160°

Does Titanfall 2 deserve redemption on EA Access?

In our latest editorial, we explore an opportunity for EA to reverse the fortunes of a widely ignored gem: Titanfall 2. Also in this article, we look back fondly at a PS2 classic, and dive headfirst into the frustrating wonders of Ricco Harbour.

XXanderXX3357d ago

I say let it earns it redemption

GtR35olution3357d ago

There were a lot of fanat-X that were upset that titanfall 2 wasnt exclusive to xbox anymore and i saw a few of them with YouTube channels telling their subscribers not to buy the game. It was a big mistake making titanfall 1 exclusive for the xbox one because it wasnt successful

Godmars2903357d ago

It was a mistake trying to rely on MP to sell the first game.

XXanderXX3357d ago

That was EA fault and their lack of investment in respawn at the time .

slavish03357d ago (Edited 3357d ago )

How was the 1st not successful? Isn't that why we got a sequel or are u just talking out your ass? Maybe I'm just using too much common sense again 😒

Gazondaily3356d ago (Edited 3356d ago )

"There were a lot of fanat-X that were upset that titanfall 2 wasnt exclusive to xbox anymore"

Lol!!! Where are ALL the haters I had to contend with regarding the first Titanfall? "Oh no its only 6v6"?

Where's NewMonday? That guy was in almost EVERY titanfall thread critiquing it. Now he conveniently has stfu and I hardly ever saw him because BLATANTLY it's because it's on PS.

So much BS followed TF1 because of its exclusivity. So much hate from the PS fanboys. And I'm not saying no to whatever claim you're making about TF2 Cindy, but you should be quick to pipe down considering the hate the first game got.

"TF1 was great and so is TF2.
It was a big mistake making titanfall 1 exclusive for the xbox one because it wasnt successful"

Lol didn't it sell more than its sequel? The concern trolling lol.

I do admit it was a mistake making it exclusive.

+ Show (1) more replyLast reply 3356d ago
slavish03357d ago

So did it sell more as a exclusive?

JTGA3357d ago

Thats mad, but also definitely a symptom of its awful release date.

Bennibop3356d ago

Wasn't backed by PC or Xbox users

Yohshida3356d ago

Titanfall 1 sold way more copys.
This is why you shouldnt Sandwich a game. Plus the first had way more marketing and hype behind it.

JTGA3356d ago

It really is madness that EA placed it where they did. They should have bumped it to Q1 2017 (maybe February?) I reckon it would have sold waaaaay more.

Gwiz3356d ago (Edited 3356d ago )

What i'm getting from this whole situation and I could be wrong.
Zampella and West were EA employees and to prove a certain game would work they went to Activision
and created CoD4.That game took off and basically made CoD the nr1 selling FPS game.
When Zampella and West got tossed out like used goods by Activision all they could do was signing up with EA again.

EA deliberately did this to Titanfall 2(Respawn),they weren't going to favor the rebellious returning rascals.
Which created their own biggest competition.

(Still they proved them wrong though lol)

kevnb3356d ago (Edited 3356d ago )

well it started with the original call of duty, they had worked on the medal of honor series before that. COD4 was a fantastic game though, and it worked much much better on console than anything that came before it.

3356d ago
30°

Workers approve settlement over Ubisoft Halifax closure

HALIFAX (April 14, 2026) – Laid-off Ubisoft workers in Halifax have voted overwhelmingly in favour of a settlement with the video-game giant. The terms of the settlement, including the compensation employees will receive, is confidential.

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lodossrage3d ago

I can't sit here and act like I know these workers financial situations. And I'm sure nobody wakes up WANTING to go to court. But for the sake of the industry, I wish some of these types of cases made it to trial.

Settlements allow companies to continue to do whatever abusive practices they do. While the trials (should the company lose) would actually force real changes for the better.

But again, I'm not in these workers shoes and I can understand them not wanting to risk it.

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ID@Xbox director says Xbox Game Pass is a discovery multiplier

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Bloober Team expands leadership, as studio steps up to seven horror titles in active development

Thaine Lyman, Katya Baukova, and Michał Gembicki join as head of studio, director of business development, and head of publishing.

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