
Gamingbolt writes: "As such, we feel like Horizon: Zero Dawn has done a lot for the open world RPG genre. It is, admittedly, an overcrowded genre, and Horizon is more of a jack of all trades, master of none type of game, but their is much that games in the future can learn from the masterful adventure. Yes, even open world RPG megaton The Elder Scrolls. For years, games have been chasing the Skyrim template, attempting to follow in the game’s footsteps, but we feel that the inevitable Elder Scrolls 6 would stand to learn a thing or two from Horizon: Zero Dawn."

Todd Howard opens up on Starfield's hard development, confirms Bethesda is targeting wider hardware scalability for TES VI and future games.

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.
Spread across two main entries of the franchise, it just is a very respectable success, isn't it.
Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.
And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.
Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.
All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.
It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish
Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

A decade on from its Game of the Year-winning triumph, Todd Howard reminisces on how Fallout 4 changed Bethesda Game Studios, its TV show adaptation and playtesting The Elder Scrolls 6.
They need to look at Morrowind and see what the progression should have been from there instead of the regression we got with the next 2 games. They weren’t horrible games but they could have been so much more.
Fallout 4 just felt too streamlined and accessible to me, the perk system was not as fun as it was in Fallout 3, not saying Fallout 3 didn't have issues but 4 just felt like a complete step back.
So the part where you just sold the same games for the last 10 years while you focused on 76 and merch, was not a reset from the "creative" aspect eh? How very Todd of you.
I bought Fallout 4 (I loved Fallout 3) at launch and I couldn't bring myself to finish it or even get close to finishing it. It was soooo damned boring and bland. I played on a very hard difficulty and I had hundreds of stimpaks. One of the only games I've played for a while and not ended up finishing it. I hated it. Just flat out hated it.
I would say, the combat is definitely something that future games should learn from Horizon
Bethesda is a garbage tier developer. It's not a mater of learning from GG, it is a lack of ability to do so.
The Elder Scrolls 6 developer must update its game engine to current specs. Moreover, they should not rush the release of the game to minimize software bugs and glitches.
Who still holds The Elder Scrolls as the pinnacle of open world RPGs anymore
Jack of all trades, master of none? Stopped reading there.