So how did the team manage to push a 30fps Unity game up to 60fps on the Switch? Simple - the compromise shifted from frame-rate to resolution. When docked, Super Bomberman R drops from a native 1080p in its original form to 720p with the new patch in place. That's a large drop in clarity, but in our opinion, the smoother gameplay more than makes up for it. The compromises continue in portable mode, where the older code's native 720p dips down to 960x540 instead. The loss in clarity is certainly evident but again, the extra fluidity pays dividends here.

We got an exclusive preview of Konami's upcoming game titles, including Super Bomberman R2, Super Crazy Rhythm Castle, CYGNI: All Guns Blazing, and Metal Gear Solid Master Collection.

James Bell has sifted through the hundreds and hundreds of discounted titles on the Nintendo Switch eShop for you, and here are his Top 10 picks for the week.

It’s Playasia Week. That means discounts and free shipping on a mix of imported and US video games, gear, movies, toys, music, and books.
Always good to save money this time of year and with things the way they are in the world. Not to mention console launches.
is there an option to play with either mode? In case you don't mind the 30fps?
Can they give us a option where we can choose 60fps or 30fps ? Like Nioh for example.
No offence but this game looks very basic, Youre telling me MK8 can do 1080 60 but this cant? Lazy , small dev team.
Framerate>visuals