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Digital Foundry: Resident Evil 7 PC/PS4/Pro/Xbox One Analysis

DF:
Dave dives into four different versions of Resident Evil 7. It's consoles vs PC, with all the visual comparison points and frame-rate metrics you could possibly desire.

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digitalfoundry.net
Neonridr3404d ago

hmm.. I thought it was said the Pro version was 4K from other places. Clearly not the case. I will stick to playing it in VR then. I was worried I was missing out on some huge increase in graphics.

kevnb3404d ago (Edited 3404d ago )

you can play it in vr using a pro... and yes Im pretty sure it is 4k on the pro, just no 4k video on digital foundry yet.

Neonridr3404d ago (Edited 3404d ago )

are you sure? They mentioned the resolution on the Pro in the video. 2240x1260 is the resolution the Pro runs the game at.

Playing in VR on the Pro will only give me some marginal downsampling. Still limited by the resolution of the headset itself. That being said, it will still probably be the best way to play it.

kevnb3404d ago

That's probably accurate, and its still a very good resolution.

Gazondaily3404d ago (Edited 3404d ago )

It's not 4k Native on the Pro.

The X1 version suffers way too much. I'll get the PS4 version

Unspoken3403d ago

Sony is killing the VR industry with the 1 year exclusivity. What a waste.

Gamers don't like exclusivity deals, am I right?

CrazedFiend3403d ago

@kevnb

Did you watch the video? Not 4K.

Don't care though. I'm FIENDING for this game in VR! Just as scary in 1260p or 1080p or whatever!

PeaSFor3403d ago (Edited 3403d ago )

@Unspoken

you're such a risible Sony hater, just look at your comment history dude, lmao what a muppet.

Unspoken3403d ago

Your insults are so on point I'd almost mistaken you for an insecure fanboy who can't refute points. But that's none of my business.

Speaking of stalking comment histories, do you work for Sony or are you just a hypocritical prat.

+ Show (4) more repliesLast reply 3403d ago
butchertroll3404d ago

Visuals:

- 1080p / 60 FPS on PS4/XB1
- 2240x1260p / 60 FPS on PS4 Pro
- Plenty of Chromatic Aberration, DoF etc.
- XB1 has more shimmering and worse post-AA method.
- Besides odd texture streaming issue, visually mostly identical.
- Pro has increased lighting highlights on trees etc.
- PC has same texture/lighting/shadow quality the as PS4/Pro version.
- Consoles have limited motion blur, PC has camera motion blur. PC also has per-object motion blur.

Performance:

- PS4/Pro are rock solid 60 FPS.
- XB1 dips performance notably, especially in combat. Lowest is 45FPS.

Neonridr3404d ago

yeah no doubt the Pro is the way to play it (unless you have a high end gaming PC). I was just sad to learn that it wouldn't be that much nicer on my 4K TV. Initially I was torn because I have the Pro, a 4K TV and a PSVR. I was worried that playing it in PSVR would be a big downgrade compared to what the Pro mode would look like. But it seems like the Pro mode isn't a huge jump over the base game, so I won't be sacrificing much. :)

Kribwalker3403d ago

@ neonridr

Definitely pro version unless you have a gaming pc, then I'd buy Xbox version since you can play anywhere and jump between pc and Xbox at no extra cost

Unspoken3403d ago (Edited 3403d ago )

Addendum:

-PC has the highest resolution making the game look very sharp-extremely sharp compared to the Pro
-PC has high resolution textures and can use a higher amount of "Shadow Cache"
-PS4/Pro have textures swapping in and out causing a jarring experience breaking immersion.
-PS4/Pro uses lower end AA muddying the entire image
-PC can use SMAA instead to sharpen the image and keep jaggies to a minimum. (or FXAA +TAA)
-PC can turn off Chromatic Aberration and Motion blur, amongst other settings to tailor the experience.
-PC has HBAO+ allowing for better shadows creating more depth and better immersion
-PC has higher quality Volumetric lighting, Reflections, Shadow quality compared to Pro.
-PC has "Rendering Method" option to allow an interlaced image for lower end cards giving higher fps
-PC\PS4\Pro have HDR
-PSVR lowers resolution further to maintain 60fps and to minimize dizziness but in turn causes everything to look blurrier with the screen door effect.

Gotta love the DF slant

TheDreamCorridor3403d ago

@Unspoken I can't believe you wasted that much time to troll the PlayStation 4.

You certainly wrote quite a bit. Hope you feel good about yourself.

DeadlyOreo3403d ago

Kribwalker

You don't make sense. You said definitely Pro version. And then you say unless you have a gaming PC, and then the Xbox version as you can just switch between them?

Lmao. Honestly, do you work for Microsoft?

Kribwalker3403d ago

@deadly Oreo
If you don't have a gaming pc but have consoles then the pro is the best version
If you have a gaming pc, then I'd buy the digital Xbox version because you can use it on your tv and your pc if it isn't hooked up to a tv. Because the PC version is the best version.
Easy enough to understand?

Unspoken3403d ago

It was much less time than you are giving me credit for. When DF spouts alternative facts to pander to the PlayStation crowd it was necessary to clear the air of their BS.

DaMist3403d ago

@Kribwalker

"you can play anywhere and jump between pc and Xbox at no extra cost"

Resident Evil doesn't take part of the Xbox play anywhere initiative, so in order to have it both on Xbox and pc you'd have to purchase it twice.

+ Show (6) more repliesLast reply 3402d ago
1nsomniac3404d ago (Edited 3404d ago )

You're right, they did very publicaly state RE7 was native 4K on the "Pro"

Unspoken3403d ago

More Sony lies. They have an inferior "4K" system. Wait for Scorpio if you want to be able to play at a higher resolution.

G20WLY3403d ago (Edited 3403d ago )

^Yeah, good idea, @Unspoken, we should trust MS - their squeaky clean track record speaks for itself! /ULTIMATE SARCASM

UCForce3403d ago

@Unspoken You aren't nice person.

Unspoken3403d ago

You do realize MS was roasted over claiming 4K gaming on Scorpio; particularly when no game has been shown, just a white paper, but when a PlayStation game claims to be native 4K and it isn't, no one bats an eye.

+ Show (1) more replyLast reply 3403d ago
butchertroll3403d ago

Looks like res on Xbone is even lower ( from post #109 and lower ) :

http://www.neogaf.com/forum...

Maybe DF will make another comparison video. I'm sure dark10x is aware of it.

+ Show (1) more replyLast reply 3402d ago
tyasia03404d ago

So the PS4 Pro offers the best console version with the highest resolutions and post-processing. PS4 and PS4 Pro both maintain 60 FPS. Xbox lacks post-processing and can't maintain 60 FPS and is mostly in the 40's during action sections.

Letthewookiewin3404d ago

Ya but Xbox can play the masterpiece Halo 5....

saint_seya3403d ago

Dont get mad, he tried to say master chief Halo 5....

UCForce3403d ago

Well, Halo 5 did made some sacrifices for 60fps by removing split screen for co op.

+ Show (1) more replyLast reply 3403d ago
Fishy Fingers3404d ago (Edited 3404d ago )

Not much in it apparently but obviously PS4 if you have the option over XB1.

Lacklustre PS4P performance. 2240x1260 is a pretty laughable upgrade.

PC if you've got it.

Darkwatchman3404d ago

Not really. That resolution is an 800,000 pixel count increase over native 1080p and considering just how heavy the post processing effects are and much they soften and blur the image, any higher resolutions than 1080p help significantly.

That being said, the game in general was held back by targeting a 1080p 60fps on both consoles because it had to remain fully playable in VR. As a result, the optimization was clearly spent on the base ps4 version and all versions from ps4, Xbox one, to PC to ps4 pro have identical assets and texture quality with the main difference really only being image quality.

The textures in the game are god awful and those low res textures won't exactly look very good running at incredibly high resolutions. The game could have done so much more on ps4 pro and PC, but it really only comes down to the clarity of the image with the same awful textures and mediocre character models

Fishy Fingers3404d ago

Don't disagree with what you're saying as of course we all have different expectations.

But if I upgraded my PC (or bought a Pro) and saw that sort of performance increase (PS4 vs Pro/1080 vs 1260) I wouldn't be remotely satisfied.

Can't report on my own impressions but I've got the PC demo downloaded to try this evening.

Concertoine3404d ago

I thought this game looked great, personally,

Ashunderfire863404d ago (Edited 3404d ago )

This game was clearly less demanding even on the PC, I can max the crap out of this with 1 titan x pascal with ease. Heck my old 980ti can run the hell of this without a stutter! The graphics are not mind blowing either. I don't see why the console version PS4 Pro can run at least 1440p or higher on this, and still get 60fps. Why not use dynamic scaling?

Genuine-User3404d ago (Edited 3404d ago )

Increased lighting highlights, higher volumetric lighting and locked 60fps above 1440p is lackluster now?

There's something not right with DF's resolution analysis because we already have three different outlets that have confirmed the PS4 Pro version to be above 1600p.

Maybe Resident Evil 7 is using dynamic resolution that plays of the GPU/CPU load.

Edit: @ below comment

It's above 1600p, it can in some parts drop down to 1260p. I'm not ready to believe that three different tech outlets got it wrong and DF got it right. There must a be a dyanimc resolution at play.

Sure you can have an opinion, but the Pro is by no means a lackluster upgrade given its small £100 price difference between base and Pro model.

Games jumping from 900p, 1080p on base to 1440p, 1600p, 1800p and even 4K on the Pro isn't exactly a lackluster upgrade in image quality.

Edit #2: Notice that I didn't call DF wrong. The game probably does drop to 1260p but I'm not willing to believe three other outlets are all wrong and that DF hasn't missed a thing.

One of the tech analysis mentions 1656p.
Why would anyone generate such a random resolution - especially since I've not seen it used for any other game?

What did I deflect? I'm on topic.

Regardless if one is a new customer or simply looking to upgrade to a PS4 Pro, there's a considerable advantage for both. You get the best console version with downsampling for 1080p displays at a rock solid 60fps. There's also a significant difference in image quality between base and Pro on Resi7 VR.

I am an upgraded Pro owner. But to assume that I'm compelled to justify its worth is rediculous. The console justifies it self.

And let's not get carried away with what compels us.

Fishy Fingers3404d ago (Edited 3404d ago )

It's not 1440p, it's a halfway house between 1080 and 1440.

And yes, I consider that a lacklustre upgrade. Perhaps you don't. That's ok, we are allowed different opinions. But again if I'd upgraded from the base to a Pro I'd be disappointed with that.

Edit: Above 1600p? So DF the go to for tech analysis is now wrong? Sure some pro games run higher than this, but let's stick to the topic at hand shall we rather than deflect and that is REVII

And again, I said if I were upgrading from the Base to the Pro, not if I were deciding whether to by a base or Pro. In that instance i agree it is worth the extra £100. But to reiterate, UPGRADE from base to Pro.

I presume you are a Pro owner? So I can only assume you feel compelled to justify it's worth. But changing the context of the discussion doesn't change the results found here.

We can simply agree to disagree.

Rude-ro3404d ago

Since digital foundry has a history of these hiccups in their analysis, especially with PlayStation products... I would say you are probably right.
It will be corrected once this article dies down like per usual.

Neonridr3404d ago

lol, now we are questioning DF's analysis? These guys are the go-to guys for performance studies.

Unspoken3403d ago

Uh, no they are not. They do it for the kids...I mean the hits.

DeadlyOreo3403d ago

Fishy Fingers

"But again if I'd upgraded from the base to a Pro I'd be disappointed with that."

Course you would, you're clearly in the "other camp" and shit on everything that is Sony. (And yep, I am aware of your comment history) You should really try these things before spewing your mouth.

Anyway this game looks fantastic on my pro. Things like this make me glad I invested in one. Playing it first on my 4k HDR and then in VR as I cant stomach it first in VR.

Getting bored waiting for that Scorpio yet?

Fishy Fingers3403d ago (Edited 3403d ago )

Naww Oreo, if you know my comment history you'd be aware I'm a PC/PS gamer.

If it helps you I'll happily take a picture of my set up. Just because I can be objective over the couple hundred pound lump of silicone and plastic under my TV doesn't mean I'm in 'the other camp'.

If Nvidia released a new GPU that I thought was a disappointment I'd say the same. What's the difference? They're toys for entertainment. Big whoop.

+ Show (3) more repliesLast reply 3403d ago
Genuine-User3403d ago (Edited 3403d ago )

Confirmed - Digital Foundry didn't pixel count Resident Evil 7 on the Pro:
http://www.neogaf.com/forum...
John Linneman from Digtal Foundry understands the resolution confusion and seems to agree that it's higher than what was suggested by Capcom's PR.

Actual pixel count of Pro screenshots range between 1440p - 1650p:
http://www.neogaf.com/forum...
http://www.neogaf.com/forum...

KakashiHotake3404d ago

So basically no differences between PS4 and PS4 Pro as usual.

G20WLY3403d ago

Umm...you may want to check again lol

Someone even listed all the improvements (over and above the increased resolution) that Pro offers. It's up there in the thread. Go read that, if listening is too taxing..

Rodney253404d ago

What the hell is up with the spoilers! They can't just show some basic gameplay.

Show all comments (62)
40°
8.5

Review - Resident Evil 7 Biohazard (Switch 2) | WayTooManyGames

WTMG's Leo Faria: "It’s been nearly ten years, but Resident Evil 7 hasn’t aged a day. Its brand new Switch 2 port not only showcases that its gameplay is still fresh and tense after all these years, but also showcases how well Nintendo’s portable can handle some of the more demanding games from the previous generation, with a handful of improvements to make it look as good as its current-gen counterparts. There’s also the fact there’s a ton of extra content for you to enjoy, from videos to entire new modes and side campaigns, so this is a worthy inclusion to the Switch 2’s currently minute library, and a great excuse for you to replay one of the most important horror games released in recent memory."

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waytoomany.games
30°
8.0

Resident Evil 7: Biohazard (Nintendo Switch 2) Review – Spooks On The Go - Pixel Byte

Resident Evil 7: Biohazard returns the series to its horror roots, and on the Nintendo Switch 2, you can take those frights everywhere.

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pixelbytegaming.com
40°

First gameplay revealed for Resident Evil 7 and Village on Nintendo Switch 2

Capcom is bringing both Resident Evil 7 and Resident Evil Village to Nintendo Switch next month, and now gameplay has surfaced of both titles running on the hardware. The latest episode of Capcom TV aired this week. During the show, extensive footage of both titles was shown. This is the first time we’ve seen gameplay of the ports.

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nintendoeverything.com
repsahj121d ago

RE7 gameplay starts @ 34:00
RE8 gameplay starts @ 1:35:00
(it's age restricted so you need to have a youtube acct first to watch it.)
https://www.youtube.com/wat...

Neonridr120d ago

they look great. Solid ports.

repsahj120d ago

Hoping for a small Direct for these games. Especially RE9.

repsahj120d ago

The village graphics is insane!

repsahj120d ago (Edited 120d ago )

Smooth gameplay already! So excited for my Generation Pack pre-order. I already platinum RE7 on PS5, but I don't have the chance to play Village.

By the way, the RE7 and RE8 included in Generation Pack are both the Gold Editions.