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Explained: Why Resident Evil 7 Biohazard is not a reboot

With what Capcom has indicated about Resident Evil 7: Biohazard is clear that the franchise is taking a different direction from the one we know. While many were surprised when they did not find out that it was not a reboot, Capcom reveals that it has a good reason not doing so.

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FallenAngel19843426d ago

I hope future mainline installments aren't in first person

oasdada3425d ago

First person perspective was the must needed change the franchise needed.. either that or fixed cameras like the olden days.. third person kinda killed RE in my opinion

Derceto3425d ago (Edited 3425d ago )

If you "need" to change camera perspective to save your franchise? You should consider retiring from game development. Since when is an aspect change a requirement to save any good franchise? Hilarious.

How about, bad games killed RE? That sounds more accurate.

-Foxtrot3425d ago

With how many copies the Resident Evil Remake and Resident Evil 0 sold when it was re-released on the PS4/Xbox One despite being games from the early 2000s it was defiently NOT a needed change

All they had to bloody do is what they did for the Remake back in 2002 and apply that logic to a 2017 game with the new tech available.

Not that hard

naruga3425d ago (Edited 3425d ago )

FPS Resident evil never worked and never will ... i hope this mess of a game dont have any continuation and die as the first and last RE of that kind ...also who else after played FF XV with its over the top beautiful Luminous engine and world setting got vibes of a REsident evil game? ...especially in dungeons with its excellent colors , lightining and amosphere was perfect demo of a survival hor game, proof that a game doesnt need idiotic holywood cliched filters to be atmospheric and scary

NukaCola3425d ago

The perspective is not an issue. This is very RE. Open mansion, puzzles, scary, limited ammo. You people need to quit living on nostalgia, RE controls suck. This fixes a lot. And before you retort, The Evil Within is great and didn't sell. Resident Evil is finally feeling personal. I hate shooters but first person can be used well and this feels right.

Errorist763425d ago (Edited 3425d ago )

@naruga

I guess that's why each and every preview I read about people actually playing the game for 5 hours were glowingly praising the game...

_-EDMIX-_3424d ago

I don't agree with all that.

What killed RE was removing limited saves, health, weapons, puzzles etc. The fact that with RE4-6 you could just buy this stuff is what ruined the series for me.

RE could be in 3rd person, fixed camera, first person etc....I don't care, as long as it actually has the survival features, I'm good. Look at Evil Within, 3rd person, has survival features. Capcom wanted an action game, that is pretty clear based on their actions.

_-EDMIX-_3424d ago

FOX- "With how many copies the Resident Evil Remake and Resident Evil 0 sold when it was re-released on the PS4/Xbox One despite being games from the early 2000s it was defiently NOT a needed change"

??

LMFAO! Did you even look at the copies sold?

http://gematsu.com/2016/07/...

http://www.gamespot.com/art...

Those sales are great for a remaster, but for a game like RE Zero which is basically new to a millions of gamers to move such units, only shows that maybe that concept isn't really what the majority want. Mind you, you know me to champion the older concepts of RE, but I won't disregards that RE4-6 are amongst the best selling RE titles. Clearly someone wants that over the older set up.

All you have to do is look at the sales and you see this HUGE SPIKE in sales once they go over the shoulder.

"All they had to bloody do is what they did for the Remake back in 2002 and apply that logic to a 2017 game with the new tech available"

LMFAO! So like Revelations? Resident Evil Revelations 1 sold like 1.6 million, Resident Evil Revelations 2 sold like 1.9 million.

You sure bud? You SERIOUSLY sure that is ALL it was going to take?

Mind you...look who is posting this? ME! I'm the one that is even wanting a return to those older features, but I'm also not naive as to really believe that is all it will take to keep this series a float. I think RE7 will do well, but not RE4-6 well, NOPE!

I see zero evidence that RE would simply do well with the older camera paired with the older concept.

Why did RE Zero not move huge millions?

Why did Revelations 2 not move huge millions?

Scatpants3424d ago

I think adding AI teammates killed RE

oasdada3424d ago

@foxtrot and everyone else
Im am talking from a point of a gamer and not a corporate suit.. I dont care about "sales" I just know that ever since re4 came out the once beloved franchise spiraled down in quality.. and first person is necessary because this perspective retains the horror feel without constant action.. resident evil was never about the action.. if u want to play a good horror game with action elements in third person I recommend deadspace specially 2..

+ Show (6) more repliesLast reply 3424d ago
FallenAngel19843425d ago

Resident Evil works very well in third person non tank controls. Revelations for example was an awesome title that is proof of this concept. There was never a need to change the camera perspective, especially for a mainline title.

LamerTamer3425d ago

Revelations was good because it was good not because of the perspective.

Third person is not that immersive, it always reminds you that you are playing a videogame as you see everything happen to an on screen polygon guy instead of you. Plus wonky cameras and the character blocking your view kind of ruins it. To make everyone happy they could give an option like Fallout etc where you can choose the perspective.

FallenAngel19843425d ago

Says you. There are various immersive games with third person perspectives. Just as you name cons for it, I could easily name cons for first person.

Kyosuke_Sanada3425d ago (Edited 3425d ago )

@ Lamer Tamer

Perspective is subjective when it comes to horror especially when Silent Hill 2 still is regarded to be one of the best horrors ever. I do agree that there should have been an optional mode for the views due to the existence of VR however the current gamescape is up to its gills in first person horrors. Capcom demonstrated that they are just they are just throwing things to the wall to see what's sticks instead of a new artistic vision (REVII is obviously cashing in on the PT craze just like how Revelations' inclusion of Moira Burton was due to the praise Last Of Us) I guarantee you that if ReMake 2 surpasses RE VII in sales, the mainline series will fall back to the third person perspective followed by a half hearted PR response.

What really irks me is that they could have placed the effort in Deep Down which already housed first person options from early trailers but Capcom wants to sell new games under familiar names instead.

_-EDMIX-_3424d ago

I'd have to disagree with that.

I agree with Lamer on this one. Revelations was good not based on any camera bud, it was good simply because it was actually a solid RE title without going FULL BLOWN action ala RE4-6.

I can't say the camera had anything to do with what I liked from Revelations 1 or 2, I liked that I wasn't playing a damn Gears Of War clone for once. I'm sorry Fallen but I don't simply play games based on solely camera angles, I'd like to believe there is more to why we play games then such a thing.

I didn't even play the crap that was RE6. Being in 3rd person matters not to me if its not even a damn Resident Evil game....

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NecoTehSergal3425d ago

Don't complain of things that aren't broken. Experimenting is healthy, stagnating what they already over-used would be stupid. It's good on them for not rehashing RE4,5,6-type games all the way up to RE10-12 before changing things up.

FallenAngel19843425d ago

@ Neco

You can obviously change up the formula without having to change the camera perspective. Let's not pretend that people got sick of third person

_-EDMIX-_3424d ago (Edited 3424d ago )

I'm fine with the mainline series being in first person, perfectly.

What I'm worried about is them solely focusing on action and removing survival elements. I could care less about a perspective change, thats legit NOTHING comparied to them basically stripping RE of its basic features in favor of making a action game.

The removal of limited
ammo
health
saves
weapons etc

Is what I was upset about with RE4-6.

To worry about it being in first person is just a non-issue for me right now. RE7 is closer to the older RE's then any other RE that has released legit since Resident Evil Zero.

I don't care if its fixed, I don't care if its over the shoulder, I don't care if its first person....I DO CARE IF ITS FEATURES ARE ACTUALLY SURVIVAL! The more I hear this crying about the camera, the more its sounding like many of you don't even actually play RE for its features , simply to have a Gears Of War type game. smh

+ Show (2) more repliesLast reply 3424d ago
PhoenixUp3426d ago

Of course a numbered mainline title like RE7 isn't going to be a reboot. Capcom wouldn't want to worry about managing two different continuities going forward. It'd be much more simpler to have it be canon and not throw away 20 years of established lore.

S-Word3425d ago

Then what is it? It's definitely not a Resident Evil game.

Errorist763425d ago

Oh it is...it's definitely more than the last 3 games were!

_-EDMIX-_3424d ago (Edited 3424d ago )

waayyyyyyyy more then the last 3 games were.

@Corndog-100% agreed.

This is RE to its core. I've noticed a lot of the um..."young" fans seem to not even know what RE is ie those RE4-6 gamers lol From what I've seen and read, its very, very RE. 1 place (or 2 depending on dat lab doe), puzzles, limited ammo, health, weapons, no BUYING stuff, zombies etc. This is very, very classic RE. A perspective never actually SIMPLY made RE. RE never even felt good lol, it played like utter crap, but what made it so awesome to me as a kid was the limited items and having to survive the game. By no means would I say physically playing RE was (fun) as it never felt right until RE4 (ironically the RE that actually started removing its basic core features)

CorndogBurglar3425d ago (Edited 3425d ago )

Simply because its first person?

Everything else about it is Resident Evil.

Some type of virus or biohazard is used to make monsters

Umbrella is in it

Wesker is in it.

Herbs to heal

Creepy, claustrophobic atmosphere

Puzzles

Weapons with very little ammo

Save rooms

If you dont like the perspective change. It is literally the only thing different than previous RE games. You guys sound ridiculous and uninformed and when you make comments like "this isn't resident evil."

Kyosuke_Sanada3425d ago

Perspective does have an important part in established games believe it or not. If the new Doom was locked into third person or if Final Fantasy XV was locked into first, there would be a huge backlash regardless if both games played the same.

CorndogBurglar3424d ago (Edited 3424d ago )

@ Kyosuke Sanada

Resident Evil has had multiple titles with different perspectives. It started off as fixed camera with tank controls, went over the shoulder, there was a light gun game, there was already a game in first person...

It isn't like every RE game has used the old tank controls or even been in 3rd person for that matter.

Also, Doom basically created a genre. I understand Wolfenstein 3D came first, but Doom is what put 1st person shooters on the map, and it is a genre that has not aged over the years, so it would make no sense to change it.

But with Final Fantasy, thisnis really no different than changing from turn based combat systems to the more action oriented combat that Final Fantasy has adopted since FF12. There are plenty of people that will say the old turn based combat is dated and needed a revamp. I don't agree with that but I also recognize I'm in the minority and accept it.

RE is no different. A lot of people feel the old tank controls are dated and it needed a revamp. Thats why they went over-the-shoulder to begin with. That perspective became synonomous with being more action oriented and RE lost its identity due to that. So now its time to try something else.

Look, I would love a new RE game that looks and plays like Until Dawn's areas where you take control of a character. That would be ideal in my opinion. It would be tank controls updated enough to feel fresh. But I'm also willing to try something new, especially since everything else about this game screams RE and is a massive return to what was missing from 4, 5, and 6. Its a step in the right direction when it comes to the important things that define RE.

Kyosuke_Sanada3424d ago (Edited 3424d ago )

I know of the light gun games (I have a copy of Survivior and Dead Aim in my collection.) and I accepted because they were spin-offs. Then there was the case of Resident Evil 4 which I believed roped the bigger majority of actions than actual horror (Adding to it being one of the best action games ever made.) which even though it was a financial success but pretty much paved the way for the current conundrum they are in with the series. What truly bothers me is they never needed to cement these radical changes especially when there are games with less budgets that manage to pull of feats using two perspectives to draw fear (e.g Deadly Premonition which uses both OTS and fixed camera angles or Silent Hill Downpour for doing the same) and the influx of support that re-releasing ReMake to other consoles proved that there is a substantial fanbase forn some of the classical mechanics. They obviously took notice which is why Remake 2 is on the horizon but they have little faith in sticking to what made them great. Instead they are just hopping on the latest critically acclaimed trends from other games hoping for the best. I still stand to what I said about how Capcom will react if Remake 2 outsells Resident Evil 7 and I will gladly eat crow if I am proven wrong but I still feel that this was not an artistic choice, just another half hearted attempt to cash in on the latest craze.

_-EDMIX-_3424d ago (Edited 3424d ago )

@Corndog-100% agreed.

This is RE to its core. I've noticed a lot of the um..."young" fans seem to not even know what RE is ie those RE4-6 gamers lol From what I've seen and read, its very, very RE. 1 place (or 2 depending on dat lab doe), puzzles, limited ammo, health, weapons, no BUYING stuff, zombies etc. This is very, very classic RE. A perspective never actually SIMPLY made RE. RE never even felt good lol, it played like utter crap, but what made it so awesome to me as a kid was the limited items and having to survive the game. By no means would I say physically playing RE was (fun) as it never felt right until RE4 (ironically the RE that actually started removing its basic core features)

@Kyo- LOL...no.

As a LONG time RE fan, nope. I could care less. I've played RE in 3rd person fixed, over the shoulder, first person, first person fixed on rails etc.

RE until 4-6 was not actually made in regards of being a performance game, ie you didn't actually play RE based on any real "feel". DOOM is iconic for being one of the first big FPS, the FEEL of DOOM is actually one of the biggest things about DOOM, that isn't the case about RE, not even slightly.

FF is a huge character driven series, being in 3rd person to see the characters is part of the game.

I'm sorry but Resident Evil doesn't lend itself to those concepts enough to say its purpose was based on performance of playing something in 3rd person, lots of Resident Evil I'd say rely on the CONCEPT of what you are doing not the FEEL PHYSICALLY of what you are doing.

Some games are based on concept, some are based on actual feel. RE I can say was not really based on any real "feel". They can go 3rd person fixed, over the shoulder, first person etc and be completely fine. Having limited ammo, health, weapons, solving puzzles etc don't actually really have a feel, that is the IT thing to RE, its not really a game that is based on how it actually feels ala God Of War, Doom, Devil May Cry etc

@Corndog- yes, yes and yes to that whole comment.

I'd love a RE that was in 3rd person like the older RE's, but I'm not going to pretend that RE Zero didn't just move 1.6 million or that Revelations 2 only sold 1.9 million. I completely understand that those days are over. Being in first person is just the least of my worries with this series.

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Kurdishcurse3425d ago

yes it is. a fact you and many other baseless morons are gonna have to accept. or dont...facts dont need your acceptance to remain true.

PaleMoonDeath3425d ago

Because it's after ..6? looking forward too this one, after so many let downs.. I genuinely feel this'll help get Resi's blood flowing, just make sure the Resident Evil 2 remake has fixed camera angles and classic gameplay, it just wouldnt work any other way, the entire map was made so your vision was limited, fear whats around the corner.

Fingers crossed people, I have faith.

PurpHerbison3424d ago

I think it will end up being a good game, but a good Resident Evil? Probably not.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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Jin_Sakai16d ago (Edited 16d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio16d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing16d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9216d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit16d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing16d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9216d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."

40°

Koei Tecmo Announces Record Financial Results After Releasing Many Big Games

Today, Koei Tecmo announced its financial results for the full fiscal year 2025, related to the period between April 2025 and March 2026.

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