
Massively: Decisions you've made in the past in a singleplayer game can have a lasting effect – refusing to help a shopkeeper from being beaten black and blue could come back to haunt you if you found out you needed a favour from him later. People you've wronged in the past may simply refuse to help you in the future – a contentious premise in an MMO, unless you spawn two vendors for every item in the world, one 'good' and one 'bad', but then that negates the point of making the choice in the first place.

Fans of World of Warcraft now chase a fresh goal. Thanks to a recent tie-up between Fanta and Xbox, gamers can grab special online prizes at no cost.

Star Wars Galaxies was not just a sandbox MMO. It was one of the clearest examples of Star Wars becoming a world players could truly inhabit.

The MMO studio says it’s “unifying legacy expertise with fresh perspectives”