The last episode of A Telltale Batman series has come to a buggy,
frame-rate dropping, conclusion with its last episode. Which makes us
wonder, why do we let studios like Telltale off the hook for making such
bug riddled games?

The time has come to face the spoils of your actions. The relationship has brewed all season, and it's time to see if you'll see a vigilante or villain outcome. The final episode of Batman: Enemy Within is finally here, and with it our last review for this season. Did it all pay off, or was it a dud?
For their latest Skewedcast, Gareth, Justin, and Michael, at Skewed and Reviewed look at the latest Lego Marvel Superheroes 2 game, as well as the remastered L.A. Noire, and the Telltale Batman game for the Nintendo Switch and new PlayStation Bundles
"Come hang out and talk Telltale with us. This episode we talk about Batman, Episode 1 — Realm of Shadows." -- PlayStation Enthusiast
Because companies rush them out to meet deadlines and its often too late for gamers to know what they are getting.
We buy them because we are genuinely interested in the games. It just sucks to get crap.
The buggiest game ive ever owned is Dead Rising 4.
In 30 hours, its crashed in me 3 times.
Other than that, every other XB1 game i own, which is nearly 200, works fine.
I feel sorry for PC users, they spend all that money on top of the range hardware, and all you hear about is broken games and shoddy console ports.
Because games can still be fun if the bugs aren't too bad. Developers need to lower their ambitions and polish what they have instead of making so much content.