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Everything Wrong With Horizon Zero Dawn (No Spoilers)

PlayStation LifeStyle lists everything wrong with Horizon Zero Dawn.

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playstationlifestyle.net
andrewsquall3373d ago ShowReplies(1)
gammaray133373d ago

all your points are absolutely ridiculous, also your voice is horrible

ninsigma3373d ago

Well that seems an unnecessary comment to make.

The points are ridiculous because there isn't much to complain about with horizon so all that's left is nitpicking :)

aksmashh3373d ago

Games amazing but most of his points are valid

Ironically his voice is very robotic

Anyone bought the arrow rifle?
Finding it useless and I paid almost a 1000 shards!!

Ra3v3r3373d ago

You need to be close and hit them with a few at either side to keep them pinned. I struggled.with it to begin with but got it after a while. 2-4 usually pulls one to the ground.

He has a point about the AI, it's really stupid but the rest are nitpicking. It's a great game, but I am already swamped with icons, I've tried off the HD so I can keep focussed.

rainslacker3373d ago (Edited 3373d ago )

Is one of the points it's a PS exclusive published by Sony?

PSLS seems to have an unhealthy hate of everything PS, which seems out of phase with a site which is supposedly a PS fan site. They weren't always like this, but I think Sony pissed them off or something.

guyman3373d ago

Smfh. This absolutely the worst series out there in gaming journalism.

Sunny_D3373d ago

Guys, they gave the game a 10. No need to go ballistic for pointing out things a game can do better because no game is perfect.

I'm not done playing the game, in fact I'm still early as hell in the game. One thing I wish they allowed is the ability to go inside multiple buildings like the Witcher 3 did.

Another thing that's not really a criticism but more of a wish would have been the ability to ride the big ass robots like the Thunderjaw. NOW that would be awesome.

ninsigma3373d ago

Mass destruction via thunder jaw. That sounds amazing 😂

LucasRuinedChildhood3373d ago

For some reason, I'm not really enjoying the game. Maybe it's because I'm feeling a bit sick right now but a lot of the gameplay isn't really clicking with me (the larger robot fights are pretty good though and the story and the characters are great). I'm already bored of melee combat and fighting Humans and Watchers.

Everyone else loves the game so I kind of feel like the odd one out on this one. I know some morons like to troll but I've played about 7 hours of the game and this is just my genuine opinion. It think it feels both unique and generic; fun and boring; a good challenge at times and way too easy. I also liked the game a lot more before it completely lets you loose on the open-world. Maybe I should just take a break from it for a while or something. On paper I should love this game - I don't know what's going on.

ninsigma3373d ago

You say you're bored of melee combat so maybe that's why you're not enjoying it?? In HZD the melee combat is secondary while bow and arrow is the primary form of attack. This makes the melee combat as basic as wildly swinging a light or heavy strike. Not sure if youre focusing on melee or not just that's what I picked up on based on your bored of melee comment which struck me as odd when the main combat is bow and arrow. If that's what you're doing, maybe try change it up a bit :) before release I was definitely unsure on the bow and arrow combat being primary but having played it now I found it great fun. For me it nails the combat pretty well. If after trying different styles it still doesn't click, perhaps the combat mechanics just aren't for you. Nothing wrong with that!

jeremyj29133373d ago

I was the same way with Witcher 3. I plan to go back to it at some point but I just wasn't as into it as I'd hoped to be.

ninsigma3373d ago

@Jeremy
Imo wither 3 didn't have great combat. It was pretty basic but the rest of the game makes up for it. Well worth going back to it if you find the time :)

Sparta073373d ago

" I'm already bored of melee combat and fighting Humans and Watchers. " 😳

I hardly ever use melee attacks, only when I'm going in on a sneak kill.
Soooooo many things to do in Horizon I don't understand how you could get bored.
It's your opinion and I respect that. I'm not attacking you.
There are games out there that people love but I hate. Everybody has different taste.

kreate3373d ago

only time I felt bored was listening to all those audio files. everything else was great.

nveenio3373d ago

@LucasRuinedChildhood, you fight humans and watchers? I just take them out instantly with head/eye shots, or override the watchers to deal with everything else while I pass through the area with other intentions.

rainslacker3373d ago

Maybe put it down and try something else?

Then come back to it when you're more in the mood?

Sometimes I can't get into a game at one point....often true for a highly anticipated game which I pick up when I'm not in the mood to play that kind of game....but then end up loving it later.

+ Show (4) more repliesLast reply 3373d ago
arkard3373d ago

What difficulty are you on? Harder difficulties don't allow melee to be so much of an option and make you have to rely in your bow and precision aiming.

LucasRuinedChildhood3373d ago (Edited 3373d ago )

I'm playing it on Hard although I can easily increase it to Very Hard (no trophies for difficulty and you can just switch it in the Pause Menu). I only brought up the melee combat because the enemies really tend to rush you (especially the Human AI) and if they have low health, a melee strike is very effective. Maybe it's my own fault, but because the Watchers are so weak if they attack I just instinctively melee them. Otherwise I just kill them with a head-shot.

The melee combat wasn't really the heart of my complaint though. I think my biggest issues with the game is the human-only encounters and that traversing the world can be a bit monotonous if a mountable robot-type isn't around.

I don't know what they are called, but the fight against the Spider Robot after [potential spoilers I suppose] you become a Seeker was great. If fights like these become more frequent and the Humans just get mixed in with robots (as opposed to having so many Human-only fights) I think I'll really start to enjoy the game. As I said though, I think I'm going to take a break from it.

arkard3373d ago

To much of a good thing can be a bad thing. I don't know how many breaks I took from the Witcher, but still one of my most cherished games this generation. Hopefully everything pulls you back in when you come back to it and it leaves you feeling satisfied and not dissapointed.

+ Show (1) more replyLast reply 3373d ago
ninsigma3373d ago (Edited 3373d ago )

AI wise I agree with human AI. It's as basic as it gets really but I found the machine AI to be great! I was fighting a ravager yesterday in a small space so I was ropcasting him. He was half way to being fully pinned and couldn't reach me due to the placing of the ropes but that mofo DROPPED its own frigging armour so it wasn't tied down as much and managed to reach me and get a hit in! I was impressed.

What I didn't agree with is the fast travel pack. I was initially disappointed of course to find that having finally gotten a travel pack it was a one time use but then found out about the golden pack which completely makes that a non issue. Sure it was pretty pointless having both perishable AND unlimited fast travel in the game but I also felt it was a pointless point to make. Then again they did give fair warning about nitpicking at the start of the video 😂

Can't disagree with the shoulder camera. While I haven't had too much issue with it, being able to switch shoulders for better views isn't a bad idea.

Agree on machine control. I've often found myself wishing I could just point an overridden machine into a bandit den or machine site. Not a massive issue but it would have been nice.

I was quite surprised at the beginning that I couldn't aim while balancing on a rope actually. And I agree having two skills to extend your override time seems fairly fillerish. I was also quite shocked to find that having to done 3 cauldrons I only had one left to do. I think they could have been varied a bit more too.

I've had bosses repeat the same things as well. Not too big a deal but ya know, an extra bit of effort into that dialogue would have been nice considering the rest of the games dialogue is great would have been nice.

Outfit and mod combo for stealth is crazy nit picky because it's completely optional lol. Agreed that Aloy is pretty adept at stealth as it is. In fact she's so much so that I feel there's no point in actually having stealth boosts. She's already freaking ninja xD so I don't bother prioritising stealth at all.

A couple extra from me:
Climbing is fairly simplistic in HZD. Most of the time you can just point the thumb sticks in the direction you want and she'll pretty much auto climb a part from the points where the next point is far away.

This is a general game issue that happens in a lot of games and mostly open world games. Some times textures can be slow to load I've found.

Lastly, I've seen a disconnect between characters speech and their lip movement. It's possibly a delay to my sound bar but I'm pretty sure I've seen it when playing out of the tv speakers too.

Great game overall though and is one of my favorites this generation. Can't say it's my favorite this year because it's the first 2017 game of bought or played 😂

MRMagoo1233373d ago

yup the A.I on the robots is way higher than I thought it would be , it's actually surprising GG didn't brag about it imo.

ninsigma3373d ago

No need to brag. Let the work speak for itself :)

Liqu1d3372d ago

I was surprised to see the shellwalkers walk around my tripwires.

_-EDMIX-_3373d ago

Absolutely 100% agreed.

Those are all my same issues I felt that the human enemies we're almost afterthoughts they're interesting but they're not as complex as a robotic dinosaurs.

How you go after Target in fight each robot is what makes the game so amazing the idea of being able to set up traps and also being able to tie down specific types based on their strength is pretty amazing.

The physics of tieing down specific robots is what nails it for me simply because using the weapon to tie them down doesn't exactly fix the problem you still need to aim at specific body parts to make sure they stay down

The animations in regards to their speech is also something that I've noticed.

Another gripe that I have that I don't really think is a big technical issue but just how I personally like to play is her character doesn't dynamically climb specific edges they seem to be only edges specifically designed for her. I would like that to be explored a little more. I know this game wasn't specifically made to be some huge platformer but they already opened up the can of worms by having her climb at all lol

In regards to overriding robots I feel like I could have use that technique a lot more. Lol I just love fighting them head-on and stuff killing them but when you do override a robot in it goes beserk helping you it's pretty cool

This is still one of my favorite games this generation but it is not without fault.

This is still early in the series so I hope that all those issues are fixed with the sequels.

ninsigma3373d ago

The robots having different types is great and really makes you think, especially when they mix up the types of machines in a certain area.

I would definitely like to see more meaningful climbing in future instalments.

Yeah I don't override too often either but I do love watching machines like the chargers or strikers completely flip out when they're fight the other other machines xD

saffron3d3372d ago (Edited 3372d ago )

Would you say that the human AI is one of the worst AI you have ever seen on video gaming history? The way some talk about it make me think it is, when it's probably just hyperbole.

Show all comments (67)
180°

PlayStation's Horizon series reportedly surpasses 40m sales

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.

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eurogamer.net
199d ago Replies(1)
dveio198d ago

Spread across two main entries of the franchise, it just is a very respectable success, isn't it.

Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.

And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.

Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.

All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.

Notellin197d ago

This is including the Horizon VR game and also Lego game.

Notellin197d ago (Edited 197d ago )

@Z501 The article clearly states otherwise that it includes all titles in the franchise. Even the link included that information.

The first comment on the ResetEra source link which was translated the first comment even says. "The Power of Lego".

dveio196d ago

Wouldn't you agree that the main portion (>90%) of the Horizon sales are tied to Zero Dawn and Forbidden West?

Or asked differently:

Point us towards the sales of the VR and Lego game combined!

Puty198d ago

Interesting. It wasn't a massive hit on PS. Maybe it did much better on PC?

Miraak82 198d ago

Pretty sure a big contributing factor is that they were bundled with the consoles at some point , I personally got the bundle because it was the only version I could get when there were ps5 shortages . They gave the first one away on ps+ the first couple years for initial ps5 adopters . I tried the 1st game for like 20ish hours , didn't really appeal to me and haven't played the 2nd even though I own it . The VR version was bundled with the headset and lego horizon added to the total to series sales number . Looking with those optics in mind it's hard to account for individual sales , the first game I know was a success but I don't think the 2nd was as successful without the contributing factor I listed above

Redemption-64197d ago

Wow, the copium is strong. The second was successful even when with or without the stupidity you listed. They can actually easily tell how much the game sold, you just don't want to accept facts. A game being on PS plus doesn't count as a sale pea brain.

Also, bundles make up a small % of the sales. COD, FIFA, Red Dead 2, GOW, 2K, Mario Kart and many more all have bundles. I have never seen any of you call their sales into question, yet the second Horizon comes up, well it was bundled. There were millions of systems sold without this game. These systems were always the ones that sold out 1st

The game being this successful seems to really triggered some people a lot.

P_Bomb197d ago

@Red
Don’t ya know? If they don’t like the game, there’s no way anybody else did. Their friend list is more accurate than your friend list. Their conspiracy theory doesn’t answer to shareholders. Feelings > facts.

InUrFoxHole197d ago

@Redemption-64
That has to be one of the most childish responses.. Even for N4G standards. Honestly you both could solve this by posting the numbers breakdown. Console bundles account for a small number? How small? If they account for a good number? Then how much?

Miraak82 197d ago

@InUrFoxHole

LoL It's so easy to trigger people on this site . I tried to list a numbers of factors that could've been cumulative reasons to why it sold well but he and the down voters be getting mad and resort to name calling ... not even worth my time. Obviously if the 1st game sold like 25 mill and the 2nd sold like 15 mil then my point still stands that the second game didn't sell as well by a large margin . Add in bundles and the free giveaways ( with the $10 upgrade to add to the sale factor) and other none main entries ( which the article didn't specify it was only ) could've added to the total.

Even people commenting that they love the series with very minute criticisms the fanboys start crashing out like Sony games are holier then thou even though almost every sequel they've put out perform significantly worse then the originals . I wasn't even really trying to knock it as a series as opposed to just being a little sus about the sales figures but a majority can't handle opinions that aren't their own ... so soft so squishy haha

Redemption-64196d ago

@InUrFoxHole

Just to you and your pathetic ilk. Sony's fiscal year 2021 (FY21) Q4 covered the three months ended March 31, 2022. During this time period they sold around 2M PS5s. Horizon forbidden west released during this quarter. The next quarter was Sony's fiscal year 2022 first quarter (FY22 Q1) ended on June 30, 2022. This period covers the three months from April 1, 2022, to June 30, 2022. They sold around 2.4M PS5s. Before the holiday season, PS5 was averaging around 600K to 800K a month. Hell if memory serves me correctly, they sold around 500-600K PS5s the same month that Horizon forbidden west was released. Keep in mind this is all PS5 sales, from all bundles to stand-alone systems. Same year, Sony also had the GOW and COD PS5 bundles. Also, are we forgetting Horizon forbidden west also released on PS4? Figures suggest the PS4 version was a significant portion of early sales. The PS4 didn't have a bundle of the game. So should we ignore the PS4 with the bigger player base and pretend most the this game sales were on PS5 and due to bundles?

In 2023 when it was announced that Horizon forbidden west has sold around 10M, a smooth brain like @Miraak82 said on Twitter and I quote:
"The point is that out of the ten million sold this year, most were bundles and most were horizon bundles. It’s not hard. Transitive property shows you that if ps5s sell and they come with a game, the game sells. It’s not an argument, that’s what happened."

Christopher Dring, editor-in-chief and co-founder of The game business responded saying: "But 80%+ of Horizon's sales across Europe were not part of a bundle" He is known for his expertise in the video games market, particularly for his analysis of sales and data.

It takes a special breed of stupid to see this game and start screaming it only sold because it was bundled or most of it's sales were from bundles, completely ignore PS4 sales, and other PS5 game bundles

Miraak82 196d ago Show
+ Show (3) more repliesLast reply 196d ago
lukasmain198d ago

What in the rabid hell are you talking about? Both games were a massive success on PS.

Extermin8or3_198d ago

The first sold in the region of 20 million on ps alone. The sequel did less mainly cos sony used it as an experiment with ps plus.

Miraak82 198d ago

They basically gave the first game for free or at bargain bin prices or bundled with every ps4/5 before they jacked up the price again with the ps5 upgrade , most people on my friends list played ZD and of all those people only 1 played FW . I only tried ZD because I was a KZ fan and initial impressions had me curious but once I tried it I was like meh . Without massive marketing and push from Sony I wonder how successful it would have been and how part 3 and the supposed MMo will fair now that people know what to expect

Redemption-64197d ago

@Miraak82

Games on plus do not count as sales. Seriously is this rocket science to a person like you? I get the copium is strong with you, but it's honestly pathetic the mental gymnastics you people come up with. Sony had said putting Horizon Forbidden West on PlayStation Plus caused significant lost sales for them.

Miraak82 197d ago (Edited 197d ago )

Redemption-64
They gave that game away for free , even if you weren't subbed you could still play it as it counted as a purchase , you can't just believe Sony is so honorable and high and mighty that they wouldn't skew the numbers in some form ... so naive .

Redemption-64197d ago

@Miraak82

Sorry, are you stupid of something? Honest question. Since when did something free count as a sale? As a public trade company, you know lying about sales can lead to legal problems right? It is literally illegal for them to lie about the sales of a product and can result in server consequences. So I will ask again, are you really that stupid?

Also the Sony themselves said the games that came with Play at Home initiative are free. Can you please provide us with a link to backup your lies. Please show is all the games giving away were all counted as sales. I'm sure you have insider information to show Sony lied to their shareholders about the sales of their games.

Miraak82 197d ago

Could count as a sale if those people did the $10 upgrade , if I decide to try it out again I would definitely do it and I’m pretty sure a lot of those people did . There’s plenty of ways to prop up sales numbers even counting the lowest of margins lol

Redemption-64196d ago

@Miraak82

Could count as a sale if those people did the $10 upgrade?

Seriously, where the hell are you getting these lies from? Sony themselves literally call it an upgrade. The most they can do is add it to the revenue of the game, not a sale. Can you please provide proof to backup your ignorance? Thanks in advance

+ Show (3) more repliesLast reply 196d ago
Amphion197d ago

Yup most of the sales are on PC.

Scissorman197d ago

Horizon has sold maybe 5-6 million copies between both games on PC, leaving the remaining 35 million from PlayStation.

rokos197d ago

Both main games launched just before other juggernauts of the industry, that is why they couldn't create a lot of buzz with their releases.
The first game Zero Dawn was released two days prior Breath of the Wild.
The second game Forbidden West was released less than a week prior Elden Ring.

Gamersunite880197d ago

The first one sold 24 million on the PS4. And, Forbidden West sold 10 million. I'm pretty sure that leaves six to eight million for PC. LOL

Pyrofire95197d ago

No it did pretty well on console, especially when factoring the remake of Zero Dawn that nobody asked for. ZD is also one of Playstations more successful PC launches even tho the performance was bad but it was a first for PS releasing on PC so there was a novelty to it.
I don't believe I heard much about Forbidden West aside from it not doing as well on PC as ZD.
Lastly there was the VR game which being one of the few PSVR2 games (and only first party) it probably did alright for PSVR2, and the Lego Horizon game which launched everywhere; and I'm not sure if anyone has played it.

+ Show (6) more repliesLast reply 196d ago
neutralgamer1992198d ago

It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish

CantThinkOfAUsername197d ago

Hopefully they'll make another IP before revisiting Horizon again.

Pyrofire95197d ago

Same, I'd like to see something new from Guerilla, Naughty Dog too for that matter.

lellkay198d ago

Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Show all comments (53)
170°

Horizon's tribes were very expensive and time consuming to make, artist confirms

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.

Read Full Story >>
tweaktown.com
jambola227d ago

How does throwing some face paint on a model become expensive and time consuming

lukasmain227d ago

Read the submission and find out

rdgneoz3226d ago

"Creating the tribes was one of the most time-consuming and expensive parts of the Horizon development process. We had to create style manuals for each tribe--ranging from 60 to 200 pages--and make countless artistic choices in designing the tribes' physical traits, attire, accessories, dwellings, etc.

In developing the various tribes, we worked with anthropologists to understand how tribal cultures form. We read literature, talked to experts, listened to presentations, and did significant research to understand how real-world tribes are formed and what creates unique tribal cultures."

They were creating distinct cultures, not just throwing face paint on a nameless NPC that just stands there and whacks a mallet all day.

Kornholic226d ago

It will never not be funny seeing some of the most uncreative people on earth, which in this instance is you, trying to grasp the creative process.

jambola226d ago

I think people making up their own reality based on nothing is even funnier

italiangamer226d ago ShowReplies(1)
F0XH0UND922226d ago

Couldn't be bothered to use critical thinking or read the article for 5 seconds, could you?

jambola225d ago

I don't think you know what critical thinking is
I think you just heard someone else use it

Z501225d ago

You didn't read, did you?

KwietStorm_BLM224d ago

Create something of your own and watch the sky open up.

+ Show (4) more repliesLast reply 224d ago
Krablante226d ago (Edited 226d ago )

Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.

226d ago
SimpleDad226d ago

And yet player only runs pass them.

Nacho_Z226d ago

I can appreciate attention to detail but it sounds like they went way overboard tbf.

MIDGETonSTILTS17226d ago

I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.

But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.

The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.

tombfan226d ago

did... did you saw the ultra gigantic boss fight? Also, Forbidden West had amazing fights. Almost every machine is their own boss fight.

MIDGETonSTILTS17226d ago (Edited 226d ago )

The ultra giant boss fight sucked. I’m an OG God of War fan, so I compare giant boss battles to what they achieved on the ps3. The final DLC boss was shallow and repetitive, and hardly leveraged the immense scale at play. When the enemy is the size of hand on the screen, it doesn’t matter how big it actually is… you’re just too far away for it to be “cool”.

I was not impressed by a single boss fight. Every machine was fun to fight, but they are not bosses. I’m talking about fights with a Boss Health Bar, and everyone of FW’s bosses were a chore.

Maybe I’m forgetting one, but I’m pretty sure even the end boss from the DLC pales in comparison to what GoW achieved on inferior hardware generations ago.

lukasmain226d ago

I'm a God Of War fan too, but hte boss fights in Horizon were AWESOME. I played at the highest difficulty if that matters, but I loved BOTH of the Horizon games. They're extremely successful and metacritic is high as well. Looks like you're in a small minority

MIDGETonSTILTS17225d ago (Edited 225d ago )

I played both games on the hardest difficulty as well. And, I beat GoW3 on Chaos, even though it wasn’t needed for the Plat trophy.

Which boss fight did you enjoy? Please note I only consider it a boss if there’s a giant health bar.

Armyofdarkness226d ago (Edited 226d ago )

Horrible designs on all things except the dinos. Some of the getups are really funny tho

jambola225d ago

"I've noticed you have something negative to say about horizon, are you a trolley perhaps?"

Some of them looked straight out of a pokemon xxxx spoof

F0XH0UND922217d ago

@jam

I'm assuming you say the same thing about indigenous cultures and the stuff they wear.

Just tell people you're a bigot next time. It's a lot less words, my boy.

Show all comments (28)
150°

Sony Calls Tencent’s Defense "Nonsense" in New Lawsuit Filing

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.

Read Full Story >>
thegamepost.com
VenomUK230d ago

What's interesting is that in another story it turns out Sony WAS in contact with Tencent and visited the Chinese company to discuss creating a Last of Us spin-off!

https://www.pushsquare.com/...

jznrpg230d ago (Edited 230d ago )

Damn double posting

AceR1mmer230d ago

While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo

jambola230d ago

They can also maybe learn how to sort from newest to oldest, maybe bring the store up to the standards of 1997

Miraak82 230d ago

My problem with how it is now is all the preorder clutter when you do Newest to Oldest , you can sort it by just released and coming soon but then you only get the new releases for the past month .

Christopher226d ago

This is very possible to do.

KwietStorm_BLM230d ago

The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.

Christopher230d ago

They have more than enough money to waste and, if they win, it means they can just continue to do this sort of thing.

PapaBop229d ago

Stealing other people's work, infringing on copyright material is so rampant in China in both game development and so many other sectors that Tencent probably really believe they've done nothing wrong.

Abear21230d ago

Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty

Shimsok230d ago

The thing is this COSMETICALLY can be mistaken be mistaken for the Horizon games. Games like Dante's Inferno were not exact replicas of God of War in the same way Light of Motiram just looks identical to Horizon. It's uncanny.

BlaqMagiq1229d ago

Were there also mechanical dinosaurs everywhere in Turok?

Show all comments (17)