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A Tale of Two Cities

The latest EVE Online dev blog comes to use from CCP Atlas, and deals with some sweeping changes to that most problematic of systems in the game: Jita. In "A Tale of Two Cities," CCP Atlas makes an analogy between the conveniences of city life and the similar situation of pilots seeking convenience in EVE, often needing to cross through the busy system to reach a destination. CCP's solution is to decentralize Jita from routes between solar systems. In effect, limiting the non-commerce presence in the Jita system, so it can -- hopefully -- continue in its established role as a market hub in New Eden without being a detriment to the players in terms of lag.

Once the changes go into effect, players will no longer need to navigate through Jita to reach their destination (namely the Ruomo constellation), nor run agent missions in Jita. That is to say, Jita, as previously announced, will be a dead zone for mission agents; mission runners given missions from agents outside of Jita will not be sent into or through Jita as part of their mission completion.

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myeve.eve-online.com
60°

Interview: EVE Online Veterans Give Advice to New Players

Game Rant recently spoke with some long-time EVE Online players who all shared some key advice for any players jumping into EVE for the first time.

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gamerant.com
50°

Eve Online Is A Challenging Game With A Strong Community Willing To Teach You The Ropes

Whether they teach you the easy way or the space death hard way remains to be seen.

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thegamer.com
LordoftheCritics383d ago

Eve Online Is A 9 to 5 unpaid job With A Strongly Biased Community Willing To Trap You Into Their Sunk Cost Fallacy.

/fixed

50°

EVE Online/Frontier/Vanguard Fanfest 2025 Q&A with CCP CEO Hilmar Veigar Pétursson

Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.

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wccftech.com
380d ago