The barriers to creators looking to get their games in front of console gamers used to be so high they were insurmountable.

You are faced with two doors. One leads to death, the other to bacon. 'Doors' is a stylized indie game to challenge your logic skills - how does it fare?

Length shouldn’t necessarily dictate the absolute qualities in a video game. Some of the best works can span anywhere from a handful of hours all the way to a hundred-plus without really offering the full display of content on one’s first playthrough.

Doors landed on Steam Greenlight today, looking for love in all the weird places.
Interesting. No doubt this will result in a lots of crap and the odd gem (must like Early access or all the Steam indies on PC).
As long as they have some filtering/ranking system in place shouldn't be a problem to find the good ones.
Might even open up a world of opportunities to smell dev teams/individuals out there (access to PC and Xbox gamers) that may not have been picked up previously.
Nice.
I might try and produce a Streets of Rage style side scrolling beat em up.
Something I've always wanted to do.
Of course is going to have restrictions. The fact, that it must be only UWP games really stinks.
1400 centipede clones
I think its a great idea to open it up, I mean there's got to something decent what comes out of this