90°

Frozenbyte: "Switch has been a pleasure to develop for"

Gamereactor talked to Frozenbyte's Kai Tuovinen about the Nintendo Switch:

"We've loved working with Nintendo ever since we did Trine 2: Director's Cut for the Wii U launch, so we are looking forward to this one. Development has been smooth, our own engine has been very flexible for this project, and the Switch has been a pleasure to develop for."

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gamereactor.eu
3360d ago
3360d ago
wonderfulmonkeyman3359d ago

Awesome stuff! I can't wait to see what they have in store...

40°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
40°

Iron Galaxy Studios lays off 'a number' of workers as it reduces company size

Iron Galaxy: 'This year, we're adopting a new posture to accept these current market conditions as permanent.'

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linkedin.com
50°

With Stupid Never Dies, Kobayashi is relishing the chance to build his bonkers zombie action game

At Capcom, Hiroyuki Kobayashi helped build franchises like Dino Crisis and Devil May Cry, as well as original games such as P.N.03 and Killer7. Now, more than 25 years after his first credited game (as a programmer on Resident Evil 1), the producer is relishing the challenge of creating an original IP once again.

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videogameschronicle.com