
Jason Stettner of Gamerheadquarters writes; "These notes on what the future title will have were brief though great in showing that they're adding what were some of the most desired missing features from the first Battlefront reboot."

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They have a lot of work to do to get this right. There is a lot that needs changed and added.
The good thing is that the hardest part is done. The engine from the last Battlefront was great and the graphics, gameplay, and sound already exist. Those were easily the best parts. Whats left is building on what is already there.
Bring back classes, get rid of Star Cards. Use a more traditional Perk/Equipment system. Also, different weapon/perk/equipment trees for the different classes.
More modes that are actually fun rather than only 2 that are worthwhile.
Better flight controls
Make actual missions for flight modes, like destroying the enemy capital ship, or escort runs. Escort runs could actually be a lot like Walker Assault only in space with ships. Or, dare I say it.....Death Star Trench Run Assault!?!? That might be a little ambitious, but I could only imagine how cool it would be to be flying over the surface of the Death Star, swooping into the trench while avoiding surface turrets and enemy fighters, trying to fire a missile into the tiny ventilation hole at the end. This could be AWESOME!
More variety of fighters. Not just X-Wings and A-Wings, and TIE Fighters and TIE Interceptors. There are many more classic Rebel and Imperial fighters to put in, including Y-Wings for bombing missions, B-Wings for ship disabling, TIE Advanced for a shielded TIE, TIE Bombers, TIE Defenders for a heavy hitter....so many could be added.
More weapons.
Make each weapon feel a little different. Give each weapon different recoil rather than all weapons having no recoil.
More than 2 or 3 maps per mode at launch.
Give the Rebellion vehicles.
Put vehicles on the maps that you can get into rather than the annoying vehicle coins.
Clone Wars era maps, character skins, and vehicles to match those missions. Also, Clone Army and Trade Federation needs to be the two armies for those missions. Come on, the old Battlefront 2 did it, it should not be a problem now.
Galactic Conquest Mode
These changes and additions wouldn't be that hard to implement with 3 teams working on it for 2 years. Like I said, the hardest work is done. Nothing needs changed with the engine and graphics. Gameplay was solid. Just do these things and they would have a solid Battlefront game.
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Knowing EA there will still be something missing...they'll just make out it's going to be like the old games so they can sway people round to giving them yet another chance
We'll see. Not something you should get day 1
Main problem for me wasn't just the lacking features but how generic they made it compared to the older games. Picking up tokens and the like or silly loadouts instead of set classes.
Why would a normal stormtrooper be able to do something an engineer can do.