
"We've talked with Flying Wild Hog, the makers of Shadow Warrior 2, on a wide range of topics including VR, Nintendo Switch, PS4 Pro's capabilities and cross-platform play."

"Nothing is off the table right now."

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

Ex-Tripwire CEO John Gibson shares his 'Entertainment First' vision to capture the agenda-free magic of classics like Star Wars, Zelda, and Metroid.
Yes. Just make a good game instead of worrying it should make some kind of stupid social/political differences in the world... we've got enough of that in the real world. Games are places we can escape to and just have fun.
I fail to see how representing actual underrepresented or making them feel included is an “agenda”. This is an extremely self centered selfish viewpoint. Those actual underrepresented people just want to be recognized as valid. The privileged majority who are always represented take that for granted and can’t deal with the fact that “other” types of people or views exist. Inclusion or awareness isn’t an agenda. It’s representing reality and making those “other” people or stories be seen and align with actual reality.
There are literally thousands and thousands of games to choose from, and if you are annoyed that some have cultural or topical relevance, that’s your problem and you don’t have to buy them. Meanwhile other people who want that actually have games that speak to them. So sick of this “my way or the highway” attitude.
And there are plenty of games out there, if that privileged majority have an issue or don’t want a game based on cultural relevance. Pick up a Switch. Most games are g-rated, noncontroversial cartoons with stories fit for tweens. No reality to get mad at.
Y'all could also, ya know, just not buy games you feel have an agenda? This constant bitching coming from all these whiney men every time they see a game that isn't catering to them specifically is tiring. They latch themselves onto these games and throw endless amounts of harassment as if there aren't another thousand games releasing before/around/after. I'm usually outspoken when it comes to forced diversity in games, but the issue here is you're all bigoted as hell and need to learn to be a little less offended. Y'all become the snowflakes you mocked so much lol.
As ever, this is a misguided expression of the speaker's issue. While of course there are some games (pure puzzle games, etc) that have no agenda, any game with a narrative is conveying some type of message. What people who say they don't like "woke" or "politics in games" actually mean is that they don't like hamfisted, poorly written narratives/characters that are thin veneers for modern political messages that feel out of place in the game's universe. It's why all these people complain about the Veilguard and not Baldur's Gate 3. They both have "woke" characters but in BG3 they feel like they belong in the universe, while in the Veilguard they just feel like generic fantasy skins for modern American 20-somethings.
With the current price point I can't blame them for being skeptical about VR
Too bad, I was kind of hoping to play a game like Shadow Warrior 2 on the go. Would have been cool, but I guess the Switch doesn't have that much third-party support
At this point, I haven't been excited about VR at all.
The scepticism on VR is something I've said before. Unless you're one of the rare big selling titles, or one funded by subsidies by Valve/Oculus/Sony then making money is difficult for now, too small of a base to work with. Quite surprised they aren't planning on working with the Switch though; Nintendo consoles aren't exactly an ideal fit with Shadow Warrior, but they have attempted to have some of the more adult-rated games on there.
The developer can be skeptical. No one has a problem with that. But things like this
http://www.roadtovr.com/job...
Show that even early titles can make a profit off of about 1 million VR owners. Make a fun game with a good concept can always make you money.
The comments so far are hilarious though. The developer in the interview mentioned nothing about price of headsets, games like Job Simulator aren't subsidized by Sony, HTC/Valve our Facebook/Oculus and small base has nothing to do with not being able to make money. The developer just has to look at how much it would cost to develop a concept and turn it into a game. Price the game right and sell about 250 thousand copies, and you can make a profit early on. The more customers, the more you can invest in the game you're making.
But the developer mentioned how fast and frantic their game is in not bringing it over to VR. Not because there is something wrong with VR.