
Combining RPG mechanics with elements of visual novels, shooters and sci-fi make for an ambitious project. Long Gone Days is aiming to do exactly that. With the promise of no grinding, tactical mechanics, immersion and a focus on character development, things sound highly promising. Creator, and artist, of Long Gone Days, Camila Gormaz sits down with GameRaven.

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.

Play as Dik, a nimble acrobat exploring the depths of Hell to rescue his brother from the Devil’s hands. With no weapons to rely on, success hinges on mastery of physics-driven movement, and quick adaptation to deadly obstacles.

GDC 2025 has revealed the finalists for the 27th annual Independent Games Festival (IGF).
I didn't know Kickstarter did not allow pitches from developing countries