
Share Play on the PS4 was a great idea that never took off thanks to technical limitations. With PSVR, Sony has a unique opportunity to do something amazing with Share Play 2.0.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
Share Play didn't die, just needs a lot of work. Biggest issue is telling everyone they have either a poor or limited connection when a lot of the users are running 50+ Mbps Internet (I'm running 120 Down/ 30~ Up and it even says I'm on the poor end). I can download a 30 GB game off Steam in about an hour; yet PSN takes 90ish minutes minimum ,and that's with no one else online at the time, or even having a game running at all.
I use Share Play when it works, and it's a Godsend when it comes to seeing how certain games are, or to play something with local co-op (Double Dragon 4). The idea is there, and yes when it works it is a good feature; however it needs a ton of work to be effective.
It's another one of those blogs that use their opinion as fact. Shareplay is far from dead.
The feature didn't die it is still around