really should be included in every game nowadays.

Chaos_Order3290d ago

Agreed. Games like Dark Souls and especially Until Dawn are deliberately made with autosaving in mind, while in many other games manual saving is a must to allow players to trial different possibilities and see whether they want to take that route or not. All games are different and are designed to give different experiences.

Fist4achin3290d ago

I'm with you. Games have become rather easy with how many save points they offer. I recall platforming with just a handful of lives, getting to the end, having your ass handed to you, only to do it over again. Fun times!

wsoutlaw873289d ago

Suspend/resume and the damn pause button makes this whole argument pointless

nitus103289d ago

In the Souls and Bloodborne games, you only have one suspend save and you cannot pause the game so if you want a toilet-break you have to either exit the game or get to a relatively safe area and hope you are not invaded by some outsider.

RyanShutup3290d ago

That would feel too much like cheating. I'm sure most devs opt not to include this because it would break their games. Get gud bruh...

Razzer3290d ago (Edited 3290d ago )

Uh....I have a full-time job and a family. I got the plat in Horizon. I'm about to take on the final boss in Persona 5. How the hell did do this without being able to "save anywhere"?! I must be a magician.

Nope. I'm just not so damn lazy to not travel to a save point.

How did I know you would bring up Zelda. So you don't mind having to fast travel to a town to BUY arrows over crafting them whenever, wherever but save anywhere should be "required"?

wsoutlaw873289d ago

Yeah. You can actually fast travel to save points. This is just silly

KickSpinFilter3290d ago (Edited 3290d ago )

With wife / kid, Mortgage, Job, and 2 freelance jobs, I usually get to play twice a week with solid times (3.5hrs), and maybe 15 min here and there but yet somehow (sarcasm) was able to Platinum the game. GG could have let you save anywhere but the save point are also part of the gameplay dynamic. I'd rather control the save point than a game do it for me. I've played games where it does that for you and have been stuck with a bad save forcing me to start the game over. Like you said game can go into pause resume, that usually takes care about 88% of your problems I would imagine anyways. You used to leave systems on for days since there were no saves. Really? not to play one of the best games this year cuz of that, is just bizarre. Perhaps it's time to find a new hobby.

Show all comments (51)
180°

PlayStation's Horizon series reportedly surpasses 40m sales

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.

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eurogamer.net
176d ago Replies(1)
dveio174d ago

Spread across two main entries of the franchise, it just is a very respectable success, isn't it.

Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.

And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.

Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.

All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.

Notellin174d ago

This is including the Horizon VR game and also Lego game.

Notellin174d ago (Edited 174d ago )

@Z501 The article clearly states otherwise that it includes all titles in the franchise. Even the link included that information.

The first comment on the ResetEra source link which was translated the first comment even says. "The Power of Lego".

dveio173d ago

Wouldn't you agree that the main portion (>90%) of the Horizon sales are tied to Zero Dawn and Forbidden West?

Or asked differently:

Point us towards the sales of the VR and Lego game combined!

Puty174d ago

Interesting. It wasn't a massive hit on PS. Maybe it did much better on PC?

Miraak82 174d ago

Pretty sure a big contributing factor is that they were bundled with the consoles at some point , I personally got the bundle because it was the only version I could get when there were ps5 shortages . They gave the first one away on ps+ the first couple years for initial ps5 adopters . I tried the 1st game for like 20ish hours , didn't really appeal to me and haven't played the 2nd even though I own it . The VR version was bundled with the headset and lego horizon added to the total to series sales number . Looking with those optics in mind it's hard to account for individual sales , the first game I know was a success but I don't think the 2nd was as successful without the contributing factor I listed above

Redemption-64174d ago

Wow, the copium is strong. The second was successful even when with or without the stupidity you listed. They can actually easily tell how much the game sold, you just don't want to accept facts. A game being on PS plus doesn't count as a sale pea brain.

Also, bundles make up a small % of the sales. COD, FIFA, Red Dead 2, GOW, 2K, Mario Kart and many more all have bundles. I have never seen any of you call their sales into question, yet the second Horizon comes up, well it was bundled. There were millions of systems sold without this game. These systems were always the ones that sold out 1st

The game being this successful seems to really triggered some people a lot.

P_Bomb174d ago

@Red
Don’t ya know? If they don’t like the game, there’s no way anybody else did. Their friend list is more accurate than your friend list. Their conspiracy theory doesn’t answer to shareholders. Feelings > facts.

InUrFoxHole174d ago

@Redemption-64
That has to be one of the most childish responses.. Even for N4G standards. Honestly you both could solve this by posting the numbers breakdown. Console bundles account for a small number? How small? If they account for a good number? Then how much?

Miraak82 174d ago

@InUrFoxHole

LoL It's so easy to trigger people on this site . I tried to list a numbers of factors that could've been cumulative reasons to why it sold well but he and the down voters be getting mad and resort to name calling ... not even worth my time. Obviously if the 1st game sold like 25 mill and the 2nd sold like 15 mil then my point still stands that the second game didn't sell as well by a large margin . Add in bundles and the free giveaways ( with the $10 upgrade to add to the sale factor) and other none main entries ( which the article didn't specify it was only ) could've added to the total.

Even people commenting that they love the series with very minute criticisms the fanboys start crashing out like Sony games are holier then thou even though almost every sequel they've put out perform significantly worse then the originals . I wasn't even really trying to knock it as a series as opposed to just being a little sus about the sales figures but a majority can't handle opinions that aren't their own ... so soft so squishy haha

Redemption-64173d ago

@InUrFoxHole

Just to you and your pathetic ilk. Sony's fiscal year 2021 (FY21) Q4 covered the three months ended March 31, 2022. During this time period they sold around 2M PS5s. Horizon forbidden west released during this quarter. The next quarter was Sony's fiscal year 2022 first quarter (FY22 Q1) ended on June 30, 2022. This period covers the three months from April 1, 2022, to June 30, 2022. They sold around 2.4M PS5s. Before the holiday season, PS5 was averaging around 600K to 800K a month. Hell if memory serves me correctly, they sold around 500-600K PS5s the same month that Horizon forbidden west was released. Keep in mind this is all PS5 sales, from all bundles to stand-alone systems. Same year, Sony also had the GOW and COD PS5 bundles. Also, are we forgetting Horizon forbidden west also released on PS4? Figures suggest the PS4 version was a significant portion of early sales. The PS4 didn't have a bundle of the game. So should we ignore the PS4 with the bigger player base and pretend most the this game sales were on PS5 and due to bundles?

In 2023 when it was announced that Horizon forbidden west has sold around 10M, a smooth brain like @Miraak82 said on Twitter and I quote:
"The point is that out of the ten million sold this year, most were bundles and most were horizon bundles. It’s not hard. Transitive property shows you that if ps5s sell and they come with a game, the game sells. It’s not an argument, that’s what happened."

Christopher Dring, editor-in-chief and co-founder of The game business responded saying: "But 80%+ of Horizon's sales across Europe were not part of a bundle" He is known for his expertise in the video games market, particularly for his analysis of sales and data.

It takes a special breed of stupid to see this game and start screaming it only sold because it was bundled or most of it's sales were from bundles, completely ignore PS4 sales, and other PS5 game bundles

Miraak82 173d ago Show
+ Show (3) more repliesLast reply 173d ago
lukasmain174d ago

What in the rabid hell are you talking about? Both games were a massive success on PS.

Extermin8or3_174d ago

The first sold in the region of 20 million on ps alone. The sequel did less mainly cos sony used it as an experiment with ps plus.

Miraak82 174d ago

They basically gave the first game for free or at bargain bin prices or bundled with every ps4/5 before they jacked up the price again with the ps5 upgrade , most people on my friends list played ZD and of all those people only 1 played FW . I only tried ZD because I was a KZ fan and initial impressions had me curious but once I tried it I was like meh . Without massive marketing and push from Sony I wonder how successful it would have been and how part 3 and the supposed MMo will fair now that people know what to expect

Redemption-64174d ago

@Miraak82

Games on plus do not count as sales. Seriously is this rocket science to a person like you? I get the copium is strong with you, but it's honestly pathetic the mental gymnastics you people come up with. Sony had said putting Horizon Forbidden West on PlayStation Plus caused significant lost sales for them.

Miraak82 174d ago (Edited 174d ago )

Redemption-64
They gave that game away for free , even if you weren't subbed you could still play it as it counted as a purchase , you can't just believe Sony is so honorable and high and mighty that they wouldn't skew the numbers in some form ... so naive .

Redemption-64174d ago

@Miraak82

Sorry, are you stupid of something? Honest question. Since when did something free count as a sale? As a public trade company, you know lying about sales can lead to legal problems right? It is literally illegal for them to lie about the sales of a product and can result in server consequences. So I will ask again, are you really that stupid?

Also the Sony themselves said the games that came with Play at Home initiative are free. Can you please provide us with a link to backup your lies. Please show is all the games giving away were all counted as sales. I'm sure you have insider information to show Sony lied to their shareholders about the sales of their games.

Miraak82 174d ago

Could count as a sale if those people did the $10 upgrade , if I decide to try it out again I would definitely do it and I’m pretty sure a lot of those people did . There’s plenty of ways to prop up sales numbers even counting the lowest of margins lol

Redemption-64173d ago

@Miraak82

Could count as a sale if those people did the $10 upgrade?

Seriously, where the hell are you getting these lies from? Sony themselves literally call it an upgrade. The most they can do is add it to the revenue of the game, not a sale. Can you please provide proof to backup your ignorance? Thanks in advance

+ Show (3) more repliesLast reply 173d ago
Amphion174d ago

Yup most of the sales are on PC.

Scissorman174d ago

Horizon has sold maybe 5-6 million copies between both games on PC, leaving the remaining 35 million from PlayStation.

rokos174d ago

Both main games launched just before other juggernauts of the industry, that is why they couldn't create a lot of buzz with their releases.
The first game Zero Dawn was released two days prior Breath of the Wild.
The second game Forbidden West was released less than a week prior Elden Ring.

Gamersunite880174d ago

The first one sold 24 million on the PS4. And, Forbidden West sold 10 million. I'm pretty sure that leaves six to eight million for PC. LOL

Pyrofire95174d ago

No it did pretty well on console, especially when factoring the remake of Zero Dawn that nobody asked for. ZD is also one of Playstations more successful PC launches even tho the performance was bad but it was a first for PS releasing on PC so there was a novelty to it.
I don't believe I heard much about Forbidden West aside from it not doing as well on PC as ZD.
Lastly there was the VR game which being one of the few PSVR2 games (and only first party) it probably did alright for PSVR2, and the Lego Horizon game which launched everywhere; and I'm not sure if anyone has played it.

+ Show (6) more repliesLast reply 173d ago
neutralgamer1992174d ago

It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish

CantThinkOfAUsername174d ago

Hopefully they'll make another IP before revisiting Horizon again.

Pyrofire95174d ago

Same, I'd like to see something new from Guerilla, Naughty Dog too for that matter.

lellkay174d ago

Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Show all comments (53)
170°

Horizon's tribes were very expensive and time consuming to make, artist confirms

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.

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tweaktown.com
jambola204d ago

How does throwing some face paint on a model become expensive and time consuming

lukasmain204d ago

Read the submission and find out

rdgneoz3203d ago

"Creating the tribes was one of the most time-consuming and expensive parts of the Horizon development process. We had to create style manuals for each tribe--ranging from 60 to 200 pages--and make countless artistic choices in designing the tribes' physical traits, attire, accessories, dwellings, etc.

In developing the various tribes, we worked with anthropologists to understand how tribal cultures form. We read literature, talked to experts, listened to presentations, and did significant research to understand how real-world tribes are formed and what creates unique tribal cultures."

They were creating distinct cultures, not just throwing face paint on a nameless NPC that just stands there and whacks a mallet all day.

Kornholic203d ago

It will never not be funny seeing some of the most uncreative people on earth, which in this instance is you, trying to grasp the creative process.

jambola203d ago

I think people making up their own reality based on nothing is even funnier

italiangamer203d ago ShowReplies(1)
F0XH0UND922203d ago

Couldn't be bothered to use critical thinking or read the article for 5 seconds, could you?

jambola202d ago

I don't think you know what critical thinking is
I think you just heard someone else use it

Z501202d ago

You didn't read, did you?

KwietStorm_BLM201d ago

Create something of your own and watch the sky open up.

+ Show (4) more repliesLast reply 201d ago
Krablante203d ago (Edited 203d ago )

Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.

203d ago
SimpleDad203d ago

And yet player only runs pass them.

Nacho_Z203d ago

I can appreciate attention to detail but it sounds like they went way overboard tbf.

MIDGETonSTILTS17203d ago

I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.

But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.

The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.

tombfan203d ago

did... did you saw the ultra gigantic boss fight? Also, Forbidden West had amazing fights. Almost every machine is their own boss fight.

MIDGETonSTILTS17203d ago (Edited 203d ago )

The ultra giant boss fight sucked. I’m an OG God of War fan, so I compare giant boss battles to what they achieved on the ps3. The final DLC boss was shallow and repetitive, and hardly leveraged the immense scale at play. When the enemy is the size of hand on the screen, it doesn’t matter how big it actually is… you’re just too far away for it to be “cool”.

I was not impressed by a single boss fight. Every machine was fun to fight, but they are not bosses. I’m talking about fights with a Boss Health Bar, and everyone of FW’s bosses were a chore.

Maybe I’m forgetting one, but I’m pretty sure even the end boss from the DLC pales in comparison to what GoW achieved on inferior hardware generations ago.

lukasmain202d ago

I'm a God Of War fan too, but hte boss fights in Horizon were AWESOME. I played at the highest difficulty if that matters, but I loved BOTH of the Horizon games. They're extremely successful and metacritic is high as well. Looks like you're in a small minority

MIDGETonSTILTS17202d ago (Edited 202d ago )

I played both games on the hardest difficulty as well. And, I beat GoW3 on Chaos, even though it wasn’t needed for the Plat trophy.

Which boss fight did you enjoy? Please note I only consider it a boss if there’s a giant health bar.

Armyofdarkness203d ago (Edited 203d ago )

Horrible designs on all things except the dinos. Some of the getups are really funny tho

jambola202d ago

"I've noticed you have something negative to say about horizon, are you a trolley perhaps?"

Some of them looked straight out of a pokemon xxxx spoof

F0XH0UND922194d ago

@jam

I'm assuming you say the same thing about indigenous cultures and the stuff they wear.

Just tell people you're a bigot next time. It's a lot less words, my boy.

Show all comments (28)
150°

Sony Calls Tencent’s Defense "Nonsense" in New Lawsuit Filing

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.

Read Full Story >>
thegamepost.com
VenomUK207d ago

What's interesting is that in another story it turns out Sony WAS in contact with Tencent and visited the Chinese company to discuss creating a Last of Us spin-off!

https://www.pushsquare.com/...

jznrpg207d ago (Edited 207d ago )

Damn double posting

AceR1mmer207d ago

While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo

jambola207d ago

They can also maybe learn how to sort from newest to oldest, maybe bring the store up to the standards of 1997

Miraak82 207d ago

My problem with how it is now is all the preorder clutter when you do Newest to Oldest , you can sort it by just released and coming soon but then you only get the new releases for the past month .

Christopher203d ago

This is very possible to do.

KwietStorm_BLM207d ago

The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.

Christopher207d ago

They have more than enough money to waste and, if they win, it means they can just continue to do this sort of thing.

PapaBop206d ago

Stealing other people's work, infringing on copyright material is so rampant in China in both game development and so many other sectors that Tencent probably really believe they've done nothing wrong.

Abear21207d ago

Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty

Shimsok206d ago

The thing is this COSMETICALLY can be mistaken be mistaken for the Horizon games. Games like Dante's Inferno were not exact replicas of God of War in the same way Light of Motiram just looks identical to Horizon. It's uncanny.

BlaqMagiq1206d ago

Were there also mechanical dinosaurs everywhere in Turok?

Show all comments (17)