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My Time As A Monster Hunter

Goomba Stomp: "In Japan, the Monster Hunter series is something of a legend. Every gamer worth their salt in Japan knows about Monster Hunter, as each new iteration in the franchise, is met with high critique and commercial success. However, this is not the case over here in the States. The first time I had ever even heard of the franchise was a preview for the series’ third installment, Monster Hunter Tri, in Nintendo Power. The idea of hunting giant beasts with an online team seemed like a really cool concept to me, especially when I learned of how well the series was received overseas. Little did I know that Tri would go on to become the single greatest experience I have ever had with an online multiplayer game."

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goombastomp.com
notachance3415d ago

It's like drugs, people who haven't try it looks at it like it's some kind of outlandish, weird thing they'll never understand why people are addicted to it. But once you try it, preferably with friends... suddenly you have 200 hours logged in in just a short time you'll never guess it's a capcom game.

too bad they chose to release it on a niche platform in the west, if only capcom has the brain to upgrade the graphic and release it on PS4/XB1 I'm willing to bet it'll be as huge as overwatch, only you won't be bored as fast.

CorndogBurglar3415d ago (Edited 3415d ago )

Its funny because even though i know Generations is exactly the same as Monster Hunter 4, just with even less story and the addition of Arts, its still addicting as hell. There's just something about it. The preparation before going out to fight a particular monster is probably my favorite aspect of the games.

Knowing your enemy and what weapons, tools, and items to bring is something missing from a lot of games that is done really well in this series. That strategic feeling before the actuall nonstop action begins once you find the monster is unlike any other game that I've played.

fenome3415d ago

The only one I ever played was the first one on PS2, but I really enjoyed it.

BlackDoomAx3414d ago

Best multiplayer experience and best feeling when you win.

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Ranking The Top 5 Monster Hunter Games

Monster Hunter World is close to releasing, which means it’s no better time to reminisce and look back at some of the best Monster Hunter games that came before it.

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cogconnected.com
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Top 10 Monsters from Monster Hunter

With recent release of Monster Hunter Generations, Bit Cultures lists out our Top 10 Monsters from the series. From the terrifying to the hilariously named.

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bitcultures.com
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Another Hardcore Lie Exposed: Third-Party Sales Actually Improved on Wii

It's commonly said that third parties didn't do well on Wii. And while maybe that's true for many kinds of games that also released on PS3 and Xbox 360, when you compare Wii to past Nintendo platforms, third parties actually performed better overall.

yugovega4761d ago

just dance anyone? close to first party sales on wii. surpassed most 3rd party games on all systems actually.

legendoflex4761d ago

It's more than Just Dance, though. What was the best-selling in-house Disney game ever? Epic Mickey. What was the best-selling console Monster Hunter title? Tri. The best-selling Sonic title on Nintendo platforms? Colors.

dedicatedtogamers4761d ago

A lot of people also omit the fact that since development costs on these games were significantly lower compared to an HD game, the profit margin was much bigger.

But Wii games were not "showcase" games. Developers didn't feel proud working on "inferior" hardware and threw a hissy fit. Developers thought it was more important to show off shading effects on multi-million dollar financial failures for the HD Twins than to brag about profitable, high-selling Wii games.

The same sort of stuff has happened on handhelds since...forever. Handhelds have insanely high install bases but devs who put their games on handhelds act like they're ashamed.

stragomccloud4761d ago

You really articulated something that I've wasn't quite sure how to. Well done.

StraightPath4761d ago

first people got owned, exposed and put to shame by he article " another hardcore lie exposed : Wii lost its core " and now putting shame by proving third parties did great n he wii too.

fanboys going to turn a blind eye

kneon4761d ago

The article ignores the fact that the Wii install base was almost 5 times that of it's predecessor. So the sales rate/console is much lower.

Even compared the other current consoles it had nearly double the sales of the other two at one point. Yet sales of multi-platform third party games almost always lagged behind the other consoles.

You can always make numbers look good if you overlook analyzing what the numbers really mean.

yugovega4761d ago

true and if im not mistaken skylanders sold the most on wii.

Erimgard4761d ago

When companies made games for the Wii that were actually logically aimed at the target audience, they always performed well. Unfortunately, it had to miss out on some big third party titles due to its lack of processing power, and a lot of other developers just didn't understand the kind of audiences they were developing for.

legendoflex4761d ago

So, what I'm wondering is: if third-party developers are obviously capable of making successful Wii games, and in Activision and Ubisoft's cases, if those Wii games are actually the MOST PROFITABLE TITLES in their catalog, why didn't we see more awesome Wii games last-gen?

Godmars2904761d ago (Edited 4761d ago )

More and more with "discussions" such as this I get the strong, almost overwhelming, notion that there is a severe misunderstanding of the subject's base concept.

I mean the term "hardcore gaming" should never be near a game like Dance Central. Unless said sentence has "least like" in it.

Also no matter how people want to defend the Wii by doing things like pointing out how certain games sold on it, the fact remains that what successes it had were not built upon or followed up. That despite being the #1 selling platform worldwide Nintendo have begun dismantling its support network and companies are making fewer games for it than they are its successor. So something has to be wrong.

@legendoflex:
That publishers not devs. That's the likes of Koteck taking the fun out of making games and installing revolving doors for devs who get fired as soon as they finished a project which was conceived by advertising committees.

Still, it doesn't explain or excuse why Nintendo seems to be repeatedly failing while leading. Much less why you can always find a fanboy - for anything - who may as well be lemmings.

legendoflex4761d ago (Edited 4761d ago )

That "something" is that developers would rather make games they want to make than actually serve customers. They would rather draw lines in the sand about which titles are "hardcore" and "casual" - which they imply means "good" or "crappy" - and draw as much attention as they can to the stuff they want, instead of going out there and making the stuff that people in general will actually play.

We saw the same thing with EA and NES: for years, EA thought making NES games was beneath them. Then, one day, they woke up and realized they'd been ignoring a massive audience!

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