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How Far Can We Go With VR?

As VR becomes more promonent in the gaming world, we are looking to make that push to the next level of realism. What could that be exactly?

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heypoorplayer.com
ApocalypseShadow3341d ago

Convoluted article. Even though I'm known for being long winded, I'll keep this short.

VR has expanded beyond videogames to other sectors from education, entertainment, sports, real estate, space industry, automotive industry, etc, etc. Naysayers who think it's going the way of previous tech like 3D,that has not expanded beyond TVs and movie theaters, are fooling themselves. VR is here to stay. Just needs refinement.

What limited VR before was cost, quality and technology. It was too expensive to create, not high in quality and too expensive for the consumer to buy. Those limits no longer apply. Graphics have improved, tech is relatively cheap and consumers can buy into VR that would have cost the price of a car a decade ago. Now that VR and the tech behind it can be done on a phone, it comes down to making it better and not connected to any one device.

Credit for mass market adoption will be the company that can make VR wireless, self contained,graphically impressive, has at least 4-6 hours battery life and can be comfortably worn. Currently, high quality VR is tethered to console, PC or mobile phone. If a manufacturer used components that are 3x the power of say, galaxy s8, separates the power away from the screen to a wearable battery pack that also holds graphics processing. Making the screen more like glasses and uses sensors or inside out tracking from mini cameras on the glasses frame. With connected, trackable controllers to use in 3D.

It could be done today but would cost somewhere around $1500-$2000 to produce. But, If a top phone that's $600-$800 can drop below $200 in less than 2 years, a VR unit in less than 5 years could be no less than $250 but no more than $500 to buy. Which is mass market. We don't have it now because companies weren't chasing VR before like we are now. But now that companies like Microsoft, Google, Facebook, etc are chasing mobile AR/VR solutions, it's coming sooner than we think. Which will only leave *content* as something to worry about.

kneon3341d ago

Standalone VR headsets exist today, but they are not being marketed to the consumer yet due to the high cost.

ApocalypseShadow3341d ago

That's what i mean. It's possible and can be here today. But it would be expensive. Some might say that's impossible. But if you give them an example like this...

Take the tech of say 3 galaxy s7 phones. How much processing could you do with those 3 phones running in parallel? Not stacking them on top of each other but the tech inside them. How many processors are we talking about?How many cameras are involved in those 3 phones? 6. How many gyros and sensors are invloved in those 3 phones? What kind of graphics could you spread across those processors with the right programming? Then look at the size of the tech involved in those 3 phones. And finally, battery life from the tech of those 3 phones. (Excluding Samsung battery explosion jokes)

The tech of just those 3 phones and the price currently averages around $1300-$1500 dollars. When s7's were about $800 dollars at launch unlocked.
https://www.amazon.com/s/re...
Add in a tethered pair of glasses to that tech and you're looking at a powerful mobile VR platform with the size being able to be stuck in a pocket.

In 5 years or less, the tech I just mentioned above will improve beyond galaxy s7 and s8. But be cheap to create and for consumers to buy. My one example makes the possibility of untethered VR look cheap just around the corner if current companies continue their research.

Pantz3341d ago

VR Porn ends all VR arguments.

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derkasan3340d ago

I'm still waiting for the killer VR app.

70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai29d ago (Edited 29d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio29d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing29d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9229d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit29d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing29d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9229d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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60°

Steam Controller (2026) review

Second time's the charm.

cl198330d ago (Edited 30d ago )

Seams like a nice controller

Reaper22_29d ago

Two analog sticks acrossvftom each other is a no go.When will everyone learn.

30°
9.0

Forefront VR Review - Battlefield Comes to VR — and it Actually Works | Terminal Gamer

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.

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terminalgamer.com