All Channels
Popular
80°

Why I Quit Video Game Journalism/Writing

There are ethics, and then there is a lack of ethics. And video game journalism has none of these ethics. This is why I quit video game journalism (it's not actually why I quit, find out inside!)

Read Full Story >>
horowitzwrites.com
LordoftheCritics3355d ago

First month of Journalism class and we had a giant lecture on Ethics.

We definitely need to be held responsible for saying impressionable things in the world. It is a privilege.

mikeslemonade3355d ago

The average video game critic sucks. I feel like I can do better than most of these guys. Video game journalism is behind movie, tv, music, books etc. by a long shot. And it starts off with the stupid 6.5-9.5 scoring scale. Too many damn reviewers just hand out 8s and 9s. I can't take you seriously, you idiots.

LordoftheCritics3355d ago

I agree. Many games I have played that many of these sites gave a 9, feel like a 7.5 barely to me.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney39d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage40d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman39d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb38d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.