
Jim Rossignol writes: If there was one major disappointment of the past console cycle - that of the Xbox and PlayStation 2 - it was that it was over so quickly. If you a look at the games that were released in the PS2's final 18 months (if we look at a year before and six months after the PlayStation 3 turned up) it looks very much as if developers were just getting into their stride with Sony's machine. Likewise with the Xbox - that was barely given a chance to get good. If God of War 2 was such a leap forward from the original game, what could have similar studios done with another two years of development on the last generation platforms? Arguably, the latest two platforms, the PS3 and the Xbox 360, came about too quickly.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
When it wont be as Good as the PS3 !!
No.
Nope.
[[no]]
Still,the Answer is No