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30°

Max Payne awarded PG-13 rating

SnagWire: "Max Payne Director John Moore has confirmed that the film adaptation of Max Payne will carry PG-13 rating when it premieres Oct. 17th. Earlier this month, Moore made clear that he was in a fight with the Motion Picture Association of America after being informed his movie "feels R."

In an interview with GameDaily, Moore states that they merely "trimmed some frames," but didn't make any major changes to the film. Moore was furious when the original R rating was dropped on them a few weeks back, and described some very explicit images focusing on Warner Bros. receiving oral pleasure along with a PG-13 rating for The Dark Knight, a film many would claim edges closer to the R threshold than Payne."

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snagwiremedia.com
jay26461d ago

Moor, you'r an idiot, the Games an 18 not for teenagers just out of pubity,

DavidMacDougall6461d ago

Im not going to see it now i wanted to see Max headshot people but not now .Like The Dark Knight i wanted to see the joker cutting fools but because its was not an 18 the camera just pulled away

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.