"We ask ourselves, is a graphically inferior portable version of a third-party game better than a prettier, only-at-home version?" -- Nintendo Enthusiast

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

TG writes: If you’ve ever wanted that chaotic, large-scale modern warfare feeling from Battlefield but in full VR immersion, Forefront delivers it better than anything else currently available on Quest.
The Switch is a fine balance between power and portability. The ability to take console quality experiences on the move is why there is a huge market for Nintendo's new console. Preorders are a huge indicator of that.
The portable market is Nintendo's strongest and most important market. Nintendo is capitalizing on their strengths with the design of their new console. The ability to take console quality experiences on the move isn't easy, especially at a price point of $300 USD. Gaming notebook PCs with sufficient power easily exceed $1000 USD. Games available for mobile devices we use everyday don't provide the kind of gaming experience found on the Nintendo Switch. This is where Nintendo fits in, and it will be a huge success.
I honestly believe that we've reached a point where graphics are one of the biggest examples, if not >the< biggest, of diminishing returns in game development.
Say whatever you want about jaggies and PS4 comparisons, but nothing on the Switch has looked inherently ugly, even on the smaller screen, and I doubt that any graphical downgrade made in order to fit a graphically heavy game onto the Switch would make it look unplayably ugly to anyone but a graphics elitist.
Graphic wars are one of the biggest things screwing over games right now, IMO.
In the chase to get the prettiest polygons, we're leaving less dev money behind for far more important aspects of a game to be polished and improved.
Portable gaming is about 14 hours per month. And that means playing it away from home. Majority of time playing portable is playing while at home...SMH.
See some people spout power as graphics, but power alone goes deeper then that. Such as features, A.I., scale etc. So graphics alone is not part of just pushing boundaries of games with power.
This has the power of a portable so I'm not sure what the debate is.
The Switch goes against everything about Gunpei Yokoi's philosophy that has brought Nintendo's past handhelds immense success for the past 28 years