200°

Resident Evil 7 Version 1.01 Update Goes Live; Patch Notes Revealed

ThisGenGaming says "Resident Evil 7's first update just went live on PS4 which adds new support and fixes issues."

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thisgengaming.com
gigoran3381d ago

yeah I think thisgengaming are gonna be trying to ride this resident evil train for a while. the old kotaku controversy trick only works once. no more clicks from this game. better find a new one to make people angry

50°

Resident Evil 7 on Switch 2 Matches PS5 Performance, Surpasses PS4 in New Comparison

A new comparison shows Resident Evil 7 on Switch 2 runs at 60fps with visuals close to PS5, outperforming the PS4 version.

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twistedvoxel.com
shinXseijuro58d ago

Game came out in 2017 . I expect the newer console to at least match or be better than the older ones .

Snookies1257d ago (Edited 57d ago )

It's still a great looking game though. Just because it came out years ago doesn't mean it's not demanding. I just started playing it on PC and with maxed out graphics. It really holds up well to current games.

Stevonidas57d ago

PS4 PSU = 250 watts (base model)
PS5 PSU = 220 watts
Switch 2 = 22 watts (docked)

Crazy efficiency from Switch 2.

Deathdeliverer57d ago

I don’t know who keeps posting this guy. The switch does NOT match the PS5 performance. Please put digital foundry vids instead. It beats series S visually. The beginning of the video shows the car hood example. The upscaler is pixelated as hell on switch but smooth, but less detailed on PS4 and not even on PS5s league. That’s the upscaler trying to make 540p look higher res. I really don’t understand the reasoning for the gas lighting.

Neonridr57d ago (Edited 57d ago )

what are you even talking about? where do you get 540p? The game is rendering at 1080p and then upscaling to 4k on the TV.

are you somehow confusing this analysis with Requiem?

repsahj57d ago

Even if it comes from 240p, I don't have a problem with it. What matters is the end result. RE7, 8, and 9 are very detailed on the Switch 2 in docked and handheld mode.

Neonridr57d ago

it says on the video 4k from a base 1080p. Where do you get 540p from?

Benjaminkno56d ago

He’s referring to “native” output and ignoring the upscaling. 90% of these nintendon’ts clamored for a “better performing switch” only to pretend it’s not what they asked for. If they were to play this game without seeing hair, they couldn’t tell the difference.

Neonridr55d ago

@Benjaminkno - I think this person is thinking of Requiem, which was using a base 540p. Clearly they can't read.

280°

Resident Evil 7 Flops On Mobile; Sells Less Than 2000 iOS Units

Resident Evil 7 has massively flopped by making fewer than 2000 purchases on iOS, with other console mobile ports also performing poorly.

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mobilegamer.biz
cthulhucultist650d ago

Well at least there are games like angry birds or clash of clans for mobile gamers :-)

Cacabunga649d ago

Good it flopped.. they must have realized that the target audience is totally different

ABizzel1649d ago

This is a win for gaming even if it’s not an ideal experience on iPhone yet:

1. It’s a huge step forward for mobile gaming showing in the next 2 - 4 years this will be a solid 720p@30fps experience for AA / AAA PS4-PS5 quality games on a device we carry with us everywhere.

2. It’s a huge step forward for Apple gaming in general which has been underwhelming for years running NATIVELY and flawlessly on any M2 / M3 / M4 iPad and MacBook. At worst 900p@60fps Medium-High Settings + Metal on the M2 iPad, 1440p@60 - 80fps Max settings on the M3 Pro Max which is equivalent to a RTX 4060 / RX 6700XT, so slightly above console settings…..but in a $3000 - $4000 laptop (Apple and they’re ridiculous prices).

3. But most important for all of us, it shows what the future of mobile platforms like the Switch 2 will be capable of and ports like RE7, RE Village, and RE4 Remake should be lined up for the Switch 2, optimized even more for mobile PC like SteamDeck / ROG, and eventually Android based platforms.

OtterX650d ago

Who the hell would want to play this on a phone?

ABizzel1649d ago

The iPhone version won’t be good for another 2 years (iPhone 18) or so when they have their next fabrication node (2nm), so they can hopefully improve the CPU cores (AA/AAA games will need 3 or 4 performance cores instead of 2), add 2 more GPU cores, and improve memory bandwidth with LPDDR6.

Then it should be a stable 720p - 900p resolution, @ locked 30fps, Medium-High Settings, with better Type-C out for larger displays.

KwietStorm_BLM650d ago

Apple users ain't gamers. I don't know whether this push with "metal" was just to say they did it and it's possible to run modern games, or if Capcom just said hey more units is better, but either way this shouldn't be all that surprising.

ChasterMies649d ago

You say that but everyime I’m waiting for one of my kids’ events to start, I see an audience full of kids playing games on phones. No Nintendos. Just phones. Lots of Minecraft. Lots of Clash of Clans style games.

jwillj2k4649d ago

Roblox as well. Gigantic mega platform. Kids can’t get enough of it. Sony/Nintendo would be wise to integrate more with their platform as kids get older.

KwietStorm_BLM649d ago

Playing clash of clans doesn't make you a *gamer.* Most mobile games are designed to literally be time wasters and money pits. They're for casuals who don't actually have a gaming platform. Kids on phones today is just a symptom of the modern era. Doesn't mean gaming is what they're really into, as proven by those sales numbers.

Goodguy01650d ago (Edited 650d ago )

Mobile gamers only want simple games and gachas. Nobody wants to pay up front for a mobile game, you have to hide it behind micro transactions lol.

Show all comments (35)
80°

Another Resident Evil game comes to Apple devices, but skips Android

Fan favorite Resident Evil 7 is coming to mobile, but once again, Capcom is only releasing the game on Apple’s latest phones and tablets.

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pockettactics.com
contra157686d ago

Androids hardware is so fragmented

Sgt_Slaughter650d ago (Edited 650d ago )

But has enough models that outpace the iPhone that it would be a much better showcase of how AAA games could run on mobile. Not to mention the entire east Asian mobile market.