Three years after its original version, we are finally getting the new 'Developer's Cut' mod for Stalker: Lost Alpha.

Enemy respawns in open world games are tricky to get right. If they are too frequent it feels 'gamey' and it may render a player's in-game actions irrelevant. However too few respawns leave an open world empty, devoid of threat and frankly rather boring.
S.T.A.L.K.E.R. Lost Alpha expertly shows how to handle respawns by striking a near-perfect balance via a hybrid spawn/respawn system. We investigate how this works and how it has made S.T.A.L.K.E.R. Lost Alpha one of the best semi-open world games around. Ubisoft 'et all should take note.

Phobias can be debilitating, and sufferers may seek to escape into video games. But what if those video games contain the very thing they are trying to escape?