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20°

Mercury Meltdown Revolution Interview

If ever there was a game that seemed to be made for Nintendo Wii, then it was, er, Super Monkey Ball. But second in line would surely be Mercury Meltdown, Ignition Banbury's brilliant PSP and PS2 puzzler, where the idea is to tilt levels to manoeuvre a blob of liquid mercury through a maze without letting too much slip off the edge. Not only does it sound like the sort of thing that would make good use of the Wiimote's motion sensor, it even had form in this area - early versions having supported a prototype motion-sensing add-on device for PSP, later abandoned in favour of analogue controls.

Having watched Monkey Ball's first Wii effort struggle though, we were anxious when we heard about Mercury Meltdown Revolution - announced just after the console's UK launch. Would Ignition be able to tame the Wii's unique control system, and provide the sort of feedback necessary to balance the experience? And how were they finding the Wii in general? With the game due out in March, Eurogamer tracked down studio manager Ed Bradley in search of answers.

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eurogamer.net
50°

Why the Wii is Such a Nostalgic System in 2026

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.

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downupjourney.com
ActualWhiteMan71d ago (Edited 71d ago )

Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.

jznrpg70d ago

My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.

Smellsforfree70d ago

Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.

Loktai70d ago

Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

60°

Star Wars: Shadows of the Empire (1996) Still Feels Like Peak 90s Star Wars

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.

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swtorstrategies.com
MayorPauline101d ago

This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆

Redgrave100d ago

Because it is.

Please re-release this.

SimpleSlave100d ago (Edited 100d ago )

But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.

Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.

Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

shinXseijuro99d ago

As a kid me and my cousins loved this game . I have great memories with this one and the Star Wars pod racer game .

30°

How Trackmania inspired the “biggest feature ever created” for The Crew Motorfest

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.