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350°

Will There Be An Xbox 720?

Jim Rossignol writes: If there was one major disappointment of the past console cycle - that of the Xbox and PlayStation 2 - it was that it was over so quickly. If you a look at the games that were released in the PS2's final 18 months (if we look at a year before and six months after the PlayStation 3 turned up) it looks very much as if developers were just getting into their stride with Sony's machine. Likewise with the Xbox - that was barely given a chance to get good. If God of War 2 was such a leap forward from the original game, what could have similar studios done with another two years of development on the last generation platforms? Arguably, the latest two platforms, the PS3 and the Xbox 360, came about too quickly.

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giantrealm.gameriot.com
Mr PS36438d ago

When it wont be as Good as the PS3 !!

Spread Butt Cheeks6438d ago

thats why the PS3 hasn't made a profit yet. hit the disagree button but it hasn't. Sony posted loses morons.

The 360 is still profitable despite a 1 BILLION dollar hit from RRoD.

You say the 360 is junk....junk thats spanking Sony on their own turf.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney15d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage16d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman15d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb15d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.