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Top 5 Nintendo goofs

Throughout its 20 year gaming history Nintendo have made quite a few muck-ups, here is the top 5.

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europe-nintendo.com
Smacktard6455d ago

I agree with the majority of the list, but... I think the virtual boy should replace Rare. It seems like Nintendo sold Rare at the right time. They don't seem to be doing much for Microsoft.

silvacrest6454d ago

"It seems like Nintendo sold Rare at the right time. They don't seem to be doing much for Microsoft."

that might have more to do with microsoft then Rare

sumfood4u6454d ago (Edited 6454d ago )

┫  | |   ┣┓  __
┗┫━━ ┃ ━━┣┛ ┣┫
┃ ━━━━━ ┃ ┏┳┫┣┳-┓ copy and paste
┗━━┳━┳━━┛ ┃  ┃  ┃ ┃ if this A$$HOLE
━━━━┃ ┃   ┗━┳┳━-┛ wasted your time
Why the H E L L didnt they mention the Wii Storage problem? that should be number one! Why limit space storage an have Virtual ware & Wii Ware Galore? People who hate on Space in system get this

Wii had 20GB Virtual & Wii ware would be selling like Krazy IMO!

ChickeyCantor6455d ago (Edited 6455d ago )

Number 5 is a bit of.
I have seen some screens of the n64 FF7 game, and they were nothing like FF7 as we know it now.
The game originally planned for the N64 had different characters and different storyline. Although N64 could have had a Full RPG game, just not with all the prerendered backgrounds( sometimes that changed into a FMV) and Cut scenes.

http://www.fantasyanime.com...
Seriously this could have been an awesome Final fantasy =)
FF6 has a great story too, so story telling was already matured enough in the SquareSoft department(FF4 rocks too btw xD)

It's a shame, i'm still interested in how that game would have become as a whole.

Number 4 is also off.
The problem was that the Ps2 already managed to get enough people to their side. Developers saw money in it and basically ditched the GCN. Not because of "memory" restriction. Some developers even took the "multi-disc" way....so that wasn't the problem at all.
GCN just sold less, so developers had little reason to develop for it.

Edit: Well it wasn't sure if it was meant for the N64, those are FF6 characters, but those gfx werent possible on the PS1, so its safe to say that it was indeed planned for the N64.

TheColbertinator6454d ago

Nintendo selling Rare was the biggest mistake they ever made.Without Rare,the N64 would not have stood a chance against the PS1.Rare without Nintendo is like the X-Men without Wolverine

gumgum996454d ago

Rare without Nintendo is like the X-Men without Wolverine

Very nice analogy, Steve.

bubbles on me

Mahr6454d ago (Edited 6454d ago )

Can't say I really agree, as I'm wondering what the heck Rare's doing on the list at all.

In the first place, Nintendo only sold their 49% share in the company to Microsoft *after* Microsoft had already gotten the 51% majority share from the people who had actually founded the company. There aren't exactly a lot of options when the majority share in a company goes to one of your competitors.

And in the second place, even if one takes the stance "Well, Nintendo didn't try hard enough to keep them!", Rareware lost tons of key personnel even before anyone knew about the sale (if memory serves, a lot of them went off to form Free Radical). A lot of the people behind games like Goldeneye, Perfect Dark, Jet Force Gemini, Conkers Bad Fur Day, et cetera, which were arguably Rareware's best games, weren't even there anymore -- and a few more left after the sale went down.

"By allowing Microsoft to acquire Rare Nintendo lost possibly the biggest asset they had."

An asset that hasn't really made anything on the same level as it did in its heyday, in terms of sales and critical acclaim at least.

jerethdagryphon6454d ago

that stuff is a tech demop run on silicon graphics workstations so they could learn 3d modeling and code
it never would have reached n64like that

ChickeyCantor6454d ago (Edited 6454d ago )

If you see how good FF7/ff8 characters looked in battle on the PS1(for that time), the N64 could have done this easily.

Edit:
If you meant it wouldnt be that what you see in the screens ...no.
That was indeed a demo. But if there was a n64 FF it could have looked like that ( and seeing that there are far better looking games released on the N64 it could have looked much better than that)

That what you see in the screens is actually an reenactment of FF6

gumgum996454d ago

I didnt expect this list to be very factual, but I kinda like this list.

Many of the points made are true(mostly because of playstation's dominance and the ill-fated Gamecube) and have been the main reason why Playstation has won two consecutive console wars.

Of course, Nintendo is now back on top thanks to the Wii so none of this matters now.

Next up: the top 5 on why the Wii owns this generation, period.

Show all comments (22)
50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan38d ago (Edited 38d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg37d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree37d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai37d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net
40°

Hideo Kojima put Low Roar in Death Stranding because gamers need more culture in their lives

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

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gamesradar.com