
Nintendo is fixing the mistakes of the past, but is it fast enough to stay relevant and maintain the gaming audience? Or will history repeat itself?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.
I'm in a "wait and see" state with the Switch. The concept is exciting to me, but I want to know that my excitement will last well into the console's life.
Everytime Nintendo looks like they learned something and take a step forward, they continue to repeat their shortcomings and take three steps back
I don't believe they're learning, or adapting fast enough
this is a very aggressive and very quick and unforgiving Market, you're talking about technology here , this is something that changes so fast and so rapidly that when you make a new platform you have to have all your t's crossed and I's dotted simply because it's going to be years before they release another so they cannot simply just make a series of mistakes and think they could slide for years
I actually believe in regards the hardware Nintendo actually got it right and really well I believe Nintendo's only problem is how they decided to prevent this by calling it a Home console with they've actually done was marketed themselves to be a competitor to PlayStation 4 and Xbox One leaving people endlessly comparing the devices which actually doesn't leave this device and a great light it actually just makes it look lesser.
I believe your bath bed would have been to Simply Market towards their strength which is handheld and simply accept that this is the most powerful handheld and marketed as such.
It is a competitive market and regards to mobile and I believe that they would have had their best bat letting Gamers know that this is the best portable device.
By continuously calling it a Home console they might be confusing gamers into thinking that the dock is something else similar to the Wii U sequel or something like that.
People are going around saying that the switch is going to fail because it's not going to get third-party support in regards to PlayStation 4 and Xbox One games, well why on Earth did Nintendo put themselves in a category to fail?
Were people asking for PlayStation 3 and 360 games on the 3DS?
They reap what they sow I think it's an amazing idea for them to have their portable be able to play on the television because I think the best bet for them financially right now is to step away from the dedicated Home console market and move themselves towards exclusively on the portable Market.
Regardless of where you're playing this portable or how you have this portable attached to the television, it is still a portable and I believe maybe it should have been marketed as such because these comparisons might end up hurting the system far worse then Nintendo might have intended.
I think 1 of their biggest problem right now is simply just perception.
In some ways they are learning and in some other ways they aren't.
Ways they are learning- Unified Account system, universal charging solution (USB C), Improved Online infrastructure, Slick and snappy (fast) UI for Switch (wii u had a slow UI), Basic Controller options (Pro is made useful in all games instead of being locked out like in Wii U games ), Staggered Release Schedule (spacing out releases so we have something new more often all yr long..should be even better once 3rd party fills in the roster), Vastly Improved Advertising, Better Product awareness and messaging. Inexpensive Dev kits, Easy to develop for, Motion Controls aren't shoehorned in every release just games built for them (Arms, 1-2 Switch), No Gamepad that overprices the Console (Nintendo should be able to do good price drops as needed)
Ways they aren't learning- Voice chat through an Smart device APP, 32 GB of built in Storage instead of at least 128 GB, No Apps at launch (not a big problem as long as it does come soon), No External HDD ability at launch, No VC at launch (hopefully some info soon), Slow leaks of Information people want to know before launch, 1-2 Switch should be a pack in game to Demo the Joy-cons or Bundle it with the Joy-Cons.
There are some concerns but because we don't know what goes on behind the scenes I left out 3rd party support. Its pretty obvious (based on interviews) that many Publishers are waiting to announce titles. They wanna make sure Switch sells.. I am sure we will revisit this same Topic down the line and hopefully 3rd party vastly improves with Switch. Nintendo should offer bundles with AAA 3rd party titles (this could insure decent sales of key titles that may get overlooked due to Nintendo's games)
One of Nintendo's strengths in their competition against Sony and Microsoft is their game library. Many people still have fond memories of Nintendo but had to switch to PS or Xbox; so Switch should def work hard on the virtual console