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Games Journalism is Quietly Improving

Gameumentary: Journalism in video games hasn’t had much to write home about the past few years (pun intended). Gaming outlets, for the longest time, only seemed to focus on what’s big and what’s trendy, foregoing the smaller more intimate stories the industry has to offer. When a new game releases, it’s not uncommon to see a major gaming outlet’s front page literally covered in stories about that game. Of course, that’s all in the name of gathering as much traffic as you can from Search Engine Optimization.

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gameumentary.com
thorstein3389d ago (Edited 3389d ago )

I sure hope so. The last few years have been a disaster. I think most of the sensationalism started to really take hold was with the release of Guerrilla Games' Killzone 2. The graphics in the E3 trailer were weak compared to the actual game. And then there was the beginning of the hate boy era, where they claimed the Bullet Trailer wasn't created with the game engine.

Lacking anything substantial, they created a fake story about controller lag, which was quickly and soundly debunked (thanks to youtube videos.)

After that, it went down like the Hindenburg.

DillyDilly3389d ago

n4G should follow IMDBs lead & shut down the comments

3389d ago Replies(1)
DillyDilly3389d ago (Edited 3389d ago )

You still have the forums & this place is not that different from IMDB in that theres plenty of trolls & idiots spamming comment threads they shouldnt even be in

LucasRuinedChildhood3389d ago

Are you afraid of other people's opinions or something?

DillyDilly3389d ago

You still have the forums at least

LucasRuinedChildhood3389d ago

@TheRandomOne You comment WAY more than me so I don't know why you are dismissively saying "you". I have literally never used a forum.

Articuno763389d ago

I think there's a strong case to be made for premium/user sponsored content these days. Anything that isn't practically demands some kind of shoe-horned in clickbaiting which is a fundamental conflict of interest with quality writing. I'd happily pay for a subscription of some kind of real news and quality coverage.

Derceto3389d ago (Edited 3389d ago )

Too bad quality spelling, on the grand scale, is not. Hilarious how many times I see "professional" journalism with grade 5 spelling and "basic" grammar errors.

Incorrect use of the infamous "there, their, and they're", along with "then and than". Not to be outdone by the phonetic spellers who use "should of" in place of should've.

It's one thing when John Random on the internet misspells stuff like that, but it's another when people who make their living as writers can't spell beyond a grade school level.

Wingsfan243389d ago

If you only check N4G you're only going to see the worst of what games journalism has to offer. Just saying.

MorpheusX3389d ago

I agree, the worst of it is right on this cesspool called N4g, however the whole Apple is rotten, either way.

40°

Clair Obscur Expedition 33 Surpassed Elden Ring as Most Awarded Game Of All Time with Wccftech GOTY

With the 2025 Wccftech Awards GOTY, Clair Obscur: Expedition 33 surpassed Elden Ring as the most awarded game of all time.

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wccftech.com
80°

Inside the ‘Dragon Age’ Debacle That Gutted EA’s BioWare Studio

The latest game in BioWare’s fantasy role-playing series went through ten years of development turmoil

In early November, on the eve of the crucial holiday shopping season, staffers at the video-game studio BioWare were feeling optimistic. After an excruciating development cycle, they had finally released their latest game, Dragon Age: The Veilguard, and the early reception was largely positive. The role-playing game was topping sales charts on Steam, and solid, if not spectacular, reviews were rolling in.

HyperMoused339d ago

Its easy they called the die hard fans people in their nerd caves who will buy anything and then went woke to reach modern audiences....insulting the nerds in their caves along the way showing utter contempt for their fan base. very hapy it failed and any company who insults their fan base and treat their customers with contempt and insults, in future, i also hope fail.

neutralgamer1992339d ago

It’s disappointing but not surprising to see what's happening with Dragon Age: The Veilguard and the broader situation at BioWare. The layoffs are tragic — no one wants to see talented developers lose their jobs. But when studios repeatedly create games that alienate their own fanbase, outcomes like this become unfortunately predictable.

There’s a pattern we’re seeing far too often: beloved franchises are revived, only to be reshaped into something almost unrecognizable. Changes are made that no one asked for, often at the expense of what originally made these games special. Then, when long-time fans express concern or lose interest, they’re told, “This game might not be for you.” But when those same fans heed that advice and don’t buy the game, suddenly they're labeled as toxic, sexist, bigoted, or worse.

Let’s be clear: the overwhelming majority of gamers have no issue with diversity, LGBTQ+ representation, or strong female leads. In fact, some of the most iconic characters in gaming — like Aloy, Ellie, or FemShep — are proof that inclusivity and excellent storytelling can and do go hand in hand. The issue arises when diversity feels performative, forced, or disconnected from the narrative — when characters or themes are inserted not to serve the story, but to satisfy a corporate DEI checklist. Audiences can tell the difference.

When studios chase approval from a vocal minority that often doesn’t even buy games — while simultaneously dismissing loyal fans who actually do — they risk not just the success of individual titles, but the health of their entire studio. Telling your core customers “don’t buy it if you don’t like it” is not a viable business strategy. Because guess what? Many of us won’t. And when the game fails commercially, blaming those very fans for not supporting it is both unfair and self-defeating.

Gamers aren’t asking for less diversity or less progress. We’re asking for better writing, thoughtful character development, and a respect for the franchises we’ve supported for decades. When you give people great games that speak to them — whether they’re old fans or new players — they will show up. But if you keep making games for people who don’t play them, don’t be surprised when those who do stop showing up

Armaggedon339d ago

I thought the writing and character development were fine. Sometimes things just dont resonate with people.

60°

Spectator Mode Podcast Ep.186: $80 Games, GTA VI Delayed, Gaming Journalism Shakeup

The Outerhaven says: $80 video games, Grand Theft Auto VI delay, Polygon and Giant Bomb gutted, and the lack of crossplay in Elden Ring Nightreign in Spectator Mode Podcast Ep. 186.

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theouterhaven.net