
The Japanese developer has been publisher Koei Tecmo’s flagship workhorse in the past, but times have been tough for the Ninja Gaiden and Dead or Alive creators for years. Ninja Gaiden has seen underwhelming installment after underwhelming installment, and Dead or Alive has similarly fallen from relevance in the fighting game scene.

Many of you who have already played Rise of the Ronin may have noticed some elements of our previous works such as Ninja Gaiden and Nioh from Team Ninja. Today we’re excited to share some of the behind-the-scenes development stories for the first time. Plus we share details on an upcoming game update.
not a good title FPS RUSSIA. should have gone with: "new content added'. ... or something like that
try : 'New and expanded content 5 new Ally Missions added. + Addition of dojo training partners"

Team Ninja: "The Nioh franchise has sold over 6 million copies worldwide now!"
At 6 million NiOh is on the cusp of nearly outselling Ninja Gaiden’s 6.8 million with just only 2 titles under its belt
This could mean Team Ninja may see no reason to return to producing new NG games
they deserve this, Nioh is a amazing game. Hopefully they will expand and make a more ambitious game and have even more sales.

With PlayStation Now’s May lineup, you can try to survive unrelenting yokai in feudal Japan, rub shoulders with manga icons, and battle your way across an entire city. Starting tomorrow, May 4, Nioh, Jump Force and Streets of Rage 4 will be available to play on your PS5 or PS4 console.
Ohh I always wanted to try Jump Force. Can get back on my fantasy of being Goku :)
Nioh was given out on PS Plus around a year ago (most people who have PS Now also have PS Plus) and Jump Force is not particularly good. There's a big gap in quality between PS Plus and PS Now.
Honestly I expected less from Polygon as this being a Playstation exclusive but this score just proves what we all know, that NIOH is a special and great game
The haters gave it a 8. That not bad.
"With that in mind, this review is a little different, taking the form of a conversation between Polygon editors Arthur Gies... and Phil Kollar" - translation: "We weren't good enough to beat it"
I'm not done yet, but this game plays so well that an 8 is honestly insulting. You can recognize Team Ninja's hard work in every detail of combat and construction. It's fantastic.