
Pure PlayStation: I can see die-hard RTS fans enjoying Siegecraft Commander. I just don't expect it to make any gamer a fan of the genre. The story for both campaigns is interesting but it won't take anyone on a wondrous journey of entertainment. It's unfortunate that the gameplay may be even worse in that regard. The idea that everything you craft is connected is a cool idea but it falls flat due to inconsistent spawning methods, low structural health, and longer than needed respawn times. Nothing good can come out of the difficulty of a game stemming from mechanics rather than the enemies themselves. With a few improvements the title can be something noteworthy but at the moment it's something I can't recommend wholeheartedly.
SYDNEY, NSW – Sept. 19, 2018 – Siegecraft Commander, the action-strategy game hybrid from Blowfish Studios, is now available for Nintendo Switch.

Siegecraft Commander, the action-strategy game hybrid from Blowfish Studios, will hurtle toward Nintendo Switch on Sept. 19, 2018.

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