
WorthPlaying writes: "Hopes were high for the recent TNA Impact title. I'm not the wrestling fan I used to be, but my housemate was willing to rent the game in hopes of finding something he'd like to buy. What he got was a crippled character creation system, bad controls, and a skimpy roster. I was pretty disappointed myself, as the pre-release build I played at Midway's Las Vegas event promised far more than the game ever delivered.
My housemate was understandably upset. "You know, I could probably make a better TNA game by getting an N64 and an old wrestling game and going into create-a-character mode …."
"Hey, my preview build of Smackdown vs. Raw 2009 showed up today," I said. 'We could try making the TNA roster in that.'"
One week from the next gen release of WWE 2K15, let's take a look at how moves and animations have evolved (?) through the WWE Games series... After comparing the character models with last week's video, we now look at the animation of several finishers / signature moves.
Many of the old animations look better than the new ones especially the Sweet Chin Music and Goldberg's spear. The 2K14 Clothesline from Hell looks awesome though.
Comparing the face textures of WWE Games character models through the years... featuring John Cena, Booker T, JBL, Undertaker, Hulk Hogan, Mr. McMahon and many more... evolution?
I hope that was the last generation version of 2k15 if it is I'm canceling my pre order.

WWE have produced a lot of video games in their time, with varying degrees of quality. Which are the best though? Jason Delacey tries to pick five Stone Cold Stunners.
Here comes the pain.... all time fav WWE...
once my cousins and i played elimination chamber whole night .. one match whole night.. good times
peace