
The map of the game seems really huge.

It has been reported that PlayStation's Horizon series, which began in 2017 with Zero Dawn, has now passed 40 million in sales.
Spread across two main entries of the franchise, it just is a very respectable success, isn't it.
Although I personally didn't click with the Horizon games, I can a) clearly see the appeal of it. From art direction and technical brilliance.
And b) - I am so happy for Guerilla Games that they've created an IP that's finally been giving financial success back to them and SIE.
Joining the company's club of tens of millions of copies being sold like Spiderman, God of War or The Last of Us did.
All "Big Five" studios at Playstation are on par. Which is just great and hopefully just contributes to a healthy work environment between all of them.
It's a great series but the 2nd game just went over lard with some nonsense story decisions. Hopefully the 3rd game comes full circle and gives the lone tike fans a great end to the story. 1st game is the best and 2nd is very good. It's the same writer who wrote fallout new Vegas so I have high hopes for a strong finish
Honestly I'm a huge fan of the franchise so i'm glad to see the success. I feel like the games and IP get a lot of unwarranted stick.

Designing and creating Horizon's colorful and exotic tribes was one of the most expensive and time-consuming parts of developing the franchise's origins.
Yea, to be honest they sucked. Worst part of the game for me. Forbidden west that is.
I’m sure they did a wonderful job with the money spent, but nobody wanted that level of investment into fake tribes. I shouldn’t say “nobody”, because I’m sure anthropology majors were thrilled to see the worlds they created.
But, if I were Sony, I wouldn’t forced them to just spend the money on cooler boss battles instead.
The boss battles lacked, and the villages were overlooked by most players; they managed their resources to develop their product like artists would, not strategic business people. I could understand why some people would celebrate that, but I’d stress the importance of managing multimillion dollar projects with longevity of the studio as the TOP priority. That’s how you get to make more games, instead of be shuttered after one bad launch.
Horrible designs on all things except the dinos. Some of the getups are really funny tho

Sony has fired back at Tencent in court, calling its defense "nonsense" and accusing it of hiding behind shell companies to dodge accountability over Light of Motiram, a game Sony says blatantly copies Horizon.
While you are on this Sony, get someone to sort out the shovelware issue we have now on ps. You too Nintendo
The fact that tencent is even defending it is more hilarious than the ripoff in the first place, because they know damn well.
Eh, pretty sure I remember a futuristic bow in Turok? Sony/Horizon going after whatever game that is seems petty
Better pix in this video.go about 2 mins in.
https://youtu.be/fbVGrKPtBK...
a guy on reddit have used the gameplay videos to calculate the map size:
"There are many game play videos available now. I believe they can be used to calculate the following:
1. Aloy's speed on foot and mount. Many videos show Aloy running or galloping toward a waypoint with the HUD showing a decreasing distance measure. My rough estimate is that Alloy runs at 4.5M per second and with a mount travels at 10-12M per second.
2. Many videos show a floating waypoint icon on the HUD (with a distance measurement) and then go directly to the map (where we see Aloy's position relative to the waypoint). Say the HUD indicates that the waypoint is 100M's away, when you view the map you know that the distance between the current location icon and the waypoint icon is 100M. You can then use this information to measure the size of the map.
My Findings. My rough rough rough, didn't count pixels (for distance) or frames (for travel speed), back of the envelope estimate is that the world is ~5000 meters wide and that it would take ~18.5 minutes to travel from the eastern shore to the western shore (at the widest point) if FLYING at the speed Aloy runs. Factoring in elevation changes and navigating terrain obstacles, it would take much much longer to travel that distance by foot. This seems big to me, but I've never played the Witcher 3, and I have no expectation that this new IP would match that size."
tl;dr the west end of the map is 5km away from the east end on flying distance.
Hype is fading away for me for this game. Its just confirming what I thought about Guerrilla. The game is looking less and less special from what were shown except for its lore and enemies.
What really separates this game from your Far Cry 3, Ass Creed or Shadow of Mordor except robots?
I'm sure it's cool, but I can't see it.
http://m.imgur.com/CU1quuU