
The Chinese Room, developer of Dear Esther, comment on game refunds and how the policy of two hours of playtime is ridiculous for developers.

Gamesbeat caught up with Blackley to extract some wisdom about Microsoft’s journey in games, what he thinks Sharma should do, and where gaming can go next. Part of his message is hopeful, but Blackley sees a lot of peril on the road that Microsoft is following. And it makes him worry about the future of gaming.
"I expect that the new CEO, Asha Sharma, her job is going to be as a palliative care doctor who slides Xbox gently into the night."
LOL
Anyway, let's wait and see maybe Mia Khalifa will surprise us.
I’m on the fence about her. I’ll give her chance, but if she is there to finish things off. Well what can you do.
After seeing the article of the possible sunsetting of Xbox as said by Seamus Blackley I believe, I went onto X because of a post I saw. It was a gif of Vegeta powering up, the poster commented as Vegeta yelling “Don’t take my fiercest competitor away from me.” Standing there in his blue Sayian/Freiza corps outfit. So it got me to thinking, so let me ask a question to N4G.
If Vegeta is PlayStation, who would Xbox and Nintendo be in the Dragon Ball universe?
Who would be Master Roshi?
I have my own opinion of course, I just want to see what others think.

Today, Vantage Studios, a Ubisoft subsidiary, announced the appointment of three seasoned leaders who will play a pivotal role in driving the Assassin’s Creed brand’s long-term vision.
Ubisoft’s Vantage Studios strengthens Assassin’s Creed’s future with three veteran leaders at the helm https://www.everfi.com.co
And nothing of value will be gained, because Ubisoft will only Ubisoft themselves in the end.

The industry veteran has been tasked with leading the next phase of growth after overseeing the successful launch of Arc Raiders.
2 hours? Imagine being a publisher or dev and having people want to claim refunds after 50+ hours!
Well, I think the 2 hour refund policy is a good thing for consumers. This in a way forces developers/publishers to not lie about their product and it also helps if the hype did not live up to expectation as we seen that happen too much lately. The developers may not like it, but honestly it is for the best. It will require too much work to do it based on percentage. How would you do it for multiplayer game only? Hell, what if its loaded with microtransations and the consumer is put off by it. Doing the 2-hour limit is a smart decision. I can understand that indie developers are worried, but people tend to be more open minded when it comes to them at least in my opinion. Either suck it up, or don't bother putting it on that service. It makes sense overall.
Of course they'd complain. That means they will actually have to create a game with content instead of some weak walking sim or movie game.