
Gamereactor talked to Frozenbyte's Kai Tuovinen about the Nintendo Switch:
"We've loved working with Nintendo ever since we did Trine 2: Director's Cut for the Wii U launch, so we are looking forward to this one. Development has been smooth, our own engine has been very flexible for this project, and the Switch has been a pleasure to develop for."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Iron Galaxy: 'This year, we're adopting a new posture to accept these current market conditions as permanent.'

At Capcom, Hiroyuki Kobayashi helped build franchises like Dino Crisis and Devil May Cry, as well as original games such as P.N.03 and Killer7. Now, more than 25 years after his first credited game (as a programmer on Resident Evil 1), the producer is relishing the challenge of creating an original IP once again.
Awesome stuff! I can't wait to see what they have in store...