
GameSpy writes: "By now gamers probably know that they should take anything Peter Molyneux says with a very large grain of salt. The celebrated developer has made some of the most ambitious games of our time, but he isn't always able to deliver on his promises. While Fable was a great game, it just didn't live up to the massive amounts of hype that were piled upon it, and it seems to have tempered the always-entertaining Mr. Molyneux just a bit. It's still too early to say if Fable II will be more of the same or if it'll be the game that we expected (and hoped for) the last time out, but we still happily spent over three hours playing it in San Francisco a few weeks ago. While we realize that a few hours with a game this enormous is like discovering the tip of an iceberg, our time with the game only made us anticipate it that much more.
Our time with Fable II actually began with the beginning of the game itself. After a brief CGI cut-scene that introduces the player to the sprawling world of Albion, you'll take control of the unnamed child who is on the receiving end of a particularly odd projectile. You'll spend at least the first 45 minutes to an hour of the game in the shoes of this young protagonist, as you and your sister must find a way to scrape together enough gold to purchase a music box that may or may not have magical powers. Those of you who don't want to know anything else about the story will be happy to know that we won't be disclosing much more than that, although we will be touching on some specific (but spoiler-free) quests that we completed."
Spiffy:
+Massive, beautiful world; laugh-inducing writing
+Simple yet varied combat systems
+Innovative co-op play
Iffy:
-We feel like we've barely scratched the surface with this one

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....