
MTV Multiplayer's Patrick Klepek writes:
"If you're like me, you play morality-filled games as a generally good person the first time around. The second time, you experiment being the bad guy.
Stephen Totilo asked "Fallout 3? producer Todd Howard if he'd solved what Totilo called the "Han Solo Problem," where it's seldom as fun to play as a mix of nice guy and bad guy, since games tend to only reward only extreme behavior.
Howard claimed "Fallout 3? hadn't completely solved it, but "Fable II" designer Peter Molyneux told me last week it will be fun to play as a character with mixed morality in "Fable II" because it's difficult to be truly good or evil.
His team may have solved the "Han Solo problem."
"With Han Solo, how good is good? Can you get as good as Luke Skywalker? Even he wasn't truly good."
Molyneux explained one way he prevents players from so easily being swayed to being perfectly good when they play the game is through sacrifice."

The Outerhaven writes: Being fans of Fable, we decided to do an in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Outerhaven writes: An in-depth retrospective on the Fable franchise, exploring its choices, consequences, tone, and lasting impact on RPG design.

The Xbox 360 was a fantastic console in its day with some truly classic titles, but what are the seven best games for the console?
I'll go with,
Lost Odyssey, Blue Dragon, Culdcept Saga, Shadow Complex, Ace Combat 6 with the flight stick,A Kingdom for Keflings, A World of Keflings.
Bonus Kinect Games: Happy Action Theater and Sesame Street.
*Skyrim was so bad on PS3 that it almost deserves to be #1*
Was this made by a.i.? No human being would put Shadowrun, Fable III, and Splinter Cell: Conviction into a list of the 7 best Xbox 360 games.
Would love to play Ace Combat6 on PlayStation, but Xbox decided to buy exclusivity and keep it off a competing platform.
The only mainline game I never played except for one level at a friends place. Game sold less than any other in the series if I remember correctly.
When the current gen XBOX offering is so lacking people need to refer to games released two generations back....
...of the first three hours from IGN it sounds like you'll an all good or all bad path from the start and the world adjust accordingly around the decisions you make. However it also sounds like your decisions after choosing a path shifts your inclination further towards and away from your initial disposition but you can never switch all the way back to being good from bad and vice versa.
Well at least that's what I understood from the preview.
Molyneux is starting to act like dennis dyack, he really has to stop calling this game the second coming because he said fable 1 would be the greatest rpg ever.....and in reality it wasn't even half-way there
I'm the same way.
he's a great man and a great game designer.
poor jealous droids.
I love how much of this game I DON`T know about. It`s going to make the experience that much greater not knowing what`s about to happen.
I find it hard in games to make a morality choice based on ideals or whatever makes you decide to be good or bad personally. What I'm always thinking is how is the game going to react to my decision. If I'm bad does it punish me? If I'm good does it open up new areas or quests to me?
I don't know if games are advanced enough to let you free yourself from thinking about the underlying mechanics of how your decisions affect the game itself and not just your own personal character.
I'll be happy to find a game that is truly a different experience based on your decisions. Not a good or bad one, but just a different game altogether based on how you played it. 500 different endings in Fallout 3 isn't really the same thing. What I'd like to see is a game that if I'm bad, townspeople run from me. Notices are out to capture me dead or alive, that sort of thing. If I'm good, women swoon when I approach (just like in real life :) )