170°

Unity 5.6 is now available, featuring improved graphics performance and support for the Vulkan API

Unity Technologies has released the final version in the Unity 5 cycle, Unity 5.6. According to the release notes, Unity 5.6 comes with improved graphics performance, lighting improvements, and support for the Vulkan API.

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dsogaming.com
Ashlen3253d ago

It's great to see the rise of an API other than DX. The industry really needs this. The more Microsoft tries to exert control the more they become competitors to other game developers.

SardoNumspa3252d ago

It's not a graphics API.

It's just a crappy off the shelf engine.

Lon3wolf3252d ago

So Vulkan isn't an API?

morganfell3251d ago (Edited 3251d ago )

https://www.khronos.org/vul...

"Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms."

300°

AMD RX 6800 XT runs at almost half the frame rate of Nvidia's RTX 3080 in Vulkan Ray Tracing tests

Things can only get better, right?

1898d ago
Damrock1898d ago (Edited 1898d ago )

Better than CDPR offering 60 seconds per frame I guess :P

1897d ago
Ristul1898d ago

Looks like a win for nvidia when it comes to raytracing.

Babadook71897d ago (Edited 1897d ago )

Yes. But this is day one support from AMD. Let’s see how things are in 2-12 months.

Ristul1897d ago

In that time, Nvidia will not stand still, they will keep improving their ray tracing technology as well. I have a feeling nvidia will keep the advantage for the foreseeable future.

Babadook71897d ago (Edited 1897d ago )

@Ristul

There is a peak performance limit (with diminishing returns the closer one gets to the limit) and AMD is likely a lot further from that limit with day one optimization than nvidia is with 2 years of optimization. So it’s likely the gap can only go down. And I’m not an AMD guy. Just pointing out the obvious.

MrDead1898d ago (Edited 1898d ago )

Looks like I made the right call getting the 3080... phew. I know ray tracing isn't the be all and end all but when the cost is so close its good to know that I got the more capable card. Also RTX and dlss are frickin awesome!

1898d ago
Neonridr1898d ago

me too. I had preordered an ASUS Strix 3080 but it took a while for the order to finally ship to me. Contemplated cancelling and then holding out for the 6800 XT. But glad I stuck it out. It will be a while before AMD can match Nvidia in the ray tracing department. And like you said, DLSS is pretty amazing.

ABizzel11898d ago

I look at you in anger as I got stuck with a 3060 Ti, but it'll hold me over until the 5nm RTX 4000 series which is what I'm really looking for lol. Congrats on the 3080.

IanTH1897d ago (Edited 1897d ago )

"Stuck with" you say! I chuff in your direction, sir! I look at you in anger as I actually wanted a 3060Ti, but couldn't manage to get my hands on one. Signed up to EVGAs notification system and all, still no dice :-(.

I kid, of course. I'm still stuck on my GTX 1080, so feel good about what ya got :-p.

Still mostly happy with it, surprisingly, but I'm ready for the upgrade now at a little over 3.5 years. I like sticking to the $400 price range on GPUs, so that's how I'm looking at this. That even though the xx60 series is 2 rungs lower in the product stack than my xx80 series, it provides a huge rasterization uplift in the same pricing tier and includes some extra bells and whistles.

RT and DLSS will be great on the few games that support it, but I'm still mostly looking at pure rasterization at this point. That said, Nvidia is still the better bet right now for similar money (unless you need the bigger frame buffer - 16GB on all AMD cards is nice in our 4k/high texture future). They currently have the more mature RT implementation, and DLSS can make a huge difference - but even more so, if there's any chance the rumors of DLSS 3.0 allowing for basic abilities on any game that supports TAA, that's a bet worth taking on RTX. At least until AMD shows what their solution is.

Sircolby451897d ago

Same here...I think the 20 series was not fast enough for proper Ray Tracing, which is why I gave it a skip, but the 30 series is where it is going to start exploding. It is finally fast enough and we are going to see the support grow exponentially from here on out. Give it a few years and the majority of AAA games will have a Ray Tracing option.

+ Show (1) more replyLast reply 1897d ago
Whitey2k1898d ago (Edited 1898d ago )

Im gonna stick and still get the 6800xt cheaper on price and it and its very close to the 3080 in terms of performance without raytracing. As much as it looks good on raytracing mode but i just wait be4 it becomes the new normal so im just happy to play everythink on very high/ultra at a smooth framerate

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90°

Vulkan in Rainbow Six Siege Tested - A major boost for modern graphics cards

Vulkan has come to Rainbow Six@ Siege's PC version, and it's bringing a major performance boost to modern graphics cards.

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overclock3d.net
150°

Vulkan 1.2 is now available, improving GPU acceleration functionality and performance

The Khronos Group announced today the release of the Vulkan 1.2 specification for GPU acceleration.

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dsogaming.com
Dwarrior2233d ago

If no one except indie and emulator devs use it, then who cares?

And understand, I -wish- more in the industry -would- use it.

antdemon2233d ago

no one? like bethesda they are using it on Doom...

AuraAbjure2233d ago

Don't listen to Dwarrior. Vulkan is a much more practical low -level API than Open GL or DX 12. It makes it so thread and memory management tasks are left to the application instead of the driver. I was going to list a few amazing games that use Vulkan like antdemon did but here in 2020 the list is too long- so it's not worth my time.

Trueflames2233d ago

Lmao not better than directx12

AuraAbjure2233d ago

@Trueflames :( well hopefully it will at least be as good as DX12 with this 1.2 version

Ju2233d ago

Define "better"? It gives the ones who care much more control over the hardware, runs on other non windows powered devices and is quite a bit faster than DX12. Does it have the convenience API of DX12? No, but if performance and flexibility is what you want it sure beats it

Dwarrior2232d ago (Edited 2232d ago )

@rockwhynot There's literally 12-15 games of any renown that support Vulkan. That's hardly a ringing endorsement from the dev community. What it is, is a failure. And no, I'm not happy about it. If more devs supported it, it would be better for everyone.

https://en.everybodywiki.co...

+ Show (1) more replyLast reply 2232d ago
Dwarrior2232d ago (Edited 2232d ago )

Did no one read the second sentence? I wish MORE would use it.