70°

Writing Lara Croft

Back in 2010, after a stint working on the early version of Eidos Montreal's Thief reboot, Rhianna Pratchett set to work writing a very different Lara Croft.

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eurogamer.net
20°

To make video games for Gen Z, be authentic

'They're playing games. It's just that their attention and needs are changing,' says Astrid Entertainment CEO Sharon Tal Yguado.

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gamedeveloper.com
30°

The Big PSSR Interview With Mark Cerny

DF: "Just over a year ago, we shared exciting news directly from PlayStation 5 lead system architect Mark Cerny that Sony intended "to have something very similar to FSR 4's upscaler available on PS5 Pro for 2026 titles as the next evolution of PSSR." Just over a year later, the promise has been delivered and the quality upgrade can be transformative. This is the technology we hoped for, duly delivered, and when the opportunity arose to share some questions with Cerny about the revised PSSR, we didn't need to be asked twice."

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digitalfoundry.net
50°

Pentiment director offers advice to develop games quicker

Josh Sawyer, a veteran game developer and the director of Pentiment, shares advice on how to develop games more quickly and smoothly.

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gamedeveloper.com
AuraAbjure14h ago

That was a great read, thank you Christopher.