
Mass Effect Andromeda seems like a slow-burner that might alienate some players. Things improve, but a game shouldn't need almost ten hours to "kick in".

While Mass Effect: Andromeda was let in several key areas, one of its approaches to romances is something Mass Effect 4 should consider revisiting.
I hope Mass Effect 4 ignores the inferior prequels and instead closely follows the far superior Mass Effect: Andromeda and Dragon Age Inquisition.
Mass Effect 4 should just make Mass Effect 1 but better with current tech. Fans would be happy. As far as romance, they should take notes from the Witcher and Cyberpunk.
Later Bioware games have to little build up. You can have a normal conversation and all of a sudden BAM! The character you talk to becomes super flirty.
iii dunno about that.
the only really great and funny dating partner, is that outlaw guy anyways haha he was funny as hell.
other than that, i found every character to be very annoying.
Shout out to Keri the Asari reporter. Current relationship status be damned as she's game either way. Anything for a good story. 🤣

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

BioWare thinks Mass Effect: Andromeda was a better game than what reception suggested; taught the studio not to shoehorn open-world without any meaningful content in it.
I played it and it wasn't as bad as people said. Is it in the 8-10 range? No.
It's a 6-7, which means it's a solid game.
I played this game back when I wanted to give every game I bought a fair chance and finish it, it was the reason why I stopped doing so, god the game was bad
I actually enjoyed Andromeda. It wasn't a 10/10, by any means, but I played it years after the fact, after a lot of patching, and I had a good time with it.
So delusional, the title was an embarrassment to the original trilogy. it’s the equivalent of 2042 to the battlefield franchise.
Hey if a game is close to the end or dies down after 10hours instead of kicking in after 10 hours is your thing then that's cool. Different types of games I suppose.
People were bitching about small games or lack of content. Too much space now maybe?
I never like these arguments. Some of my favorite games are slow starters. Like take for example the Legend of Heroes: Trails of Cold Steel games. Takes 15-30 hours for the story to ramp up. Of course the game is super long and worth every penny.
Anyway my point is some people are too instant gratification. I'm more annoyed with the buggy animations/presentation than anything else. If it gets better later on in terms of presentation then I might just buy it.
That's what happens when you hire a cosplayer with no experience as one of the lead animators. Wonder if they have a Burger King employee leading the script
"Instead of the miniature ship zipping around the galaxy map, instantly accessing whichever entity you hovered over with a click of a button, navigating between celestial bodies is now accompanied by a lengthy first-person travel animation. While this gives you a gorgeous, real-time view of your ship traveling through and between solar systems, dust and asteroids zipping by as your destination zooms into view ahead, it becomes tiresome extremely quick, especially when the vast majority of the planets have nothing on them."
I can't begin to overstate how annoying this is, it takes way longer than needed. It sounds like a small thing but before i even left the first system I was slamming the keyboard buttons in a desperate attempt to bypass this... but alas no such luck.
Unlike this reviewer I enjoyed the first mission which has structure and was completely turned off by the open world. I prefer the set piece dungeons of the previous games so much more. Driving around searching for things to do seems like padding in a Mass Effect game. I like open world games, but in Mass Effect I want to go to a "city/quest hub" then go do a dungeon. I liked the Mako in the first game quite a bit, but it was something you did on the side for the most part.
Again I have played 7 of my 10 hours. Maybe there will be more structured sections but I don't get that feeling.
As for the buggy (not the weird) animations. I think i noticed something. If you turn vsync on the animations don't go buggy. I started the game with vsync on and I didn't have any buggy animations in areas other people seemed to have them. When I turned vsync off I saw a buggy animation. I turned it back on and I didn't see any more buggy animations.
I am not sure I would recommend this game, it's not like the first games (or as good) but it's probably not the worst game ever either. And the whole idea that the decisions I make in this game won't carry on to the next game is a HUGE let down for me. It really shows how little interest EA has in the future of the series. The continuing story line was what made Mass Effect special. And the whole basis of starting a new colony in a new Andromeda seem to ripe for a continuing story.
Boycott ME4: Top 5 Reasons [15mins 23secs]
https://youtu.be/Ov4BJ77gjB...
Drops the mic.