
Goomba Stomp: "In Japan, the Monster Hunter series is something of a legend. Every gamer worth their salt in Japan knows about Monster Hunter, as each new iteration in the franchise, is met with high critique and commercial success. However, this is not the case over here in the States. The first time I had ever even heard of the franchise was a preview for the series’ third installment, Monster Hunter Tri, in Nintendo Power. The idea of hunting giant beasts with an online team seemed like a really cool concept to me, especially when I learned of how well the series was received overseas. Little did I know that Tri would go on to become the single greatest experience I have ever had with an online multiplayer game."

Monster Hunter World is close to releasing, which means it’s no better time to reminisce and look back at some of the best Monster Hunter games that came before it.

With recent release of Monster Hunter Generations, Bit Cultures lists out our Top 10 Monsters from the series. From the terrifying to the hilariously named.

It's commonly said that third parties didn't do well on Wii. And while maybe that's true for many kinds of games that also released on PS3 and Xbox 360, when you compare Wii to past Nintendo platforms, third parties actually performed better overall.
just dance anyone? close to first party sales on wii. surpassed most 3rd party games on all systems actually.
When companies made games for the Wii that were actually logically aimed at the target audience, they always performed well. Unfortunately, it had to miss out on some big third party titles due to its lack of processing power, and a lot of other developers just didn't understand the kind of audiences they were developing for.
So, what I'm wondering is: if third-party developers are obviously capable of making successful Wii games, and in Activision and Ubisoft's cases, if those Wii games are actually the MOST PROFITABLE TITLES in their catalog, why didn't we see more awesome Wii games last-gen?
More and more with "discussions" such as this I get the strong, almost overwhelming, notion that there is a severe misunderstanding of the subject's base concept.
I mean the term "hardcore gaming" should never be near a game like Dance Central. Unless said sentence has "least like" in it.
Also no matter how people want to defend the Wii by doing things like pointing out how certain games sold on it, the fact remains that what successes it had were not built upon or followed up. That despite being the #1 selling platform worldwide Nintendo have begun dismantling its support network and companies are making fewer games for it than they are its successor. So something has to be wrong.
@legendoflex:
That publishers not devs. That's the likes of Koteck taking the fun out of making games and installing revolving doors for devs who get fired as soon as they finished a project which was conceived by advertising committees.
Still, it doesn't explain or excuse why Nintendo seems to be repeatedly failing while leading. Much less why you can always find a fanboy - for anything - who may as well be lemmings.
It's like drugs, people who haven't try it looks at it like it's some kind of outlandish, weird thing they'll never understand why people are addicted to it. But once you try it, preferably with friends... suddenly you have 200 hours logged in in just a short time you'll never guess it's a capcom game.
too bad they chose to release it on a niche platform in the west, if only capcom has the brain to upgrade the graphic and release it on PS4/XB1 I'm willing to bet it'll be as huge as overwatch, only you won't be bored as fast.
Awesome games.
Best multiplayer experience and best feeling when you win.