
Battlefield 1 and Mass Effect: Andromeda run at checkerboard 1800p instead of native 1800p on the PS4 Pro and the devs explain the reason.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
I'm not sure if this article is poorly worded or I'm just confused. Do they mean that the games are running at lower resolutions (e.g. 1440p) and are being checkerboarded to 1800p, which then either the pro or user's TV upscales to 4k? How bizarre, I always thought 1800p checkerboarding meant they run a game natively at 1800p, then use the checkerboarding feature to create more color pixels or whatever cernimonology is used (I understand nothing.) to give a convincing pseudo-native 4k image.
Man, there needs to be a clear definition on the phrase "1800p checkerboard" if this is the case. Either way, the comparison shots between PS4 and PS4 Pro are impressive!
1800 checkboard. Thankfully dice mentions what "resolution" the game "runs" at here even though it uses checkboarding. Apparently the effects they use are so demanding that 4K and 1800p is just too much for the ps4 pro.
I was gonna say "Horizon zero dawn did checkboard 4k with ease" but then again theres tons of effects and gun fire going on in Mass effect battles.
Mass effect is a cpu bound game after all.