
Jaap van Muijden describes the GPU based procedural placement system that dynamically creates the world of Horizon Zero Dawn around the player.
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This seems to work pretty well, I wonder if more games will use this technique.
This has so worked well for them. I love Horizons open world and how dense it is with enemies all around compared to other rpgs games where your running for miles to fight the same, few enemy characters. Horizons open world is IMO the best open world I've played.
This is a lot of technobabble to me -- what's the takeaway? How is this different than what other developers do?
Why call Van Muijden a Jap? Seems awfully racist.